mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-27 09:55:34 -05:00
263 lines
8.2 KiB
C++
Vendored
263 lines
8.2 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEW_WIN32_H__
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#define __CC_EGLVIEW_WIN32_H__
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#include "CCStdC.h"
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#include "../CCCommon.h"
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#include "../../cocoa/CCGeometry.h"
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#include "../CCEGLViewProtocol.h"
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#include "../../robtop/glfw/glfw3.h"
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NS_CC_BEGIN
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typedef LRESULT (*CUSTOM_WND_PROC)(UINT message, WPARAM wParam, LPARAM lParam, BOOL* pProcessed);
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class CCEGL;
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// @note RobTop Addition: added CCObject inheritance
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class CC_DLL CCEGLView : public CCEGLViewProtocol, public CCObject
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{
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GEODE_FRIEND_MODIFY
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protected:
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virtual ~CCEGLView();
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public:
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CCEGLView();
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CCEGLView(geode::ZeroConstructorType, size_t fill) :
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CCEGLViewProtocol(geode::ZeroConstructor, fill),
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CCObject(geode::ZeroConstructor, fill - sizeof(CCEGLViewProtocol)) {}
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CCEGLView(geode::ZeroConstructorType) :
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CCEGLViewProtocol(geode::ZeroConstructor, sizeof(CCEGLView)),
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CCObject(geode::ZeroConstructor, sizeof(CCEGLView) - sizeof(CCEGLViewProtocol)) {}
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CCEGLView(geode::CutoffConstructorType, size_t fill) : CCEGLView() {}
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/* override functions */
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setFrameSize(float width, float height);
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// Robtop Removal
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// virtual void setEditorFrameSize(float width, float height,HWND hWnd);
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virtual void setIMEKeyboardState(bool bOpen);
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void updateWindow(int width, int height);
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void pollEvents(void);
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void setMenuResource(LPCWSTR menu);
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void setWndProc(CUSTOM_WND_PROC proc);
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protected:
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// Robtop Removal
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// virtual bool Create();
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void setupWindow(cocos2d::CCRect rect);
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// @note RobTop Addition
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bool initGlew();
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public:
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// Robtop Removal
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// bool initGL();
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// Robtop Removal
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// void destroyGL();
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// Robtop Removal
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// virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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void setHWnd(HWND hWnd);
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// win32 platform function
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// Robtop Removal
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// HWND getHWnd();
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// Robtop Removal
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// virtual void resize(int width, int height);
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// @note RobTop Addition
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void resizeWindow(int width, int height);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoomFactor(float fZoomFactor);
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float getFrameZoomFactor();
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// @note RobTop Addition: made non virtual
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void centerWindow();
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// @note RobTop Addition
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bool windowShouldClose();
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// @note RobTop Addition
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void showCursor(bool state);
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typedef void (*LPFN_ACCELEROMETER_KEYHOOK)( UINT message,WPARAM wParam, LPARAM lParam );
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void setAccelerometerKeyHook( LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook );
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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virtual void setScissorInPoints(float x , float y , float w , float h);
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static CCEGLView* sharedOpenGLView();
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/**
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* @note Geode addition
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*/
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static GEODE_DLL CCEGLView* get();
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/**
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* @note RobTop addition
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*/
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static CCEGLView* create(const gd::string&);
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static cocos2d::CCEGLView* createWithFullScreen(gd::string const&, bool);
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static cocos2d::CCEGLView* createWithFullScreen(gd::string const&, bool, GLFWvidmode const&, GLFWmonitor*);
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static cocos2d::CCEGLView* createWithRect(gd::string const&, cocos2d::CCRect, float);
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/**
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* @note Geode addition
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*/
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inline CCPoint getMousePosition() { return { m_fMouseX, m_fMouseY }; }
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/**
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* @note RobTop addition
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*/
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void toggleFullScreen(bool fullscreen, bool borderless);
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/**
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* @note RobTop addition
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*/
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GLFWwindow* getWindow(void) const;
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/**
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* @note RobTop addition
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*/
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CCSize getDisplaySize();
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void capture();
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void checkErrorGL(char const*);
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void enableRetina(bool);
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bool getCursorLocked() const;
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bool getGameplayActive() const;
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bool getIsBorderless() const;
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bool getIsFullscreen() const;
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int getRetinaFactor() const;
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bool getShouldHideCursor() const;
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void iconify();
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bool initWithFullScreen(gd::string const&, bool);
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bool initWithFullscreen(gd::string const&, bool, GLFWvidmode const&, GLFWmonitor*);
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bool initWithRect(gd::string const&, cocos2d::CCRect, float);
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bool isRetinaEnabled() const;
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void onGLFWWindowCloseFunCallback(GLFWwindow*);
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void releaseCapture();
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void showMessage(gd::string);
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void toggleGameplayActive(bool);
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void toggleLockCursor(bool);
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void updateDesignSize(int, int);
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void updateFrameSize();
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protected:
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static CCEGLView* s_pEglView;
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bool m_bCaptured;
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// Robtop Removal
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// HWND m_hWnd;
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// Robtop Removal
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// HDC m_hDC;
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// Robtop Removal
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// HGLRC m_hRC;
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// Robtop Removal
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// LPFN_ACCELEROMETER_KEYHOOK m_lpfnAccelerometerKeyHook;
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bool m_bSupportTouch;
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// @note RobTop Addition
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bool m_bInRetinaMonitor;
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// @note RobTop Addition
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bool m_bRetinaEnabled;
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// @note RobTop Addition
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int m_nRetinaFactor;
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// @note RobTop Addition
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bool m_bCursorHidden;
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// Robtop Removal
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// LPCWSTR m_menu;
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// Robtop Removal
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// CUSTOM_WND_PROC m_wndproc;
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float m_fFrameZoomFactor;
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// @note RobTop Addition
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GLFWwindow* m_pMainWindow;
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// @note RobTop Addition
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GLFWmonitor* m_pPrimaryMonitor;
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public:
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// @note RobTop Addition
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CC_SYNTHESIZE_NV(CCSize, m_obWindowedSize, WindowedSize);
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// @note RobTop Addition
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float m_fMouseX;
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// @note RobTop Addition
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float m_fMouseY;
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// @note RobTop Addition
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bool m_bIsFullscreen;
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// @note RobTop Addition
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bool m_bIsBorderless;
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// @note RobTop Addition
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bool m_bShouldHideCursor;
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// @note RobTop Addition
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bool m_bCursorLocked;
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// @note RobTop Addition
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bool m_bShouldCallGLFinish;
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protected:
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// @note RobTop Addition
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void onGLFWCharCallback(GLFWwindow* window, unsigned int entered);
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// @note RobTop Addition
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void onGLFWCursorEnterFunCallback(GLFWwindow* window, int entered);
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// @note RobTop Addition
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void onGLFWDeviceChangeFunCallback(GLFWwindow* window);
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// @note RobTop Addition
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void onGLFWError(int code, const char* description);
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// @note RobTop Addition
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void onGLFWframebuffersize(GLFWwindow* window, int width, int height);
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// @note RobTop Addition
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void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
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// @note RobTop Addition
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void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int mods);
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// @note RobTop Addition
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void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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// @note RobTop Addition
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void onGLFWMouseScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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// @note RobTop Addition
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void onGLFWWindowIconifyFunCallback(GLFWwindow* window, int iconified);
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// @note RobTop Addition
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void onGLFWWindowPosCallback(GLFWwindow* window, int x, int y);
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// @note RobTop Addition
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void onGLFWWindowSizeFunCallback(GLFWwindow* window, int width, int height);
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};
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NS_CC_END
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#endif // end of __CC_EGLVIEW_WIN32_H__
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