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https://github.com/geode-sdk/geode.git
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19c9f9ebde
fix GD bug with Open GL errors not showing properly
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#include <Geode/Modify.hpp>
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#ifdef GEODE_IS_WINDOWS
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USE_GEODE_NAMESPACE();
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using geode::core::meta::x86::Thiscall;
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// for some reason RobTop uses MessageBoxW in his GLFW error handler.
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// no one knows how this is possible (he passes char* to wchar_t*).
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// so anyway, here's a fix for it
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static auto CCEGLVIEW_CON_ADDR = reinterpret_cast<void*>(base::getCocos() + 0xc2860);
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static void __cdecl fixedErrorHandler(int code, const char* description) {
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Log::get() << Severity::Critical << "GLFW Error " << code << ": " << description;
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MessageBoxA(
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nullptr,
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CCString::createWithFormat(
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"GLFWError #%d: %s\nPlease contact the "
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"Geode Development Team for more information.",
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code, description
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)->getCString(),
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"OpenGL Error",
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MB_ICONERROR
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);
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}
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static CCEGLView* CCEGLView_CCEGLView(CCEGLView* self) {
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// you will never have to make a manual hook with Geode again, they said
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// it will be fun, they said
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reinterpret_cast<CCEGLView*(__thiscall*)(CCEGLView*)>(CCEGLVIEW_CON_ADDR)(self);
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static auto p = Mod::get()->patch(
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reinterpret_cast<void*>(geode::base::getCocos() + 0x19feec),
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to_byte_array(&fixedErrorHandler)
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);
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return self;
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}
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static auto _ = Interface::get()->addHook<&CCEGLView_CCEGLView, Thiscall>("CCEGLView::CCEGLView", CCEGLVIEW_CON_ADDR);
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#endif
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