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https://github.com/geode-sdk/geode.git
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cdaa8ad6dc
resources, md4c; and fix up some minor formatting issues
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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#include <Geode/Geode.hpp>
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namespace geode {
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class GEODE_DLL IconButtonSprite :
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public cocos2d::CCSprite,
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public cocos2d::CCLabelProtocol
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{
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protected:
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cocos2d::extension::CCScale9Sprite* m_bg = nullptr;
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cocos2d::CCLabelBMFont* m_label = nullptr;
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cocos2d::CCNode* m_icon = nullptr;
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bool init(
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const char* bg,
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bool bgIsFrame,
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cocos2d::CCNode* icon,
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const char* text,
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const char* font
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);
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void updateLayout();
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IconButtonSprite() = default;
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IconButtonSprite(IconButtonSprite&&) = delete;
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IconButtonSprite& operator=(IconButtonSprite&&) = delete;
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public:
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static IconButtonSprite* create(
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const char* bg,
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cocos2d::CCNode* icon,
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const char* text,
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const char* font
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);
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static IconButtonSprite* createWithSpriteFrameName(
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const char* bg,
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cocos2d::CCNode* icon,
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const char* text,
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const char* font
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);
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void setBG(const char* bg, bool isFrame);
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void setIcon(cocos2d::CCNode* icon);
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cocos2d::CCNode* getIcon() const;
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void setString(const char* label) override;
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const char* getString() override;
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};
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}
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