geode/loader/include/Geode/ui/Popup.hpp
HJfod cdaa8ad6dc add all UI-related stuff from API, including index, nodes, actual ui,
resources, md4c; and fix up some minor formatting issues
2022-08-01 18:18:03 +03:00

74 lines
2.5 KiB
C++

#pragma once
#include <Geode/Geode.hpp>
namespace geode {
template<typename T, typename... InitArgs>
class GEODE_DLL Popup : public FLAlertLayer {
protected:
cocos2d::CCSize m_size;
cocos2d::extension::CCScale9Sprite* m_bgSprite;
bool init(
float width,
float height,
InitArgs... args,
const char* bg = "GJ_square01.png"
) {
auto winSize = cocos2d::CCDirector::sharedDirector()->getWinSize();
m_size = cocos2d::CCSize{width, height};
if (!this->initWithColor({0, 0, 0, 105})) return false;
m_mainLayer = cocos2d::CCLayer::create();
this->addChild(m_mainLayer);
m_bgSprite = cocos2d::extension::CCScale9Sprite::create(bg, {0.0f, 0.0f, 80.0f, 80.0f});
m_bgSprite->setContentSize(m_size);
m_bgSprite->setPosition(winSize.width / 2, winSize.height / 2);
m_mainLayer->addChild(m_bgSprite);
m_buttonMenu = cocos2d::CCMenu::create();
m_mainLayer->addChild(m_buttonMenu);
cocos2d::CCDirector::sharedDirector()->getTouchDispatcher()->incrementForcePrio(2);
this->registerWithTouchDispatcher();
this->setup(args...);
auto closeSpr = cocos2d::CCSprite::createWithSpriteFrameName("GJ_closeBtn_001.png");
closeSpr->setScale(.8f);
auto closeBtn = CCMenuItemSpriteExtra::create(closeSpr, this, (cocos2d::SEL_MenuHandler)(&Popup::onClose));
closeBtn->setPosition(-m_size.width / 2 + 3.f, m_size.height / 2 - 3.f);
m_buttonMenu->addChild(closeBtn);
this->setKeypadEnabled(true);
this->setTouchEnabled(true);
return true;
}
virtual void setup(InitArgs... args) = 0;
void keyDown(cocos2d::enumKeyCodes key) {
if (key == cocos2d::enumKeyCodes::KEY_Escape) return this->onClose(nullptr);
if (key == cocos2d::enumKeyCodes::KEY_Space) return;
return FLAlertLayer::keyDown(key);
}
virtual void onClose(cocos2d::CCObject*) {
this->setKeyboardEnabled(false);
this->removeFromParentAndCleanup(true);
}
};
void GEODE_DLL createQuickPopup(
const char* title,
std::string const& content,
const char* btn1,
const char* btn2,
std::function<void(FLAlertLayer*, bool)> selected
);
}