mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 01:18:01 -05:00
302 lines
9.1 KiB
C++
302 lines
9.1 KiB
C++
#pragma once
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#include <Geode/Result.hpp>
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#include "general.hpp"
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#include "../loader/Event.hpp"
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#include "Task.hpp"
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#include <matjson.hpp>
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#include <Geode/DefaultInclude.hpp>
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#include <filesystem>
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#include <string>
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#include <unordered_set>
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template <>
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struct matjson::Serialize<std::filesystem::path> {
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static geode::Result<std::filesystem::path, std::string> fromJson(Value const& value)
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{
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GEODE_UNWRAP_INTO(auto str, value.asString());
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return geode::Ok(std::filesystem::path(str).make_preferred());
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}
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static Value toJson(std::filesystem::path const& value)
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{
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return Value(value.string());
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}
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};
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namespace geode::utils::file {
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GEODE_DLL Result<std::string> readString(std::filesystem::path const& path);
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GEODE_DLL Result<matjson::Value> readJson(std::filesystem::path const& path);
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GEODE_DLL Result<ByteVector> readBinary(std::filesystem::path const& path);
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template <class T>
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Result<T> readFromJson(std::filesystem::path const& file) {
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GEODE_UNWRAP_INTO(auto json, readJson(file));
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return json.as<T>();
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}
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GEODE_DLL Result<> writeString(std::filesystem::path const& path, std::string const& data);
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GEODE_DLL Result<> writeBinary(std::filesystem::path const& path, ByteVector const& data);
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template <class T>
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Result<> writeToJson(std::filesystem::path const& path, T const& data) {
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GEODE_UNWRAP_INTO(auto str, matjson::Value(data).dump());
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GEODE_UNWRAP(writeString(path, str));
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return Ok();
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}
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GEODE_DLL Result<> createDirectory(std::filesystem::path const& path);
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GEODE_DLL Result<> createDirectoryAll(std::filesystem::path const& path);
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GEODE_DLL Result<std::vector<std::filesystem::path>> readDirectory(
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std::filesystem::path const& path, bool recursive = false
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);
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class Unzip;
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class GEODE_DLL Zip final {
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public:
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using Path = std::filesystem::path;
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;
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Zip();
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Zip(std::unique_ptr<Impl>&& impl);
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Result<> addAllFromRecurse(
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Path const& dir, Path const& entry
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);
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// for sharing Impl
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friend class Unzip;
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public:
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Zip(Zip const&) = delete;
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Zip(Zip&& other);
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~Zip();
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/**
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* Create zipper for file
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*/
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static Result<Zip> create(Path const& file);
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/**
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* Create zipper for in-memory data
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*/
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static Result<Zip> create();
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/**
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* Path to the created zip
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* @returns The path to the zip that is being created, or an empty path
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* if the zip was opened in memory
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*/
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Path getPath() const;
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/**
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* Get the zipped data
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*/
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ByteVector getData() const;
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/**
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* Add an entry to the zip with data
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*/
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Result<> add(Path const& entry, ByteVector const& data);
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/**
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* Add an entry to the zip with string data
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*/
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Result<> add(Path const& entry, std::string const& data);
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/**
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* Add an entry to the zip from a file on disk. If you want to add the
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* file with a different name, read it into memory first and add it
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* with Zip::add
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* @param file File on disk
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* @param entryDir Folder to place the file in in the zip
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*/
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Result<> addFrom(Path const& file, Path const& entryDir = Path());
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/**
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* Add an entry to the zip from a directory on disk
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* @param entry Path in the zip
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* @param dir Directory on disk
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*/
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Result<> addAllFrom(Path const& dir);
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/**
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* Add a folder entry to the zip. If you want to add a folder from disk,
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* use Zip::addAllFrom
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* @param entry Folder path in zip
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*/
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Result<> addFolder(Path const& entry);
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};
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class GEODE_DLL Unzip final {
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private:
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using Impl = Zip::Impl;
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std::unique_ptr<Impl> m_impl;
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Unzip();
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Unzip(std::unique_ptr<Impl>&& impl);
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public:
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Unzip(Unzip const&) = delete;
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Unzip(Unzip&& other);
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~Unzip();
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using Path = std::filesystem::path;
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/**
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* Create unzipper for file
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*/
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static Result<Unzip> create(Path const& file);
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/**
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* Create unzipper for data in-memory
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*/
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static Result<Unzip> create(ByteVector const& data);
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/**
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* Set a callback to be called with the progress of the unzip operation, first
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* argument is the current entry, second argument is the total entries
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* @note This is not thread-safe
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* @param callback Callback to call with the progress of the unzip operation
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*/
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void setProgressCallback(
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std::function<void(uint32_t, uint32_t)> callback
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);
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/**
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* Path to the opened zip
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* @returns The path to the zip that is being read, or an empty path
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* if the zip was opened in memory
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*/
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Path getPath() const;
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/**
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* Get all entries in zip
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*/
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std::vector<Path> getEntries() const;
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/**
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* Check if zip has entry
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* @param name Entry path in zip
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*/
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bool hasEntry(Path const& name);
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/**
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* Extract entry to memory
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* @param name Entry path in zip
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*/
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Result<ByteVector> extract(Path const& name);
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/**
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* Extract entry to file
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* @param name Entry path in zip
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* @param path Target file path
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*/
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Result<> extractTo(Path const& name, Path const& path);
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/**
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* Extract all entries to directory
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* @param dir Directory to unzip the contents to
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*/
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Result<> extractAllTo(Path const& dir);
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/**
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* Helper method for quickly unzipping a file
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* @param from ZIP file to unzip
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* @param to Directory to unzip to
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* @param deleteZipAfter Whether to delete the zip after unzipping
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* @returns Succesful result on success, errorful result on error
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*/
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static Result<> intoDir(
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Path const& from,
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Path const& to,
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bool deleteZipAfter = false
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);
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static Result<> intoDir(
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std::function<void(uint32_t, uint32_t)> progressCallback,
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Path const& from,
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Path const& to,
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bool deleteZipAfter = false
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);
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};
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/**
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* Open a folder / file in the system's file explorer
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* @param path Folder / file to open
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*/
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GEODE_DLL bool openFolder(std::filesystem::path const& path);
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enum class PickMode {
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OpenFile,
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SaveFile,
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OpenFolder,
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};
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struct FilePickOptions {
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struct Filter {
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// Name of the filter
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std::string description;
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// Extensions (*.txt, *.doc, *.mp3, etc.)
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std::unordered_set<std::string> files;
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};
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/**
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* On PickMode::SaveFile and PickMode::OpenFile, last item is assumed
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* to be a filename, unless it points to an extant directory.
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* On PickMode::OpenFolder, path is treated as leading up to a directory
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*/
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std::optional<std::filesystem::path> defaultPath;
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/**
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* File extension filters to show on the file picker
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*/
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std::vector<Filter> filters;
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};
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/**
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* Prompt the user to pick a file using the system's file system picker
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* @param mode Type of file selection prompt to show
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* @param options Picker options
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*/
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GEODE_DLL Task<Result<std::filesystem::path>> pick(PickMode mode, FilePickOptions const& options);
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/**
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* Prompt the user to pick a bunch of files for opening using the system's file system picker
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* @param options Picker options
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*/
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GEODE_DLL Task<Result<std::vector<std::filesystem::path>>> pickMany(FilePickOptions const& options);
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class GEODE_DLL FileWatchEvent final : public Event {
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protected:
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std::filesystem::path m_path;
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public:
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FileWatchEvent(std::filesystem::path const& path);
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std::filesystem::path getPath() const;
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};
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class GEODE_DLL FileWatchFilter final : public EventFilter<FileWatchEvent> {
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protected:
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std::filesystem::path m_path;
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public:
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using Callback = void(FileWatchEvent*);
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ListenerResult handle(std::function<Callback> callback, FileWatchEvent* event);
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FileWatchFilter(std::filesystem::path const& path);
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};
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/**
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* Watch a file for changes. Whenever the file is modified on disk, a
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* FileWatchEvent is emitted. Add an EventListener with FileWatchFilter
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* to catch these events
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* @param file The file to watch
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* @note Watching uses file system equivalence instead of path equivalence,
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* so different paths that point to the same file will be considered the
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* same
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*/
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GEODE_DLL Result<> watchFile(std::filesystem::path const& file);
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/**
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* Stop watching a file for changes
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* @param file The file to unwatch
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*/
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GEODE_DLL void unwatchFile(std::filesystem::path const& file);
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}
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