mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 09:27:57 -05:00
213 lines
8.3 KiB
C++
Vendored
213 lines
8.3 KiB
C++
Vendored
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2009-2010 Ricardo Quesada
|
|
Copyright (C) 2009 Matt Oswald
|
|
Copyright (c) 2011 Zynga Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CC_SPRITE_BATCH_NODE_H__
|
|
#define __CC_SPRITE_BATCH_NODE_H__
|
|
|
|
#include "../base_nodes/CCNode.h"
|
|
#include "../include/CCProtocols.h"
|
|
#include "../textures/CCTextureAtlas.h"
|
|
#include "../include/ccMacros.h"
|
|
#include "../cocoa/CCArray.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
/**
|
|
* @addtogroup sprite_nodes
|
|
* @{
|
|
*/
|
|
|
|
#define kDefaultSpriteBatchCapacity 29
|
|
|
|
class CCSprite;
|
|
|
|
/** CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call
|
|
* (often known as "batch draw").
|
|
*
|
|
* A CCSpriteBatchNode can reference one and only one texture (one image file, one texture atlas).
|
|
* Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode.
|
|
* All CCSprites added to a CCSpriteBatchNode are drawn in one OpenGL ES draw call.
|
|
* If the CCSprites are not added to a CCSpriteBatchNode then an OpenGL ES draw call will be needed for each one, which is less efficient.
|
|
*
|
|
*
|
|
* Limitations:
|
|
* - The only object that is accepted as child (or grandchild, grand-grandchild, etc...) is CCSprite or any subclass of CCSprite. eg: particles, labels and layer can't be added to a CCSpriteBatchNode.
|
|
* - Either all its children are Aliased or Antialiased. It can't be a mix. This is because "alias" is a property of the texture, and all the sprites share the same texture.
|
|
*
|
|
* @since v0.7.1
|
|
*/
|
|
class CC_DLL CCSpriteBatchNode : public CCNode, public CCTextureProtocol
|
|
{
|
|
GEODE_FRIEND_MODIFY
|
|
public:
|
|
/**
|
|
* @js ctor
|
|
*/
|
|
CCSpriteBatchNode();
|
|
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCSpriteBatchNode, CCNode)
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
~CCSpriteBatchNode();
|
|
|
|
// property
|
|
|
|
// retain
|
|
inline CCTextureAtlas* getTextureAtlas(void) { return m_pobTextureAtlas; }
|
|
inline void setTextureAtlas(CCTextureAtlas* textureAtlas)
|
|
{
|
|
if (textureAtlas != m_pobTextureAtlas)
|
|
{
|
|
CC_SAFE_RETAIN(textureAtlas);
|
|
CC_SAFE_RELEASE(m_pobTextureAtlas);
|
|
m_pobTextureAtlas = textureAtlas;
|
|
}
|
|
}
|
|
|
|
inline CCArray* getDescendants(void) { return m_pobDescendants; }
|
|
|
|
/** creates a CCSpriteBatchNode with a texture2d and capacity of children.
|
|
The capacity will be increased in 33% in runtime if it run out of space.
|
|
*/
|
|
static CCSpriteBatchNode* createWithTexture(CCTexture2D* tex, unsigned int capacity);
|
|
static CCSpriteBatchNode* createWithTexture(CCTexture2D* tex) {
|
|
return CCSpriteBatchNode::createWithTexture(tex, kDefaultSpriteBatchCapacity);
|
|
}
|
|
|
|
/** creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.
|
|
The capacity will be increased in 33% in runtime if it run out of space.
|
|
The file will be loaded using the TextureMgr.
|
|
*/
|
|
static CCSpriteBatchNode* create(const char* fileImage, unsigned int capacity);
|
|
static CCSpriteBatchNode* create(const char* fileImage) {
|
|
return CCSpriteBatchNode::create(fileImage, kDefaultSpriteBatchCapacity);
|
|
}
|
|
|
|
/** initializes a CCSpriteBatchNode with a texture2d and capacity of children.
|
|
The capacity will be increased in 33% in runtime if it run out of space.
|
|
*/
|
|
bool initWithTexture(CCTexture2D *tex, unsigned int capacity);
|
|
/** initializes a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.
|
|
The capacity will be increased in 33% in runtime if it run out of space.
|
|
The file will be loaded using the TextureMgr.
|
|
*/
|
|
bool initWithFile(const char* fileImage, unsigned int capacity);
|
|
bool init();
|
|
|
|
/** removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.
|
|
@warning Removing a child from a CCSpriteBatchNode is very slow
|
|
*/
|
|
void removeChildAtIndex(unsigned int index, bool doCleanup);
|
|
|
|
void insertChild(CCSprite *child, unsigned int index);
|
|
void appendChild(CCSprite* sprite);
|
|
void removeSpriteFromAtlas(CCSprite *sprite);
|
|
|
|
unsigned int rebuildIndexInOrder(CCSprite *parent, unsigned int index);
|
|
unsigned int highestAtlasIndexInChild(CCSprite *sprite);
|
|
unsigned int lowestAtlasIndexInChild(CCSprite *sprite);
|
|
unsigned int atlasIndexForChild(CCSprite *sprite, int z);
|
|
/* Sprites use this to start sortChildren, don't call this manually */
|
|
void reorderBatch(bool reorder);
|
|
// CCTextureProtocol
|
|
virtual CCTexture2D* getTexture(void);
|
|
virtual void setTexture(CCTexture2D *texture);
|
|
virtual void setBlendFunc(ccBlendFunc blendFunc);
|
|
/**
|
|
* @js NA
|
|
*/
|
|
virtual ccBlendFunc getBlendFunc(void);
|
|
|
|
virtual void visit(void);
|
|
virtual void addChild(CCNode * child);
|
|
virtual void addChild(CCNode * child, int zOrder);
|
|
virtual void addChild(CCNode * child, int zOrder, int tag);
|
|
virtual void reorderChild(CCNode * child, int zOrder);
|
|
|
|
virtual void removeChild(CCNode* child, bool cleanup);
|
|
virtual void removeAllChildrenWithCleanup(bool cleanup);
|
|
virtual void sortAllChildren();
|
|
virtual void draw(void);
|
|
|
|
protected:
|
|
/** Inserts a quad at a certain index into the texture atlas. The CCSprite won't be added into the children array.
|
|
This method should be called only when you are dealing with very big AtlasSrite and when most of the CCSprite won't be updated.
|
|
For example: a tile map (CCTMXMap) or a label with lots of characters (CCLabelBMFont)
|
|
*/
|
|
void insertQuadFromSprite(CCSprite *sprite, unsigned int index);
|
|
/** Updates a quad at a certain index into the texture atlas. The CCSprite won't be added into the children array.
|
|
This method should be called only when you are dealing with very big AtlasSrite and when most of the CCSprite won't be updated.
|
|
For example: a tile map (CCTMXMap) or a label with lots of characters (CCLabelBMFont)
|
|
*/
|
|
void updateQuadFromSprite(CCSprite *sprite, unsigned int index);
|
|
/* This is the opposite of "addQuadFromSprite.
|
|
It add the sprite to the children and descendants array, but it doesn't update add it to the texture atlas
|
|
*/
|
|
CCSpriteBatchNode * addSpriteWithoutQuad(CCSprite*child, unsigned int z, int aTag);
|
|
|
|
// @note RobTop Addition
|
|
bool getManualSortChildren(void)const;
|
|
// @note RobTop Addition
|
|
int getAtlasCapacity(void);
|
|
public:
|
|
// @note RobTop Addition
|
|
int getUsedAtlasCapacity(void);
|
|
// @note RobTop Addition
|
|
void increaseAtlasCapacity(unsigned int);
|
|
// @note RobTop Addition
|
|
void increaseAtlasCapacity();
|
|
protected:
|
|
// @note RobTop Addition
|
|
void manualSortAllChildren(void);
|
|
// @note RobTop Addition
|
|
void setManualSortChildren(bool);
|
|
|
|
private:
|
|
void updateAtlasIndex(CCSprite* sprite, int* curIndex);
|
|
void swap(int oldIndex, int newIndex);
|
|
void updateBlendFunc();
|
|
|
|
protected:
|
|
CCTextureAtlas *m_pobTextureAtlas;
|
|
ccBlendFunc m_blendFunc;
|
|
|
|
// all descendants: children, gran children, etc...
|
|
CCArray* m_pobDescendants;
|
|
|
|
// @note RobTop Addition
|
|
bool m_bManualSortChildren;
|
|
// @note RobTop Addition
|
|
bool m_bManualSortAllChildrenDirty;
|
|
};
|
|
|
|
// end of sprite_nodes group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __CC_SPRITE_BATCH_NODE_H__
|