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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
299 lines
8.8 KiB
C++
299 lines
8.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SCRIPT_SUPPORT_H__
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#define __SCRIPT_SUPPORT_H__
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#include "../platform/CCCommon.h"
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#include "../platform/CCAccelerometer.h"
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#include "../touch_dispatcher/CCTouch.h"
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#include "../cocoa/CCSet.h"
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#include <map>
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#include <string>
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#include <list>
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typedef struct lua_State lua_State;
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NS_CC_BEGIN
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class CCTimer;
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class CCLayer;
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class CCMenuItem;
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class CCNotificationCenter;
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class CCCallFunc;
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class CCAcceleration;
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enum ccScriptType {
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kScriptTypeNone = 0,
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kScriptTypeLua,
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kScriptTypeJavascript
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CCScriptHandlerEntry : public CCObject
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{
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public:
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static CCScriptHandlerEntry* create(int nHandler);
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~CCScriptHandlerEntry(void);
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int getHandler(void) {
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return m_nHandler;
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}
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int getEntryId(void) {
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return m_nEntryId;
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}
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protected:
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CCScriptHandlerEntry(int nHandler)
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: m_nHandler(nHandler)
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{
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static int newEntryId = 0;
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newEntryId++;
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m_nEntryId = newEntryId;
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}
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int m_nHandler;
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int m_nEntryId;
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};
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/**
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* @addtogroup script_support
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* @{
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* @js NA
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* @lua NA
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*/
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class CCSchedulerScriptHandlerEntry : public CCScriptHandlerEntry
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{
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public:
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// nHandler return by tolua_ref_function(), called from LuaCocos2d.cpp
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static CCSchedulerScriptHandlerEntry* create(int nHandler, float fInterval, bool bPaused);
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~CCSchedulerScriptHandlerEntry(void);
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cocos2d::CCTimer* getTimer(void) {
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return m_pTimer;
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}
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bool isPaused(void) {
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return m_bPaused;
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}
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void markedForDeletion(void) {
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m_bMarkedForDeletion = true;
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}
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bool isMarkedForDeletion(void) {
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return m_bMarkedForDeletion;
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}
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private:
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CCSchedulerScriptHandlerEntry(int nHandler)
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: CCScriptHandlerEntry(nHandler)
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, m_pTimer(NULL)
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, m_bPaused(false)
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, m_bMarkedForDeletion(false)
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{
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}
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bool init(float fInterval, bool bPaused);
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cocos2d::CCTimer* m_pTimer;
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bool m_bPaused;
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bool m_bMarkedForDeletion;
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CCTouchScriptHandlerEntry : public CCScriptHandlerEntry
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{
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public:
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static CCTouchScriptHandlerEntry* create(int nHandler, bool bIsMultiTouches, int nPriority, bool bSwallowsTouches);
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~CCTouchScriptHandlerEntry(void);
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bool isMultiTouches(void) {
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return m_bIsMultiTouches;
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}
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int getPriority(void) {
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return m_nPriority;
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}
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bool getSwallowsTouches(void) {
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return m_bSwallowsTouches;
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}
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private:
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CCTouchScriptHandlerEntry(int nHandler)
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: CCScriptHandlerEntry(nHandler)
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, m_bIsMultiTouches(false)
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, m_nPriority(0)
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, m_bSwallowsTouches(false)
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{
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}
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bool init(bool bIsMultiTouches, int nPriority, bool bSwallowsTouches);
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bool m_bIsMultiTouches;
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int m_nPriority;
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bool m_bSwallowsTouches;
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};
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// Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
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// It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
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// So a crash will appear on Win32 if you click the close button.
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/**
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* @js NA
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* @lua NA
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*/
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class CC_DLL CCScriptEngineProtocol
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual ~CCScriptEngineProtocol() {};
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/** Get script type */
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virtual ccScriptType getScriptType() { return kScriptTypeNone; };
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/** Remove script object. */
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virtual void removeScriptObjectByCCObject(CCObject* pObj) = 0;
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/** Remove script function handler, only CCLuaEngine class need to implement this function. */
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virtual void removeScriptHandler(int nHandler) {};
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/** Reallocate script function handler, only CCLuaEngine class need to implement this function. */
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virtual int reallocateScriptHandler(int nHandler) { return -1;}
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/**
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@brief Execute script code contained in the given string.
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@param codes holding the valid script code that should be executed.
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@return 0 if the string is executed correctly.
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@return other if the string is executed wrongly.
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*/
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virtual int executeString(const char* codes) = 0;
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/**
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@brief Execute a script file.
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@param filename String object holding the filename of the script file that is to be executed
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*/
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virtual int executeScriptFile(const char* filename) = 0;
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/**
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@brief Execute a scripted global function.
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@brief The function should not take any parameters and should return an integer.
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@param functionName String object holding the name of the function, in the global script environment, that is to be executed.
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@return The integer value returned from the script function.
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*/
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virtual int executeGlobalFunction(const char* functionName) = 0;
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/**
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@brief Execute a node event function
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@param pNode which node produce this event
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@param nAction kCCNodeOnEnter,kCCNodeOnExit,kCCMenuItemActivated,kCCNodeOnEnterTransitionDidFinish,kCCNodeOnExitTransitionDidStart
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@return The integer value returned from the script function.
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*/
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virtual int executeNodeEvent(CCNode* pNode, int nAction) = 0;
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virtual int executeMenuItemEvent(CCMenuItem* pMenuItem) = 0;
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/** Execute a notification event function */
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virtual int executeNotificationEvent(CCNotificationCenter* pNotificationCenter, const char* pszName) = 0;
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/** execute a callfun event */
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virtual int executeCallFuncActionEvent(CCCallFunc* pAction, CCObject* pTarget = NULL) = 0;
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/** execute a schedule function */
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virtual int executeSchedule(int nHandler, float dt, CCNode* pNode = NULL) = 0;
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/** functions for executing touch event */
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virtual int executeLayerTouchesEvent(CCLayer* pLayer, int eventType, CCSet *pTouches) = 0;
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virtual int executeLayerTouchEvent(CCLayer* pLayer, int eventType, CCTouch *pTouch) = 0;
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/** functions for keypad event */
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virtual int executeLayerKeypadEvent(CCLayer* pLayer, int eventType) = 0;
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/** execute a accelerometer event */
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virtual int executeAccelerometerEvent(CCLayer* pLayer, CCAcceleration* pAccelerationValue) = 0;
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/** function for common event */
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virtual int executeEvent(int nHandler, const char* pEventName, CCObject* pEventSource = NULL, const char* pEventSourceClassName = NULL) = 0;
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/** function for c++ call back lua funtion */
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virtual int executeEventWithArgs(int nHandler, CCArray* pArgs) { return 0; }
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/** called by CCAssert to allow scripting engine to handle failed assertions
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* @return true if the assert was handled by the script engine, false otherwise.
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*/
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virtual bool handleAssert(const char *msg) = 0;
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/**
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*
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*/
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enum ConfigType
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{
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NONE,
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COCOSTUDIO,
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};
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virtual bool parseConfig(ConfigType type, const gd::string& str) = 0;
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};
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/**
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CCScriptEngineManager is a singleton which holds an object instance of CCScriptEngineProtocl
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It helps cocos2d-x and the user code to find back LuaEngine object
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@since v0.99.5-x-0.8.5
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@js NA
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@lua NA
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*/
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class CC_DLL CCScriptEngineManager
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{
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GEODE_FRIEND_MODIFY
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public:
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~CCScriptEngineManager(void);
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CCScriptEngineProtocol* getScriptEngine(void) {
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return m_pScriptEngine;
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}
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void setScriptEngine(CCScriptEngineProtocol *pScriptEngine);
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void removeScriptEngine(void);
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static CCScriptEngineManager* sharedManager(void);
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static void purgeSharedManager(void);
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private:
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CCScriptEngineManager(void)
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: m_pScriptEngine(NULL)
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{
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}
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CCScriptEngineProtocol *m_pScriptEngine;
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};
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// end of script_support group
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/// @}
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NS_CC_END
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#endif // __SCRIPT_SUPPORT_H__
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