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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
60 lines
2.7 KiB
C++
Vendored
60 lines
2.7 KiB
C++
Vendored
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_REGIONATTACHMENT_H_
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#define SPINE_REGIONATTACHMENT_H_
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#include "Attachment.h"
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#include "Atlas.h"
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#include "Slot.h"
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namespace cocos2d { namespace extension {
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typedef enum {
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VERTEX_X1 = 0, VERTEX_Y1, VERTEX_X2, VERTEX_Y2, VERTEX_X3, VERTEX_Y3, VERTEX_X4, VERTEX_Y4
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} VertexIndex;
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typedef struct RegionAttachment RegionAttachment;
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struct RegionAttachment {
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Attachment super;
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float x, y, scaleX, scaleY, rotation, width, height;
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void* rendererObject;
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int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
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int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */
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int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */
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float offset[8];
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float uvs[8];
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};
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RegionAttachment* RegionAttachment_create (const char* name);
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void RegionAttachment_setUVs (RegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate);
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void RegionAttachment_updateOffset (RegionAttachment* self);
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void RegionAttachment_computeVertices (RegionAttachment* self, float x, float y, Bone* bone, float* vertices);
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}} // namespace cocos2d { namespace extension {
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#endif /* SPINE_REGIONATTACHMENT_H_ */
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