mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-11 16:41:12 -05:00
363 lines
11 KiB
YAML
363 lines
11 KiB
YAML
name: Build Binaries
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on:
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workflow_dispatch:
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inputs:
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build-debug-info:
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description: 'Profile and debug the build process'
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required: false
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default: false
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type: boolean
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use-ccache:
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description: 'Enable ccache/sccache'
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required: false
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default: true
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type: boolean
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pull_request:
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push:
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branches:
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- '**' # every branch
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- '!no-build-**' # unless marked as no-build
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env:
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CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
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base-configure-command: >-
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cmake -B build
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-DCMAKE_BUILD_TYPE=RelWithDebInfo
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-DGEODE_CODEGEN_CMAKE_ARGS="-DCMAKE_C_COMPILER=clang;-DCMAKE_CXX_COMPILER=clang++;-G Ninja"
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-G Ninja
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base-build-command: |
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cmake --build build --config RelWithDebInfo --parallel
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rm bin/nightly/resources/.geode_cache
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jobs:
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build-windows:
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name: Build Windows
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Prepare for Build Debug Info
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id: build-debug-info
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uses: ./.github/actions/build-debug-info
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with:
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has-sccache: ${{ inputs.use-ccache }}
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if: inputs.build-debug-info
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- name: Setup caches
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uses: ./.github/actions/setup-cache
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with:
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host: linux
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target: win
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use-ccache: ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }}
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- name: Setup Ninja
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uses: ./.github/actions/setup-ninja
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with:
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host: linux
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- name: Setup CLI
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uses: geode-sdk/cli/.github/actions/setup@main
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- name: Download xwin
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uses: robinraju/release-downloader@v1
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with:
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repository: Jake-Shadle/xwin
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latest: true
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fileName: 'xwin-*-x86_64-unknown-linux-musl.tar.gz'
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tarBall: false
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zipBall: false
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out-file-path: "epic-xwin"
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- name: Prepare xwin
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run: |
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tar -xzf epic-xwin/xwin-*-x86_64-unknown-linux-musl.tar.gz -C epic-xwin
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mv epic-xwin/xwin-*-x86_64-unknown-linux-musl/xwin ./xwin
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./xwin --arch x86_64 --sdk-version 10.0.22621 --accept-license list
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- name: Setup xwin Cache
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id: xwin-cache
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uses: actions/cache@v4
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with:
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path: .xwin-cache
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key: xwin-win-v1-${{ hashFiles('.xwin-cache/**/*') }}
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- name: Download Windows headers
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run: ./xwin --arch x86_64 --sdk-version 10.0.22621 --accept-license splat --include-debug-libs
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if: steps.xwin-cache.outputs.cache-hit != 'true'
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- name: Download clang-msvc-sdk toolchain
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uses: actions/checkout@v4
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with:
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repository: 'geode-sdk/clang-msvc-sdk'
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path: toolchain
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submodules: recursive
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- name: Configure
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run: ${{ env.base-configure-command }} -DCMAKE_TOOLCHAIN_FILE=$TOOLCHAIN ${{ steps.build-debug-info.outputs.extra-configure }}
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env:
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SPLAT_DIR: ${{ github.workspace }}/.xwin-cache/splat
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TOOLCHAIN: ${{ github.workspace }}/toolchain/clang-msvc.cmake
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HOST_ARCH: x86_64
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- name: Build
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run: |
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${{ env.base-build-command }}
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${{ steps.build-debug-info.outputs.extra-build }}
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- name: Upload artifacts
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uses: actions/upload-artifact@v4
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with:
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name: geode-win
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path: ./bin/nightly
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- name: Package installer
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run: |
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sudo apt install nsis
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makensis -WX -V3 ./installer/windows/installer.nsi
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- name: Upload installer
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uses: actions/upload-artifact@v4
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with:
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name: geode-installer-win
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path: './installer/windows/geode-installer-win.exe'
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- name: Complete Build Debug Info
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uses: ./.github/actions/build-debug-info-post
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with:
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target: win
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if: inputs.build-debug-info && (success() || failure())
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build-mac:
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name: Build macOS
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runs-on: macos-latest
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env:
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SCCACHE_CACHE_MULTIARCH: 1
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Prepare for Build Debug Info
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id: build-debug-info
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uses: ./.github/actions/build-debug-info
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with:
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has-sccache: ${{ inputs.use-ccache }}
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if: inputs.build-debug-info
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# macOS does not currently support sccache due to performance issues
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# - name: Setup caches
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# uses: ./.github/actions/setup-cache
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# with:
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# host: mac
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# target: mac
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# use-ccache: ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }}
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- name: Setup Ninja
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uses: ./.github/actions/setup-ninja
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with:
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host: mac
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- name: Setup CLI
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uses: geode-sdk/cli/.github/actions/setup@main
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- name: Configure
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run: >
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${{ env.base-configure-command }}
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-DCMAKE_C_COMPILER=clang
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-DCMAKE_CXX_COMPILER=clang++
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-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15
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-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
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-DGEODE_DISABLE_PRECOMPILED_HEADERS=OFF
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${{ steps.build-debug-info.outputs.extra-configure }}
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- name: Build
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run: |
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${{ env.base-build-command }}
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${{ steps.build-debug-info.outputs.extra-build }}
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- name: Upload artifacts
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uses: actions/upload-artifact@v4
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with:
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name: geode-mac
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path: ./bin/nightly
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- name: Package installer
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run: ./installer/mac/package.sh ./bin/nightly ./installer/mac/geode-installer-mac.pkg
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- name: Upload installer
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uses: actions/upload-artifact@v4
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with:
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name: geode-installer-mac
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path: './installer/mac/geode-installer-mac.pkg'
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- name: Complete Build Debug Info
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uses: ./.github/actions/build-debug-info-post
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with:
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target: mac
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if: inputs.build-debug-info && (success() || failure())
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build-android:
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strategy:
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fail-fast: false
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matrix:
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config:
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- name: Android (32-bit)
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id: android32
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extra-configure: -DANDROID_ABI=armeabi-v7a
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- name: Android (64-bit)
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id: android64
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extra-configure: -DANDROID_ABI=arm64-v8a
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name: Build ${{ matrix.config.name }}
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Prepare for Build Debug Info
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id: build-debug-info
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uses: ./.github/actions/build-debug-info
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with:
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has-sccache: ${{ inputs.use-ccache }}
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if: inputs.build-debug-info
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- name: Setup caches
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uses: ./.github/actions/setup-cache
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with:
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host: linux
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target: ${{ matrix.config.id }}
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use-ccache: ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }}
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- name: Setup Ninja
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uses: ./.github/actions/setup-ninja
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with:
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host: linux
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- name: Setup CLI
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uses: geode-sdk/cli/.github/actions/setup@main
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- name: Setup Breakpad Tools
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uses: ./.github/actions/setup-dump-sym
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id: breakpad-tools
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- name: Fix Ubuntu libcstd++
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run: |
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test
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sudo apt-get update
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sudo apt-get install --only-upgrade libstdc++6
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- name: Configure
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run: >
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${{ env.base-configure-command }}
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-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_LATEST_HOME/build/cmake/android.toolchain.cmake
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-DCMAKE_C_COMPILER=clang
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-DCMAKE_CXX_COMPILER=clang++
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-DANDROID_PLATFORM=android-23
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-DANDROID_STL=c++_shared
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${{ matrix.config.extra-configure }}
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${{ steps.build-debug-info.outputs.extra-configure }}
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- name: Build
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run: |
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${{ env.base-build-command }}
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${{ steps.build-debug-info.outputs.extra-build }}
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- name: Dump symbols
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run: |
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${{ steps.breakpad-tools.outputs.binary-path }} ./bin/nightly/Geode.${{ matrix.config.id }}.so -o ./bin/nightly/Geode.${{ matrix.config.id }}.so.sym
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$ANDROID_NDK_LATEST_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-strip ./bin/nightly/Geode.${{ matrix.config.id }}.so
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- name: Upload artifacts
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uses: actions/upload-artifact@v4
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with:
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name: geode-${{ matrix.config.id }}
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path: ./bin/nightly
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- name: Complete Build Debug Info
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uses: ./.github/actions/build-debug-info-post
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with:
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target: ${{ matrix.config.id }}
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if: inputs.build-debug-info && (success() || failure())
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publish:
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name: Publish
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runs-on: ubuntu-latest
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needs: [ build-windows, build-mac, build-android ]
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if: github.ref == 'refs/heads/main'
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Declare version variables
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id: ref
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run: |
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echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT
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echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT
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- name: Download artifacts
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uses: actions/download-artifact@v4
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- name: Move installers
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run: |
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mv geode-installer-mac/geode-installer-mac.pkg geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
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mv geode-installer-win/geode-installer-win.exe geode-installer-${{ steps.ref.outputs.hash }}-win.exe
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- name: Zip MacOS artifacts
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uses: vimtor/action-zip@v1.2
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with:
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files: geode-mac/Geode.dylib geode-mac/GeodeBootstrapper.dylib
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dest: geode-${{ steps.ref.outputs.hash }}-mac.zip
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- name: Zip Windows artifacts
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uses: vimtor/action-zip@v1.2
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with:
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files: geode-win/XInput1_4.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib geode-win/Geode.pdb
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dest: geode-${{ steps.ref.outputs.hash }}-win.zip
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- name: Zip Android32 artifacts
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uses: vimtor/action-zip@v1.2
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with:
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files: geode-android32/Geode.android32.so geode-android32/Geode.android32.so.sym
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dest: geode-${{ steps.ref.outputs.hash }}-android32.zip
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- name: Zip Android64 artifacts
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uses: vimtor/action-zip@v1.2
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with:
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files: geode-android64/Geode.android64.so geode-android64/Geode.android64.so.sym
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dest: geode-${{ steps.ref.outputs.hash }}-android64.zip
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- name: Zip resources
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uses: vimtor/action-zip@v1.2
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with:
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files: geode-android64/resources
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dest: resources.zip
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- name: Update development release
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uses: andelf/nightly-release@main
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: nightly
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name: 'Development Release'
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body: |
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Geode development release for commit ${{ github.sha }}. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them.
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files: |
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./geode-installer-${{ steps.ref.outputs.hash }}-win.exe
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./geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
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./geode-${{ steps.ref.outputs.hash }}-win.zip
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./geode-${{ steps.ref.outputs.hash }}-mac.zip
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./geode-${{ steps.ref.outputs.hash }}-android32.zip
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./geode-${{ steps.ref.outputs.hash }}-android64.zip
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./resources.zip
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