geode/loader/src/hooks/DynamicCastFix.cpp
2023-10-02 16:50:10 +03:00

20 lines
No EOL
696 B
C++

#include <Geode/DefaultInclude.hpp>
#include <Geode/loader/Mod.hpp>
using namespace geode::prelude;
$execute {
// this replaces the call to __dynamic_cast with a call to our own
// this is needed because the transitions in cocos uses dynamic cast to check
// layers, which fail on user layers due to typeinfo not matching
#if defined(GEODE_IS_MACOS)
(void)Mod::get()->patch(
reinterpret_cast<void*>(base::get() + 0x603948), toByteArray(&cast::typeinfoCastInternal)
);
#elif defined(GEODE_IS_ANDROID)
(void)Mod::get()->addHook(reinterpret_cast<void*>(base::get() + 0x519a8c), &cast::typeinfoCastInternal, "__dynamic_cast");
#endif
}