mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-17 19:32:28 -05:00
187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
#include "loader/LoaderImpl.hpp"
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#include <Geode/loader/IPC.hpp>
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#include <Geode/loader/Loader.hpp>
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#include <Geode/loader/Log.hpp>
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#include <Geode/loader/Mod.hpp>
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#include <Geode/loader/Setting.hpp>
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#include <Geode/loader/SettingEvent.hpp>
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#include <Geode/loader/ModJsonTest.hpp>
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#include <Geode/utils/JsonValidation.hpp>
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#include <array>
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using namespace geode::prelude;
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int geodeEntry(void* platformData);
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// platform-specific entry points
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#if defined(GEODE_IS_IOS) || defined(GEODE_IS_MACOS)
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#include <dlfcn.h>
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#include <mach-o/dyld.h>
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#include <unistd.h>
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std::length_error::~length_error() _NOEXCEPT {} // do not ask...
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// camila has an old ass macos and this function turned
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// from dynamic to static thats why she needs to define it
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// this is what old versions does to a silly girl
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void dynamicEntry() {
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auto dylib = dlopen("GeodeBootstrapper.dylib", RTLD_NOLOAD);
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dlclose(dylib);
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auto workingDir = utils::file::current_path();
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auto libDir = workingDir / "Frameworks";
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auto updatesDir = workingDir / "geode" / "update";
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auto error = std::error_code();
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if (ghc::filesystem::exists(updatesDir / "GeodeBootstrapper.dylib", error) && !error) {
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ghc::filesystem::rename(
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updatesDir / "GeodeBootstrapper.dylib", libDir / "GeodeBootstrapper.dylib", error
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);
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if (error) return;
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}
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geodeEntry(nullptr);
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}
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extern "C" __attribute__((visibility("default"))) void dynamicTrigger() {
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std::thread(&dynamicEntry).detach();
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}
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// remove when we can figure out how to not remove it
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auto dynamicTriggerRef = &dynamicTrigger;
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#elif defined(GEODE_IS_WINDOWS)
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#include <Windows.h>
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DWORD WINAPI loadThread(void* arg) {
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bool canMoveBootstrapper = true;
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if (auto mod = GetModuleHandleA("GeodeBootstrapper.dll")) {
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if (WaitForSingleObject(mod, 1000) != WAIT_OBJECT_0) {
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canMoveBootstrapper = false;
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}
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}
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if (canMoveBootstrapper) {
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auto workingDir = utils::file::current_path();
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auto updatesDir = workingDir / "geode" / "update";
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auto error = std::error_code();
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if (ghc::filesystem::exists(updatesDir / "GeodeBootstrapper.dll", error) && !error) {
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ghc::filesystem::rename(
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updatesDir / "GeodeBootstrapper.dll", workingDir / "GeodeBootstrapper.dll", error
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);
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if (error) return error.value();
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}
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}
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return geodeEntry(arg);
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}
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BOOL WINAPI DllMain(HINSTANCE lib, DWORD reason, LPVOID) {
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switch (reason) {
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case DLL_PROCESS_ATTACH:
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// Prevents threads from notifying this DLL on creation or destruction.
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// Kind of redundant for a game that isn't multi-threaded but will provide
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// some slight optimizations if a mod frequently creates and deletes threads.
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DisableThreadLibraryCalls(lib);
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// loading thread
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HANDLE _ = CreateThread(0, 0, loadThread, lib, 0, nullptr);
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if (_) CloseHandle(_);
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break;
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}
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return TRUE;
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}
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#endif
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$execute {
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listenForSettingChanges("show-platform-console", +[](bool value) {
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if (value) {
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Loader::get()->openPlatformConsole();
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}
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else {
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Loader::get()->closePlatformConsole();
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}
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});
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listenForIPC("ipc-test", [](IPCEvent* event) -> json::Value {
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return "Hello from Geode!";
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});
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listenForIPC("loader-info", [](IPCEvent* event) -> json::Value {
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return Loader::get()->getModImpl()->getModInfo();
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});
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listenForIPC("list-mods", [](IPCEvent* event) -> json::Value {
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std::vector<json::Value> res;
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auto args = *event->messageData;
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JsonChecker checker(args);
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auto root = checker.root("").obj();
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auto includeRunTimeInfo = root.has("include-runtime-info").template get<bool>();
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auto dontIncludeLoader = root.has("dont-include-loader").template get<bool>();
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if (!dontIncludeLoader) {
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res.push_back(
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includeRunTimeInfo ? Loader::get()->getModImpl()->getRuntimeInfo() :
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Loader::get()->getModImpl()->getModInfo().toJSON()
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);
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}
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for (auto& mod : Loader::get()->getAllMods()) {
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res.push_back(includeRunTimeInfo ? mod->getRuntimeInfo() : mod->getModInfo().toJSON());
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}
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return res;
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});
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}
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int geodeEntry(void* platformData) {
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// set up internal mod, settings and data
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auto internalSetupRes = LoaderImpl::get()->setupInternalMod();
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if (!internalSetupRes) {
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LoaderImpl::get()->platformMessageBox(
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"Unable to Load Geode!",
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"There was an unknown fatal error setting up "
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"the internal mod and Geode can not be loaded." + internalSetupRes.unwrapErr()
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);
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LoaderImpl::get()->reset();
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return 1;
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}
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// set up loader, load mods, etc.
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auto setupRes = LoaderImpl::get()->setup();
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if (!setupRes) {
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LoaderImpl::get()->platformMessageBox(
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"Unable to Load Geode!",
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"There was an unknown fatal error setting up "
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"the loader and Geode can not be loaded. "
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"(" + setupRes.unwrapErr() + ")"
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);
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LoaderImpl::get()->reset();
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return 1;
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}
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log::info("Set up loader");
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// open console
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if (Mod::get()->getSettingValue<bool>("show-platform-console")) {
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Loader::get()->openPlatformConsole();
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}
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// download and install new loader update in the background
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if (Mod::get()->getSettingValue<bool>("auto-check-updates")) {
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LoaderImpl::get()->checkForLoaderUpdates();
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}
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log::debug("Entry done.");
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return 0;
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}
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