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44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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#include "../DefaultInclude.hpp"
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#include <cocos2d.h>
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#include <vector>
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#include <span>
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#include <Geode/utils/cocos.hpp>
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namespace geode {
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struct SceneSwitch;
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class GEODE_DLL SceneManager final {
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protected:
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std::vector<Ref<cocos2d::CCNode>> m_persistedNodes;
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cocos2d::CCScene* m_lastScene = nullptr;
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virtual ~SceneManager();
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void willSwitchToScene(cocos2d::CCScene* scene);
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friend struct SceneSwitch;
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public:
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static SceneManager* get();
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/**
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* Adds a node to the list of persisted nodes, which are kept across scene changes.
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* @param node The node to keep across scenes.
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*/
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void keepAcrossScenes(cocos2d::CCNode* node);
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/**
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* Removes a node from the list of persisted nodes.
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* @param node The node to forget.
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*/
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void forget(cocos2d::CCNode* node);
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/**
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* Gets a span of the persisted nodes. To add new nodes to the list, use keepAcrossScenes.
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*/
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std::span<Ref<cocos2d::CCNode> const> getPersistedNodes();
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};
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}
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