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72bbffa79d
- move all platform sources to one central folder under src/platform/name - don't add obj-c sources on windows or platform files from other platforms on all platforms
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
#include <Geode/DefaultInclude.hpp>
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#ifdef GEODE_IS_MACOS
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#include <Geode/loader/Mod.hpp>
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#include <dlfcn.h>
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USE_GEODE_NAMESPACE();
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template <typename T>
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T findSymbolOrMangled(void* dylib, char const* name, char const* mangled) {
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auto res = reinterpret_cast<T>(dlsym(dylib, name));
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if (!res) {
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res = reinterpret_cast<T>(dlsym(dylib, mangled));
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}
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return res;
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}
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Result<> Mod::loadPlatformBinary() {
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auto dylib =
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dlopen((this->m_tempDirName / this->m_info.m_binaryName).string().c_str(), RTLD_LAZY);
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if (dylib) {
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this->m_implicitLoadFunc =
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findSymbolOrMangled<geode_load>(dylib, "geode_implicit_load", "_geode_implicit_load");
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this->m_loadFunc = findSymbolOrMangled<geode_load>(dylib, "geode_load", "_geode_load");
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this->m_unloadFunc =
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findSymbolOrMangled<geode_unload>(dylib, "geode_unload", "_geode_unload");
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this->m_enableFunc =
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findSymbolOrMangled<geode_enable>(dylib, "geode_enable", "_geode_enable");
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this->m_disableFunc =
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findSymbolOrMangled<geode_disable>(dylib, "geode_disable", "_geode_disable");
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this->m_saveDataFunc =
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findSymbolOrMangled<geode_save_data>(dylib, "geode_save_data", "_geode_save_data");
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this->m_loadDataFunc =
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findSymbolOrMangled<geode_load_data>(dylib, "geode_load_data", "_geode_load_data");
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this->m_settingUpdatedFunc = findSymbolOrMangled<geode_setting_updated>(
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dylib, "geode_setting_updated", "_geode_setting_updated"
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);
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if (!this->m_implicitLoadFunc && !this->m_loadFunc) {
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return Err(
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"Unable to find mod entry point (lacking both implicit & explicit definition)"
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);
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}
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if (this->m_platformInfo) {
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delete this->m_platformInfo;
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}
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this->m_platformInfo = new PlatformInfo { dylib };
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return Ok();
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}
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std::string err = (char const*)dlerror();
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return Err("Unable to load the DYLIB: dlerror returned (" + err + ")");
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}
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Result<> Mod::unloadPlatformBinary() {
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auto dylib = this->m_platformInfo->m_dylib;
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delete this->m_platformInfo;
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this->m_platformInfo = nullptr;
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if (dlclose(dylib) == 0) {
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this->m_unloadFunc = nullptr;
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this->m_loadFunc = nullptr;
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this->m_implicitLoadFunc = nullptr;
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this->m_enableFunc = nullptr;
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this->m_disableFunc = nullptr;
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this->m_saveDataFunc = nullptr;
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this->m_loadDataFunc = nullptr;
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this->m_settingUpdatedFunc = nullptr;
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return Ok();
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}
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else {
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return Err("Unable to free library");
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}
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}
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#endif
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