geode/loader/include/Geode/cocos/extensions/GUI/CCControlExtension/CCControlSaturationBrightnessPicker.h
2022-12-12 18:20:24 -03:00

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3 KiB
C++
Vendored

/*
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
* Copyright 2012 Stewart Hamilton-Arrandale.
* http://creativewax.co.uk
*
* Modified by Yannick Loriot.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Converted to c++ / cocos2d-x by Angus C
*/
#ifndef __CCCONTROL_SATURATION_PICKER_H__
#define __CCCONTROL_SATURATION_PICKER_H__
#include "CCControl.h"
#include "CCInvocation.h"
NS_CC_EXT_BEGIN
/**
* @addtogroup GUI
* @{
* @addtogroup control_extension
* @{
*/
class CC_DLL CCControlSaturationBrightnessPicker : public CCControl
{
/** Contains the receiver's current saturation value. */
CC_SYNTHESIZE_READONLY(float, m_saturation, Saturation);
/** Contains the receiver's current brightness value. */
CC_SYNTHESIZE_READONLY(float, m_brightness, Brightness);
//not sure if these need to be there actually. I suppose someone might want to access the sprite?
CC_SYNTHESIZE_READONLY(CCSprite*, m_background, Background);
CC_SYNTHESIZE_READONLY(CCSprite*, m_overlay, Overlay);
CC_SYNTHESIZE_READONLY(CCSprite*, m_shadow, Shadow);
CC_SYNTHESIZE_READONLY(CCSprite*, m_slider, Slider);
CC_SYNTHESIZE_READONLY(CCPoint, m_startPos, StartPos);
protected:
int boxPos;
int boxSize;
public:
CCControlSaturationBrightnessPicker();
virtual ~CCControlSaturationBrightnessPicker();
virtual bool initWithTargetAndPos(CCNode* target, CCPoint pos);
static CCControlSaturationBrightnessPicker* create(CCNode* target, CCPoint pos);
virtual void setEnabled(bool enabled);
virtual void updateWithHSV(HSV hsv);
virtual void updateDraggerWithHSV(HSV hsv);
protected:
void updateSliderPosition(CCPoint location);
bool checkSliderPosition(CCPoint location);
virtual bool ccTouchBegan(CCTouch* touch, CCEvent* pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
};
// end of GUI group
/// @}
/// @}
NS_CC_EXT_END
#endif