geode/loader
2023-08-18 01:39:02 +03:00
..
hash fix sha3 library on mac 2023-08-03 17:34:56 -03:00
include change GEODE_UNWRAP to require ; at the end 2023-08-18 01:39:02 +03:00
launcher add utils::game::restart, reset => forceReset 2023-08-10 23:49:29 +03:00
resources new cool tabs 😎 2023-08-03 20:33:42 +03:00
src remove unnecessary gd thread queues for mod events 2023-08-16 21:02:13 -03:00
test fix LevelBrowserLayer macchew checks 2023-07-30 20:54:46 +03:00
CMakeLists.txt add epic super secret api that nobody should use 2023-08-13 21:52:31 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build