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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
117 lines
3.5 KiB
Text
Vendored
117 lines
3.5 KiB
Text
Vendored
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCEGLView.h"
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#include "EAGLView.h"
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#include "CCDirectorCaller.h"
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#include "CCSet.h"
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#include "CCTouch.h"
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#include "CCTouchDispatcher.h"
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NS_CC_BEGIN
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CCEGLView* CCEGLView::s_sharedView = NULL;
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CCEGLView* CCEGLView::sharedOpenGLView(void)
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{
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if (!s_sharedView)
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{
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s_sharedView = new CCEGLView();
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}
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return s_sharedView;
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}
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CCEGLView::CCEGLView(void)
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{
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}
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CCEGLView::~CCEGLView(void)
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{
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CCLOG("cocos2d: deallocing CCEGLView %p", this);
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s_sharedView = NULL;
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}
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bool CCEGLView::isOpenGLReady(void)
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{
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return [EAGLView sharedEGLView] != NULL;
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}
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bool CCEGLView::setContentScaleFactor(float contentScaleFactor)
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{
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return false;
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}
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void CCEGLView::end(void)
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{
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[[CCDirectorCaller sharedDirectorCaller] end];
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// destroy EAGLView
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[[EAGLView sharedEGLView] removeFromSuperview];
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delete this;
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}
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void CCEGLView::swapBuffers()
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{
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[[EAGLView sharedEGLView] swapBuffers];
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}
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void CCEGLView::setIMEKeyboardState(bool bOpen)
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{
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if (bOpen)
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{
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[[EAGLView sharedEGLView] becomeFirstResponder];
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}
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else
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{
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[[EAGLView sharedEGLView] resignFirstResponder];
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}
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}
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void CCEGLView::setViewPortInPoints(float x , float y , float w , float h)
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{
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float frameZoomFactor = [[EAGLView sharedEGLView] frameZoomFactor];
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glViewport((GLint)(x * m_fScaleX * frameZoomFactor + m_obViewPortRect.origin.x * frameZoomFactor),
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(GLint)(y * m_fScaleY * frameZoomFactor + m_obViewPortRect.origin.y * frameZoomFactor),
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(GLsizei)(w * m_fScaleX * frameZoomFactor),
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(GLsizei)(h * m_fScaleY * frameZoomFactor));
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}
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void CCEGLView::setScissorInPoints(float x , float y , float w , float h)
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{
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float frameZoomFactor = [[EAGLView sharedEGLView] frameZoomFactor];
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glScissor((GLint)(x * m_fScaleX * frameZoomFactor + m_obViewPortRect.origin.x * frameZoomFactor),
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(GLint)(y * m_fScaleY * frameZoomFactor + m_obViewPortRect.origin.y * frameZoomFactor),
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(GLsizei)(w * m_fScaleX * frameZoomFactor),
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(GLsizei)(h * m_fScaleY * frameZoomFactor));
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}
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void CCEGLView::setMultiTouchMask(bool mask)
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{
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//EAGLView *glView = [EAGLView sharedEGLView];
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//glView.multipleTouchEnabled = mask ? YES : NO;
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}
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NS_CC_END // end of namespace cocos2d;
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