geode/loader
2024-04-25 17:33:53 -03:00
..
hash Improve actions build speed by using sccache, removes PCH (#493) 2024-02-11 15:58:46 -03:00
include remove typename from listimpl 2024-04-22 17:32:51 +03:00
launcher prevent updater from hanging, also copy pdb 2024-02-26 12:31:18 -03:00
resources recreate and undither base circle textures 2024-02-24 15:54:00 -03:00
src put WindowFontCacheFix behind forward compat check 2024-04-25 17:33:53 -03:00
test i hate concepts (alternate fields impl) 2024-04-22 00:09:49 +03:00
CMakeLists.txt fix test mods and version check 2024-04-13 00:56:33 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build