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293 lines
12 KiB
C++
Vendored
293 lines
12 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010 ForzeField Studios S.L. http://forzefield.com
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCARRAY_H__
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#define __CCARRAY_H__
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#include "../support/data_support/ccCArray.h"
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/**
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* @addtogroup data_structures
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* @{
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*/
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/** @def CCARRAY_FOREACH
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A convenience macro to iterate over a CCArray using. It is faster than the "fast enumeration" interface.
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@since v0.99.4
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*/
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/*
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In cocos2d-iphone 1.0.0, This macro have been update to like this:
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#define CCARRAY_FOREACH(__array__, __object__) \
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if (__array__ && __array__->data->num > 0) \
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for(id *__arr__ = __array__->data->arr, *end = __array__->data->arr + __array__->data->num-1; \
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__arr__ <= end && ((__object__ = *__arr__) != nil || true); \
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__arr__++)
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I found that it's not work in C++. So it keep what it's look like in version 1.0.0-rc3. ---By Bin
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*/
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#define CCARRAY_FOREACH(__array__, __object__) \
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if ((__array__) && (__array__)->data->num > 0) \
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for(CCObject** __arr__ = (__array__)->data->arr, **__end__ = (__array__)->data->arr + (__array__)->data->num-1; \
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__arr__ <= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
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__arr__++)
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#define CCARRAY_FOREACH_REVERSE(__array__, __object__) \
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if ((__array__) && (__array__)->data->num > 0) \
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for(CCObject** __arr__ = (__array__)->data->arr + (__array__)->data->num-1, **__end__ = (__array__)->data->arr; \
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__arr__ >= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
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__arr__--)
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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#define CCARRAY_VERIFY_TYPE(__array__, __type__) \
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do { \
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if ((__array__) && (__array__)->data->num > 0) \
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for(CCObject** __arr__ = (__array__)->data->arr, \
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**__end__ = (__array__)->data->arr + (__array__)->data->num-1; __arr__ <= __end__; __arr__++) \
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CCAssert(dynamic_cast<__type__>(*__arr__), "element type is wrong!"); \
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} while(false)
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#else
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#define CCARRAY_VERIFY_TYPE(__array__, __type__) void(0)
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#endif
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#define arrayMakeObjectsPerformSelector(pArray, func, elementType) \
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do { \
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if(pArray && pArray->count() > 0) \
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{ \
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CCObject* child; \
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CCARRAY_FOREACH(pArray, child) \
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{ \
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elementType pNode = (elementType) child; \
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if(pNode) \
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{ \
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pNode->func(); \
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} \
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} \
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} \
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} \
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while(false)
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#define arrayMakeObjectsPerformSelectorWithObject(pArray, func, pObject, elementType) \
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do { \
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if(pArray && pArray->count() > 0) \
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{ \
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CCObject* child = NULL; \
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CCARRAY_FOREACH(pArray, child) \
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{ \
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elementType pNode = (elementType) child; \
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if(pNode) \
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{ \
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pNode->func(pObject); \
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} \
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} \
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} \
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} \
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while(false)
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NS_CC_BEGIN
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/**
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* @js NA
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*/
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class CC_DLL CCArray : public CCObject
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @lua NA
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*/
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~CCArray();
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/** Create an array */
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static CCArray* create();
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/** Create an array with some objects
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* @lua NA
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*/
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static CCArray* create(CCObject* pObject, ...);
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/** Create an array with one object */
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static CCArray* createWithObject(CCObject* pObject);
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/** Create an array with capacity */
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static CCArray* createWithCapacity(unsigned int capacity);
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/** Create an array with an existing array */
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static CCArray* createWithArray(CCArray* otherArray);
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/**
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@brief Generate a CCArray pointer by file
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@param pFileName The file name of *.plist file
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@return The CCArray pointer generated from the file
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*/
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static CCArray* createWithContentsOfFile(const char* pFileName);
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/*
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@brief The same meaning as arrayWithContentsOfFile(), but it doesn't call autorelease, so the
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invoker should call release().
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@lua NA
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*/
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static CCArray* createWithContentsOfFileThreadSafe(const char* pFileName);
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/** Initializes an array
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* @lua NA
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*/
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bool init();
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/** Initializes an array with one object
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* @lua NA
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*/
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bool initWithObject(CCObject* pObject);
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/** Initializes an array with some objects
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* @lua NA
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*/
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bool initWithObjects(CCObject* pObject, ...);
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/** Initializes an array with capacity
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* @lua NA
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*/
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bool initWithCapacity(unsigned int capacity);
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/** Initializes an array with an existing array
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* @lua NA
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*/
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bool initWithArray(CCArray* otherArray);
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// Querying an Array
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/** Returns element count of the array */
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unsigned int count() const;
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/** Returns capacity of the array */
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unsigned int capacity() const;
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/** Returns index of a certain object, return UINT_MAX if doesn't contain the object */
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unsigned int indexOfObject(CCObject* object) const;
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/** Returns an element with a certain index */
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CCObject* objectAtIndex(unsigned int index);
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/**
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* Rob modification
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* Returns an element with a certain index casted to CCString */
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CCString* stringAtIndex(unsigned int index);
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/**
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* Returns first element, or null if empty
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* @note Geode addition
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*/
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GEODE_DLL CCObject* firstObject();
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/** Returns last element */
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CCObject* lastObject();
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/** Returns a random element */
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CCObject* randomObject();
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/** Returns a Boolean value that indicates whether object is present in array. */
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bool containsObject(CCObject* object) const;
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/** @since 1.1 */
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bool isEqualToArray(CCArray* pOtherArray);
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// Adding Objects
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/** Add a certain object */
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void addObject(CCObject* object);
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/**
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* Rob modification
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* Add a certain object */
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void addObjectNew(CCObject* object);
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/** Add all elements of an existing array */
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void addObjectsFromArray(CCArray* otherArray);
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/** Insert a certain object at a certain index */
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void insertObject(CCObject* object, unsigned int index);
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// Removing Objects
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/**
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* Remove first object, or do nothing if array is empty
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* @note Geode addition
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*/
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GEODE_DLL void removeFirstObject(bool bReleaseObj = true);
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/** Remove last object */
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void removeLastObject(bool bReleaseObj = true);
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/** Remove a certain object */
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void removeObject(CCObject* object, bool bReleaseObj = true);
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/** Remove an element with a certain index */
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void removeObjectAtIndex(unsigned int index, bool bReleaseObj = true);
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/** Remove all elements */
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void removeObjectsInArray(CCArray* otherArray);
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/** Remove all objects */
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void removeAllObjects();
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/** Fast way to remove a certain object */
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void fastRemoveObject(CCObject* object);
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/** Fast way to remove an element with a certain index */
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void fastRemoveObjectAtIndex(unsigned int index);
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/**
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* Fast way to remove an element with a certain index
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* @note RobTop addition
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*/
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void fastRemoveObjectAtIndexNew(unsigned int index);
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void fastRemoveObjectAtIndexChild(unsigned int);
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void recreateNewIndexes();
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void removeObjectAtIndexChild(unsigned int, bool);
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// Rearranging Content
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/** Swap two elements */
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void exchangeObject(CCObject* object1, CCObject* object2);
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/** Swap two elements with certain indexes */
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void exchangeObjectAtIndex(unsigned int index1, unsigned int index2);
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/** Replace object at index with another object. */
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void replaceObjectAtIndex(unsigned int uIndex, CCObject* pObject, bool bReleaseObject = true);
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/** Revers the array */
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void reverseObjects();
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/* Shrinks the array so the memory footprint corresponds with the number of items */
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void reduceMemoryFootprint();
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/** override functions
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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/**
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* Creates a shallow copy of this array, aka only clones the pointers to
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* the array members and not the members themselves
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* @returns New array with same members
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*/
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GEODE_DLL CCArray* shallowCopy();
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/* override functions */
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virtual void acceptVisitor(CCDataVisitor &visitor);
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public:
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ccArray* data;
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/**
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* @lua NA
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*/
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CCArray();
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/**
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* @lua NA
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*/
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CCArray(unsigned int capacity);
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};
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// end of data_structure group
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/// @}
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NS_CC_END
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#endif // __CCARRAY_H__
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