mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 17:36:05 -05:00
189040ac78
- rename LayerBG.hpp to General.cpp - add addListBorders UI function for adding comment borders to a list - change VersionInfo parsing to use streams - remove VersionInfo::validate and instead just have VersionInfo::parse - remove scnlib
123 lines
4.2 KiB
CMake
123 lines
4.2 KiB
CMake
cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build libraries static" FORCE)
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file(READ VERSION GEODE_VERSION)
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string(STRIP "${GEODE_VERSION}" GEODE_VERSION)
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project(geode-sdk VERSION ${GEODE_VERSION} LANGUAGES CXX C)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(${PROJECT_NAME} INTERFACE)
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if (NOT DEFINED GEODE_DEBUG AND (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo))
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set(GEODE_DEBUG ON)
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endif()
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# define it in command line or your project system
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if (GEODE_DEBUG)
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target_compile_definitions(${PROJECT_NAME} INTERFACE -DGEODE_DEBUG)
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endif()
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# Rerun CMake on VERSION file change
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set_target_properties(${PROJECT_NAME} PROPERTIES CMAKE_CONFIGURE_DEPENDS VERSION)
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target_compile_definitions(${PROJECT_NAME} INTERFACE -DPROJECT_NAME=${CMAKE_PROJECT_NAME})
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set(GEODE_CODEGEN_PATH ${CMAKE_CURRENT_BINARY_DIR}/codegenned)
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set(GEODE_BIN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bin)
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set(GEODE_LOADER_PATH ${CMAKE_CURRENT_SOURCE_DIR}/loader)
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include(cmake/GeodeFile.cmake)
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include(cmake/Platform.cmake)
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target_sources(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/entry.cpp)
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include(ExternalProject)
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set(GEODE_CODEGEN_BINARY_OUT ${CMAKE_CURRENT_BINARY_DIR}/codegen)
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ExternalProject_Add(CodegenProject
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SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/codegen
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CMAKE_CACHE_ARGS "-DCMAKE_INSTALL_PREFIX:STRING=${GEODE_CODEGEN_BINARY_OUT}"
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)
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add_custom_command(
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/bindings/GeometryDash.bro
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${CMAKE_CURRENT_SOURCE_DIR}/bindings/Cocos2d.bro
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${CMAKE_CURRENT_SOURCE_DIR}/bindings/Entry.bro
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DEPENDS CodegenProject
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COMMAND ${GEODE_CODEGEN_BINARY_OUT}/Codegen ${GEODE_TARGET_PLATFORM} bindings ${GEODE_CODEGEN_PATH}
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COMMAND echo codegen > ${GEODE_CODEGEN_PATH}/.stamp
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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COMMENT "Run Codegen"
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OUTPUT ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp ${GEODE_CODEGEN_PATH}/.stamp
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)
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add_custom_target(CodegenRun
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DEPENDS ${GEODE_CODEGEN_PATH}/.stamp
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)
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add_dependencies(${PROJECT_NAME} CodegenRun)
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# Hacky way to supress the not generated error
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if (NOT EXISTS ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp)
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make_directory(${GEODE_CODEGEN_PATH})
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make_directory(${GEODE_CODEGEN_PATH}/Geode)
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file(TOUCH ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp)
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endif()
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target_sources(${PROJECT_NAME} INTERFACE ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp)
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target_include_directories(${PROJECT_NAME} INTERFACE
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${GEODE_CODEGEN_PATH}
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${GEODE_LOADER_PATH}/include
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${GEODE_LOADER_PATH}/include/Geode/cocos/include
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${GEODE_LOADER_PATH}/include/Geode/cocos/extensions
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${GEODE_LOADER_PATH}/include/Geode/fmod
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)
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target_link_directories(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/loader/include/link)
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add_definitions(-DFMT_CONSTEVAL=)
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add_subdirectory(loader/include/Geode/external/filesystem)
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add_subdirectory(loader/include/Geode/external/fmt)
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target_link_libraries(${PROJECT_NAME} INTERFACE filesystem fmt)
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if (NOT EXISTS ${GEODE_BIN_PATH})
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make_directory(${GEODE_BIN_PATH})
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endif()
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if (NOT EXISTS ${GEODE_BIN_PATH}/${PROJECT_VERSION} AND EXISTS ${GEODE_BIN_PATH}/nightly/)
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set(GEODE_LINK_NIGHTLY 1)
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endif()
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if (${GEODE_LINK_NIGHTLY})
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set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/nightly/${GEODE_PLATFORM_BINARY})
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else()
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set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/${PROJECT_VERSION}/${GEODE_PLATFORM_BINARY})
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endif()
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if (PROJECT_IS_TOP_LEVEL)
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add_subdirectory(loader)
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target_link_libraries(${PROJECT_NAME} INTERFACE geode-loader)
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elseif(EXISTS ${GEODE_PLATFORM_BIN_PATH})
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target_link_libraries(${PROJECT_NAME} INTERFACE "${GEODE_PLATFORM_BIN_PATH}")
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target_precompile_headers(${PROJECT_NAME} INTERFACE
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"${GEODE_LOADER_PATH}/include/Geode/DefaultInclude.hpp"
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"${GEODE_LOADER_PATH}/include/Geode/Loader.hpp"
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"${GEODE_LOADER_PATH}/include/Geode/UI.hpp"
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"${GEODE_LOADER_PATH}/include/Geode/cocos/include/cocos2d.h"
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"${GEODE_LOADER_PATH}/include/Geode/cocos/extensions/cocos-ext.h"
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)
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else()
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message(FATAL_ERROR
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"No valid loader binary to link to! Install prebuilts with `geode sdk install-prebuilts`, "
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"or build Geode from source and add `set(GEODE_LINK_NIGHTLY On)` to your CMakeLists.txt "
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"in the line before calling add_subdirectory for Geode."
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)
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endif()
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