The ultimate Geometry Dash modding framework
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increase macos target to 10.15
no more std::filesystem errors from other libraries. sorry to all the 3 people still on macos 10.13, not like you can even launch the game anyways
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.github increase macos target to 10.15 2024-01-29 09:24:33 -03:00
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installer idk but this works fine for me ig the trys are important 2024-01-24 17:34:49 +03:00
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Home page

Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development.

Why Geode?

Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.

Geode's goal is to solve mod incompatibility - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.

"Hello World!" Example

Here's a Hello World mod in Geode:

#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>

using namespace geode::prelude;

class $modify(MenuLayer) {
	void onMoreGames(CCObject*) {
		FLAlertLayer::create(
			"Geode",
			"Hello World from my Custom Mod!",
			"OK"
		)->show();
	}
};

This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup.

Documentation

Detailed documentation, tutorials, and installation instructions on using Geode can be found here.

New to modding GD? Geode's documentation also comes with a handy tutorial book that explains all the basics of GD modding!

Contribution

You can contribute to Geode by opening a Pull Request! Please follow the contribution guidelines.

Questions, help, etc.

If you have any further questions, need help, or just want to share your love for catgirls, be sure to join our Discord server!