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https://github.com/geode-sdk/geode.git
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4c2e020b7f
* Moved a DTOR so that $modify doesn't complain * Added border color support and fixed the color reload * Small name correction * Removed a debug log
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
#pragma once
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#include <Geode/binding/CustomListView.hpp>
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#include <Geode/binding/CCIndexPath.hpp>
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#include <Geode/binding/TableViewCell.hpp>
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namespace geode {
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class GEODE_DLL GenericListCell : public TableViewCell {
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protected:
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cocos2d::ccColor3B m_primaryColor;
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cocos2d::ccColor3B m_secondaryColor;
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GLubyte m_opacity;
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cocos2d::ccColor4B m_borderColor;
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GenericListCell(char const* name, cocos2d::CCSize size);
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void draw() override;
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public:
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static GenericListCell* create(char const* key, cocos2d::CCSize size);
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void updateBGColor(int index);
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void setPrimaryColor(cocos2d::ccColor3B color);
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void setSecondaryColor(cocos2d::ccColor3B color);
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void setOpacity(GLubyte opacity);
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void setBorderColor(cocos2d::ccColor4B color);
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};
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/**
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* Class for a generic scrollable list of
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* items like the level list in GD
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*/
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class GEODE_DLL ListView : public CustomListView {
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protected:
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cocos2d::ccColor3B m_primaryCellColor;
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cocos2d::ccColor3B m_secondaryCellColor;
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GLubyte m_cellOpacity;
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cocos2d::ccColor4B m_cellBorderColor;
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void setupList(float) override;
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TableViewCell* getListCell(char const* key) override;
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void loadCell(TableViewCell* cell, int index) override;
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void updateAllCells();
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public:
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/**
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* Create a generic scrollable list of
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* items
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* @param items Nodes to add as children
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* @param itemHeight Height of each child
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* @param width Width of the list
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* @param height Height of the list
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* @returns The created ListView, or nullptr
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* on error
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*/
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static ListView* create(
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cocos2d::CCArray* items, float itemHeight = 40.f, float width = 358.f,
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float height = 220.f
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);
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void setPrimaryCellColor(cocos2d::ccColor3B color);
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void setSecondaryCellColor(cocos2d::ccColor3B color);
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void setCellOpacity(GLubyte opacity);
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void setCellBorderColor(cocos2d::ccColor4B color);
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};
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}
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