geode/loader/include/Geode/Enums.hpp

493 lines
8.5 KiB
C++

#pragma once
#include "DefaultInclude.hpp"
using TodoReturn = void;
// thanks pie
enum class SearchType {
Search = 0,
Downloaded = 1,
MostLiked = 2,
Trending = 3,
Recent = 4,
UsersLevels = 5,
Featured = 6,
Magic = 7,
Sends = 8,
MapPack = 9,
MapPackOnClick = 10,
Awarded = 11,
Followed = 12,
Friends = 13,
Users = 14,
LikedGDW = 15,
HallOfFame = 16,
FeaturedGDW = 17,
Similar = 18,
Type19 = 19,
TopListsUnused = 20,
DailySafe = 21,
WeeklySafe = 22,
EventSafe = 23,
Reported = 24,
LevelListsOnClick = 25,
Type26 = 26,
Sent = 27,
MyLevels = 98,
SavedLevels = 99,
FavouriteLevels = 100,
SmartTemplates = 101,
MyLists = 102,
FavouriteLists = 103
};
enum class GameObjectType {
Solid = 0,
Hazard = 2,
InverseGravityPortal = 3,
NormalGravityPortal = 4,
ShipPortal = 5,
CubePortal = 6,
Decoration = 7,
YellowJumpPad = 8,
PinkJumpPad = 9,
GravityPad = 10,
YellowJumpRing = 11,
PinkJumpRing = 12,
GravityRing = 13,
InverseMirrorPortal = 14,
NormalMirrorPortal = 15,
BallPortal = 16,
RegularSizePortal = 17,
MiniSizePortal = 18,
UfoPortal = 19,
Modifier = 20,
Breakable = 21,
SecretCoin = 22,
DualPortal = 23,
SoloPortal = 24,
Slope = 25,
WavePortal = 26,
RobotPortal = 27,
TeleportPortal = 28,
GreenRing = 29,
Collectible = 30,
UserCoin = 31,
DropRing = 32,
SpiderPortal = 33,
RedJumpPad = 34,
RedJumpRing = 35,
CustomRing = 36,
DashRing = 37,
GravityDashRing = 38,
CollisionObject = 39,
Special = 40,
};
enum class PulseEffectType {
};
enum class TouchTriggerType {
};
enum class PlayerButton {
Jump = 1,
Left = 2,
Right = 3,
};
enum class GhostType {
};
enum class TableViewCellEditingStyle {
};
enum class UserListType {
Friends = 0,
Blocked = 1,
};
enum class GJErrorCode {
};
enum class AccountError {
};
enum class GJSongError {
};
enum class LikeItemType {
Unknown = 0,
Level = 1,
Comment = 2,
AccountComment = 3,
LevelList = 4
};
enum class CommentError {
};
enum class BackupAccountError {
};
enum class GJMusicAction {};
enum class CellAction {};
enum class GJActionCommand {};
enum class DifficultyIconType {};
enum class GauntletType {};
enum class GJMPErrorCode {};
enum class GJTimedLevelType {
Daily = 0,
Weekly = 1,
Event = 2
};
enum class SongSelectType {};
enum class AudioTargetType {};
enum class FMODReverbPreset {};
enum class DemonDifficultyType {};
enum class PlayerCollisionDirection {};
enum class ChestSpriteState {};
enum class FormatterType {};
enum class AudioModType {};
enum class FMODQueuedMusic {};
enum class GJAreaActionType {};
enum class SFXTriggerState {};
enum class SongTriggerState {};
enum class GJGameEvent {};
enum class GJSmartDirection {};
enum class SmartBlockType {};
enum class TouchTriggerControl {};
enum class SmartPrefabResult {};
enum class AudioSortType {};
enum class spriteMode {};
enum class GJAssetType {};
enum class CommentKeyType {
Level = 0,
User = 1,
LevelList = 2
};
enum class LevelLeaderboardMode {};
enum class StatKey {};
enum class TextStyleType {};
enum class InputValueType {};
enum class GJInputStyle {};
enum class GJDifficultyName {};
enum class GJFeatureState {};
enum class GJKeyGroup {};
enum class GJKeyCommand {};
enum class SelectSettingType {};
enum class gjParticleValue {};
enum class ColorSelectType {};
enum class AudioGuidelinesType {};
enum class SmartBrowseFilter {};
enum class GJUITouchEvent {};
enum class ObjectScaleType {};
enum class SavedActiveObjectState {};
enum class SavedSpecialObjectState {};
enum class SavedObjectStateRef {};
// Thanks cocoa!
#ifdef GEODE_IS_MACOS
#undef CommentType
#endif
enum class CommentType {
Level = 0,
Account = 1,
};
enum class BoomListType {
Default = 0x0,
User = 0x2,
Stats = 0x3,
Achievement = 0x4,
Level = 0x5,
Level2 = 0x6,
Comment = 0x7,
Comment2 = 0x8,
Comment3 = 0x9,
Song = 0xc,
Score = 0xd,
MapPack = 0xe,
CustomSong = 0xf,
Comment4 = 0x10,
User2 = 0x11,
Request = 0x12,
Message = 0x13,
LevelScore = 0x14,
Artist = 0x15,
SmartTemplate = 0x16,
SFX = 0x17,
SFX2 = 0x18,
CustomMusic = 0x19,
Options = 0x1a,
LevelList = 0x1b,
Level3 = 0x1c,
LevelList2 = 0x1d,
LevelList3 = 0x1e,
Level4 = 0x1f,
LocalLevelScore = 0x21,
URL = 0x22,
};
enum class CurrencySpriteType {
// todo
};
enum class CurrencyRewardType {
// todo
};
enum class MenuAnimationType {
Scale = 0,
Move = 1,
};
enum class ShopType {
Normal,
Secret,
Community
};
// Geode Addition
enum class ZLayer {
B4 = -3,
B3 = -1,
B2 = 1,
B1 = 3,
Default = 0,
T1 = 5,
T2 = 7,
T3 = 9,
};
enum class UpdateResponse {
Unknown,
UpToDate,
GameVerOutOfDate,
UpdateSuccess,
};
enum class UnlockType {
Cube = 0x1,
Col1 = 0x2,
Col2 = 0x3,
Ship = 0x4,
Ball = 0x5,
Bird = 0x6,
Dart = 0x7,
Robot = 0x8,
Spider = 0x9,
Streak = 0xA,
Death = 0xB,
GJItem = 0xC,
Swing = 0xD,
Jetpack = 0xE,
ShipFire = 0xF
};
enum class SpecialRewardItem {
FireShard = 0x1,
IceShard = 0x2,
PoisonShard = 0x3,
ShadowShard = 0x4,
LavaShard = 0x5,
BonusKey = 0x6,
Orbs = 0x7,
Diamonds = 0x8,
CustomItem = 0x9,
EarthShard = 0xA,
BloodShard = 0xB,
MetalShard = 0xC,
LightShard = 0xD,
SoulShard = 0xE
};
enum class EditCommand {
SmallLeft = 1,
SmallRight = 2,
SmallUp = 3,
SmallDown = 4,
Left = 5,
Right = 6,
Up = 7,
Down = 8,
BigLeft = 9,
BigRight = 10,
BigUp = 11,
BigDown = 12,
TinyLeft = 13,
TinyRight = 14,
TinyUp = 15,
TinyDown = 16,
FlipX = 17,
FlipY = 18,
RotateCW = 19,
RotateCCW = 20,
RotateCW45 = 21,
RotateCCW45 = 22,
RotateFree = 23,
RotateSnap = 24,
Scale = 25,
};
// Geode Addition
enum class PlaybackMode {
Not = 0,
Playing = 1,
Paused = 2,
};
enum class SelectArtType {
Background = 0,
Ground = 1,
};
enum class UndoCommand {
Delete = 1,
New = 2,
Paste = 3,
DeleteMulti = 4,
Transform = 5,
Select = 6,
};
enum class EasingType {
None = 0,
EaseInOut = 1,
EaseIn = 2,
EaseOut = 3,
ElasticInOut = 4,
ElasticIn = 5,
ElasticOut = 6,
BounceInOut = 7,
BounceIn = 8,
BounceOut = 9,
ExponentialInOut = 10,
ExponentialIn = 11,
ExponentialOut = 12,
SineInOut = 13,
SineIn = 14,
SineOut = 15,
BackInOut = 16,
BackIn = 17,
BackOut = 18,
};
enum class GJDifficulty {
Auto = 0,
Easy = 1,
Normal = 2,
Hard = 3,
Harder = 4,
Insane = 5,
Demon = 6,
DemonEasy = 7,
DemonMedium = 8,
DemonInsane = 9,
DemonExtreme = 10
};
enum class GJLevelType {
Local = 1,
Editor = 2,
Saved = 3
};
enum class GJRewardType
{
Unknown = 0x0,
Small = 0x1,
Large = 0x2,
SmallTreasure = 0x3,
LargeTreasure = 0x4,
Key10Treasure = 0x5,
Key25Treasure = 0x6,
Key50Treasure = 0x7,
Key100Treasure = 0x8
};
enum class IconType {
Cube = 0,
Ship = 1,
Ball = 2,
Ufo = 3,
Wave = 4,
Robot = 5,
Spider = 6,
Swing = 7,
Jetpack = 8,
DeathEffect = 98,
Special = 99,
};
enum class GJChallengeType {
Unknown = 0,
Orbs = 1,
UserCoins = 2,
Stars = 3
};
enum class GJScoreType {
Unknown = 0,
Creator = 1
};
enum class LevelLeaderboardType {
Friends = 0,
Global = 1,
Weekly = 2
};
enum class GJHttpType {
};
enum class DialogChatPlacement {
Center = 0,
Top = 1,
Bottom = 2,
};
enum class DialogAnimationType {
Instant = 0,
FromCenter = 1,
FromLeft = 2,
FromRight = 3,
FromTop = 4,
// a 5th type is defined which acts exactly the same as FromTop
};
// Geode Addition
enum class ComparisonType {
Equals = 0,
Larger = 1,
Smaller = 2,
};
// Geode Addition
enum class MoveTargetType {
Both = 0,
XOnly = 1,
YOnly = 2,
};
// Geode Addition
enum class TouchToggleMode {
Normal = 0,
ToggleOn = 1,
ToggleOff = 2,
};
// Geode Addition
enum class LeaderboardState {
Default = 0,
Top100 = 1,
Global = 2,
Creator = 3,
Friends = 4,
};
// Wylie Addition (https://github.com/Wyliemaster/GD-Decompiled/blob/main/GD/code/headers/Layers/LevelSettingsLayer.h)
enum class Speed {
Normal = 0,
Slow = 1,
Fast = 2,
Faster = 3,
Fastest = 4,
};