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79 lines
2.9 KiB
C++
79 lines
2.9 KiB
C++
#include "Common.hpp"
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#ifdef GEODE_IS_MACOS
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// PlayerObject
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GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518);
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GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590);
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GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600);
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GEODE_MEMBER_CHECK(PlayerObject, m_objectSnappedTo, 0x690);
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GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
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// EditorUI
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GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x1a0);
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GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440);
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// LevelEditorLayer
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GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8);
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GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618);
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// PlayLayer
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GEODE_MEMBER_CHECK(PlayLayer, unknown518, 0x518);
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GEODE_MEMBER_CHECK(PlayLayer, unknown5f4, 0x5f4);
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GEODE_MEMBER_CHECK(PlayLayer, unknown680, 0x680);
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GEODE_MEMBER_CHECK(PlayLayer, unknown6a8, 0x6a8);
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GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x728);
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GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x7a8);
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// GameManager
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GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180);
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GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188);
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GEODE_MEMBER_CHECK(GameManager, m_menuLayer, 0x198);
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GEODE_MEMBER_CHECK(GameManager, m_playerUDID, 0x1b8);
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GEODE_MEMBER_CHECK(GameManager, m_playerUserID, 0x1cc);
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GEODE_MEMBER_CHECK(GameManager, m_playerFrame, 0x200);
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GEODE_MEMBER_CHECK(GameManager, m_clickedGarage, 0x2a2); // todo: find why this is not 0x2a2
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// GameObject
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GEODE_MEMBER_CHECK(GameObject, m_baseColorID, 0x27c);
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GEODE_MEMBER_CHECK(GameObject, m_detailColorID, 0x280);
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GEODE_MEMBER_CHECK(GameObject, m_active, 0x2e5);
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GEODE_MEMBER_CHECK(GameObject, m_baseSprite, 0x348);
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GEODE_MEMBER_CHECK(GameObject, m_startPosition, 0x37c);
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GEODE_MEMBER_CHECK(GameObject, m_baseColor, 0x410);
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GEODE_MEMBER_CHECK(GameObject, m_groups, 0x458);
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GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x4d8);
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// EffectGameObject
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GEODE_MEMBER_CHECK(EffectGameObject, m_duration, 0x4f0);
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GEODE_MEMBER_CHECK(EffectGameObject, m_followMod, 0x530);
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GEODE_MEMBER_CHECK(EffectGameObject, m_hsvValue, 0x560);
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GEODE_MEMBER_CHECK(EffectGameObject, m_spawnDelay, 0x588);
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GEODE_MEMBER_CHECK(EffectGameObject, m_itemBlockAID, 0x5b0);
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// TeleportPortalObject
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GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x4f8);
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// StartPosObject
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GEODE_MEMBER_CHECK(StartPosObject, m_levelSettings, 0x5e0);
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// SetupPulsePopup
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GEODE_MEMBER_CHECK(SetupPulsePopup, m_currentColorSpr, 0x2d0);
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GEODE_MEMBER_CHECK(SetupPulsePopup, m_pulseMode, 0x38c);
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// ColorSelectPopup
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GEODE_MEMBER_CHECK(ColorSelectPopup, m_copyColor, 0x372);
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// LevelInfoLayer
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GEODE_MEMBER_CHECK(LevelInfoLayer, m_level, 0x1c0);
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// LevelBrowserLayer
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GEODE_MEMBER_CHECK(LevelBrowserLayer, m_rightArrow, 0x1a8);
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GEODE_MEMBER_CHECK(LevelBrowserLayer, m_leftArrow, 0x1b0);
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GEODE_MEMBER_CHECK(LevelBrowserLayer, m_searchObject, 0x1d8);
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GEODE_MEMBER_CHECK(LevelBrowserLayer, m_itemCount, 0x208);
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// LocalLevelManager
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GEODE_MEMBER_CHECK(LocalLevelManager, m_localLevels, 0x140);
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#endif
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