mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-02 04:06:58 -05:00
9ffb15b616
- Settings no longer abuse templates - Custom settings are now supported (finally) - Bumped version to v1.0.0-alpha
32 lines
821 B
C++
32 lines
821 B
C++
#pragma once
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#include "Setting.hpp"
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#include <cocos2d.h>
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namespace geode {
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class SettingNode;
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struct SettingNodeDelegate {
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virtual void settingValueChanged(SettingNode* node) {}
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virtual void settingValueCommitted(SettingNode* node) {}
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};
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class GEODE_DLL SettingNode : public cocos2d::CCNode {
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protected:
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SettingValue* m_value;
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SettingNodeDelegate* m_delegate = nullptr;
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bool init(SettingValue* value);
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void dispatchChanged();
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void dispatchCommitted();
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public:
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void setDelegate(SettingNodeDelegate* delegate);
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virtual void commit() = 0;
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virtual bool hasUncommittedChanges() = 0;
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virtual bool hasNonDefaultValue() = 0;
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virtual void resetToDefault() = 0;
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};
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}
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