The ultimate Geometry Dash modding framework
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hjfod 75580a01ae changelog stuff
- make changelog visible in-game
 - fix issues with the changelog in ModInfoPopup & scrollbar
2023-04-03 10:43:52 +03:00
.github Add Geode.pdb to action build paths 2023-03-20 09:44:59 +03:00
bindings add mac addresses + link fmod dylib on mac 2023-04-03 08:21:23 +03:00
cmake add mac addresses + link fmod dylib on mac 2023-04-03 08:21:23 +03:00
codegen add xml_document ctor and dtor 2023-04-02 17:41:19 +03:00
loader changelog stuff 2023-04-03 10:43:52 +03:00
.clang-format some formatting 2022-12-03 15:24:31 +03:00
.gitattributes update .gitattributes 2022-12-31 16:33:53 +03:00
.gitignore changelog stuff 2023-04-03 10:43:52 +03:00
CHANGELOG.md changelog stuff 2023-04-03 10:43:52 +03:00
CMakeLists.txt changelog stuff 2023-04-03 10:43:52 +03:00
entry.cpp fix getMod being undefined because silly me marked it inline 2023-01-21 16:42:39 +02:00
EULA whole of geode except without history 2022-07-30 19:24:03 +03:00
FilesystemImpl.cpp fix filesystem pch breaking the impl 2023-02-08 17:37:37 +03:00
flash.toml add assets to docs 2023-01-28 19:01:04 +02:00
LICENSE.txt added clang-format 2022-10-30 21:24:06 +03:00
README.md Add geode::prelude to replace USE_GEODE_NAMESPACE() 2023-03-10 12:09:48 -08:00
title.png add title.png 2023-01-24 11:32:31 +02:00
VERSION add event tests 2023-04-03 10:04:56 +03:00

Geode Logo

Home page

Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.

Geode's goal is to solve mod incompatability - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.

Why Geode?

Here's a Hello World mod in Geode:

#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>

using namespace geode::prelude;

class $modify(MenuLayer) {
	void onMoreGames(CCObject*) {
		FLAlertLayer::create(
			"Geode",
			"Hello World from my Custom Mod!",
			"OK"
		)->show();
	}
};

This code changes what happens when the "More Games" button is clicked in Geometry Dash, showing a popup.

Documentation

Detailed documentation, tutorials, and installation instructions on using Geode can be found here.

New to modding GD? Geode's documentation also comes with a handy tutorial book that explains all the basics of GD modding!

Contribution

You can contribute to Geode by opening a Pull Request! Please follow the contribution guidelines.

Questions, help, etc.

If you have any further questions, need help, or just want to share your love for catgirls, be sure to join our Discord server!