mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 09:27:57 -05:00
590 lines
21 KiB
C++
Vendored
590 lines
21 KiB
C++
Vendored
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2008-2010 Ricardo Quesada
|
|
Copyright (c) 2011 Zynga Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __SPITE_NODE_CCSPRITE_H__
|
|
#define __SPITE_NODE_CCSPRITE_H__
|
|
|
|
#include "../base_nodes/CCNode.h"
|
|
#include "../include/CCProtocols.h"
|
|
#include "../textures/CCTextureAtlas.h"
|
|
#include "../include/ccTypes.h"
|
|
#include "../cocoa/CCDictionary.h"
|
|
#include <string>
|
|
#ifdef EMSCRIPTEN
|
|
#include "../base_nodes/CCGLBufferedNode.h"
|
|
#endif // EMSCRIPTEN
|
|
|
|
NS_CC_BEGIN
|
|
|
|
class CCSpriteBatchNode;
|
|
class CCSpriteFrame;
|
|
class CCAnimation;
|
|
class CCRect;
|
|
class CCPoint;
|
|
class CCSize;
|
|
class CCTexture2D;
|
|
struct transformValues_;
|
|
|
|
/**
|
|
* @addtogroup sprite_nodes
|
|
* @{
|
|
*/
|
|
|
|
#define CCSpriteIndexNotInitialized 0xffffffff /// CCSprite invalid index on the CCSpriteBatchNode
|
|
|
|
|
|
/**
|
|
* CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )
|
|
*
|
|
* CCSprite can be created with an image, or with a sub-rectangle of an image.
|
|
*
|
|
* If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid
|
|
* - Features when the parent is a CCBatchNode:
|
|
* - MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch.
|
|
*
|
|
* - Limitations
|
|
* - Camera is not supported yet (eg: CCOrbitCamera action doesn't work)
|
|
* - GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl)
|
|
* - The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.
|
|
* - The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property.
|
|
* - Parallax scroller is not supported, but can be simulated with a "proxy" sprite.
|
|
*
|
|
* If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:
|
|
* - It supports blending functions
|
|
* - It supports aliasing / antialiasing
|
|
* - But the rendering will be slower: 1 draw per children.
|
|
*
|
|
* The default anchorPoint in CCSprite is (0.5, 0.5).
|
|
*/
|
|
class CC_DLL CCSprite : public CCNodeRGBA, public CCTextureProtocol
|
|
#ifdef EMSCRIPTEN
|
|
, public CCGLBufferedNode
|
|
#endif // EMSCRIPTEN
|
|
{
|
|
GEODE_FRIEND_MODIFY
|
|
public:
|
|
/// @{
|
|
/// @name Creators
|
|
|
|
/**
|
|
* Creates an empty sprite without texture. You can call setTexture method subsequently.
|
|
*
|
|
* @return An empty sprite object that is marked as autoreleased.
|
|
*/
|
|
static CCSprite* create();
|
|
|
|
/**
|
|
* Creates a sprite with an image filename.
|
|
*
|
|
* After creation, the rect of sprite will be the size of the image,
|
|
* and the offset will be (0,0).
|
|
*
|
|
* @param pszFileName The string which indicates a path to image file, e.g., "scene1/monster.png".
|
|
* @return A valid sprite object that is marked as autoreleased.
|
|
*/
|
|
static CCSprite* create(const char *pszFileName);
|
|
|
|
/**
|
|
* Creates a sprite with an image filename and a rect.
|
|
*
|
|
* @param pszFileName The string wich indicates a path to image file, e.g., "scene1/monster.png"
|
|
* @param rect Only the contents inside rect of pszFileName's texture will be applied for this sprite.
|
|
* @return A valid sprite object that is marked as autoreleased.
|
|
*/
|
|
static CCSprite* create(const char *pszFileName, const CCRect& rect);
|
|
|
|
/**
|
|
* Creates a sprite with an exsiting texture contained in a CCTexture2D object
|
|
* After creation, the rect will be the size of the texture, and the offset will be (0,0).
|
|
*
|
|
* @param pTexture A pointer to a CCTexture2D object.
|
|
* @return A valid sprite object that is marked as autoreleased.
|
|
*/
|
|
static CCSprite* createWithTexture(CCTexture2D *pTexture);
|
|
|
|
/**
|
|
* Creates a sprite with a texture and a rect.
|
|
*
|
|
* After creation, the offset will be (0,0).
|
|
*
|
|
* @param pTexture A pointer to an existing CCTexture2D object.
|
|
* You can use a CCTexture2D object for many sprites.
|
|
* @param rect Only the contents inside the rect of this texture will be applied for this sprite.
|
|
* @return A valid sprite object that is marked as autoreleased.
|
|
*/
|
|
static CCSprite* createWithTexture(CCTexture2D *pTexture, const CCRect& rect);
|
|
|
|
/**
|
|
* Creates a sprite with an sprite frame.
|
|
*
|
|
* @param pSpriteFrame A sprite frame which involves a texture and a rect
|
|
* @return A valid sprite object that is marked as autoreleased.
|
|
*/
|
|
static CCSprite* createWithSpriteFrame(CCSpriteFrame *pSpriteFrame);
|
|
|
|
/**
|
|
* Creates a sprite with an sprite frame name.
|
|
*
|
|
* A CCSpriteFrame will be fetched from the CCSpriteFrameCache by pszSpriteFrameName param.
|
|
* If the CCSpriteFrame doesn't exist it will raise an exception.
|
|
*
|
|
* @param pszSpriteFrameName A null terminated string which indicates the sprite frame name.
|
|
* @return A valid sprite object that is marked as autoreleased.
|
|
*/
|
|
static CCSprite* createWithSpriteFrameName(const char *pszSpriteFrameName);
|
|
|
|
/// @} end of creators group
|
|
|
|
|
|
|
|
/// @{
|
|
/// @name Initializers
|
|
|
|
/**
|
|
* Default constructor
|
|
* @js ctor
|
|
*/
|
|
CCSprite(void);
|
|
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCSprite, CCNodeRGBA)
|
|
|
|
/**
|
|
* Default destructor
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual ~CCSprite(void);
|
|
|
|
/**
|
|
* Initializes an empty sprite with nothing init.
|
|
*/
|
|
virtual bool init(void);
|
|
|
|
/**
|
|
* Initializes a sprite with a texture.
|
|
*
|
|
* After initialization, the rect used will be the size of the texture, and the offset will be (0,0).
|
|
*
|
|
* @param pTexture A pointer to an existing CCTexture2D object.
|
|
* You can use a CCTexture2D object for many sprites.
|
|
* @return true if the sprite is initialized properly, false otherwise.
|
|
*/
|
|
virtual bool initWithTexture(CCTexture2D *pTexture);
|
|
|
|
/**
|
|
* Initializes a sprite with a texture and a rect.
|
|
*
|
|
* After initialization, the offset will be (0,0).
|
|
*
|
|
* @param pTexture A pointer to an exisiting CCTexture2D object.
|
|
* You can use a CCTexture2D object for many sprites.
|
|
* @param rect Only the contents inside rect of this texture will be applied for this sprite.
|
|
* @return true if the sprite is initialized properly, false otherwise.
|
|
*/
|
|
virtual bool initWithTexture(CCTexture2D *pTexture, const CCRect& rect);
|
|
|
|
/**
|
|
* Initializes a sprite with a texture and a rect in points, optionally rotated.
|
|
*
|
|
* After initialization, the offset will be (0,0).
|
|
* @note This is the designated initializer.
|
|
*
|
|
* @param pTexture A CCTexture2D object whose texture will be applied to this sprite.
|
|
* @param rect A rectangle assigned the contents of texture.
|
|
* @param rotated Whether or not the texture rectangle is rotated.
|
|
* @return true if the sprite is initialized properly, false otherwise.
|
|
*/
|
|
virtual bool initWithTexture(CCTexture2D *pTexture, const CCRect& rect, bool rotated);
|
|
|
|
/**
|
|
* Initializes a sprite with an SpriteFrame. The texture and rect in SpriteFrame will be applied on this sprite
|
|
*
|
|
* @param pSpriteFrame A CCSpriteFrame object. It should includes a valid texture and a rect
|
|
* @return true if the sprite is initialized properly, false otherwise.
|
|
*/
|
|
virtual bool initWithSpriteFrame(CCSpriteFrame *pSpriteFrame);
|
|
|
|
/**
|
|
* Initializes a sprite with an sprite frame name.
|
|
*
|
|
* A CCSpriteFrame will be fetched from the CCSpriteFrameCache by name.
|
|
* If the CCSpriteFrame doesn't exist it will raise an exception.
|
|
*
|
|
* @param pszSpriteFrameName A key string that can fected a volid CCSpriteFrame from CCSpriteFrameCache
|
|
* @return true if the sprite is initialized properly, false otherwise.
|
|
*/
|
|
virtual bool initWithSpriteFrameName(const char *pszSpriteFrameName);
|
|
|
|
/**
|
|
* Initializes a sprite with an image filename.
|
|
*
|
|
* This method will find pszFilename from local file system, load its content to CCTexture2D,
|
|
* then use CCTexture2D to create a sprite.
|
|
* After initialization, the rect used will be the size of the image. The offset will be (0,0).
|
|
*
|
|
* @param pszFilename The path to an image file in local file system
|
|
* @return true if the sprite is initialized properly, false otherwise.
|
|
* @js init
|
|
*/
|
|
virtual bool initWithFile(const char *pszFilename);
|
|
|
|
/**
|
|
* Initializes a sprite with an image filename, and a rect.
|
|
*
|
|
* This method will find pszFilename from local file system, load its content to CCTexture2D,
|
|
* then use CCTexture2D to create a sprite.
|
|
* After initialization, the offset will be (0,0).
|
|
*
|
|
* @param pszFilename The path to an image file in local file system.
|
|
* @param rect The rectangle assigned the content area from texture.
|
|
* @return true if the sprite is initialized properly, false otherwise.
|
|
* @js init
|
|
*/
|
|
virtual bool initWithFile(const char *pszFilename, const CCRect& rect);
|
|
|
|
/// @} end of initializers
|
|
|
|
|
|
/// @{
|
|
/// @name Functions inherited from CCTextureProtocol
|
|
virtual void setTexture(CCTexture2D *texture);
|
|
virtual CCTexture2D* getTexture(void);
|
|
inline void setBlendFunc(ccBlendFunc blendFunc) { m_sBlendFunc = blendFunc; }
|
|
/**
|
|
* @js NA
|
|
*/
|
|
inline ccBlendFunc getBlendFunc(void) { return m_sBlendFunc; }
|
|
/// @}
|
|
|
|
// @note RobTop Addition
|
|
virtual void setChildColor(const ccColor3B&);
|
|
// @note RobTop Addition
|
|
virtual void setChildOpacity(GLubyte);
|
|
|
|
/// @{
|
|
/// @name Functions inherited from CCNode
|
|
virtual void setScaleX(float fScaleX);
|
|
virtual void setScaleY(float fScaleY);
|
|
/**
|
|
* @lua NA
|
|
*/
|
|
virtual void setPosition(const CCPoint& pos);
|
|
virtual void setRotation(float fRotation);
|
|
virtual void setRotationX(float fRotationX);
|
|
virtual void setRotationY(float fRotationY);
|
|
virtual void setSkewX(float sx);
|
|
virtual void setSkewY(float sy);
|
|
virtual void removeChild(CCNode* pChild, bool bCleanup);
|
|
virtual void removeAllChildrenWithCleanup(bool bCleanup);
|
|
virtual void reorderChild(CCNode *pChild, int zOrder);
|
|
virtual void addChild(CCNode *pChild);
|
|
virtual void addChild(CCNode *pChild, int zOrder);
|
|
virtual void addChild(CCNode *pChild, int zOrder, int tag);
|
|
virtual void sortAllChildren();
|
|
virtual void setScale(float fScale);
|
|
virtual void setVertexZ(float fVertexZ);
|
|
virtual void setAnchorPoint(const CCPoint& anchor);
|
|
virtual void ignoreAnchorPointForPosition(bool value);
|
|
virtual void setVisible(bool bVisible);
|
|
virtual void draw(void);
|
|
/// @}
|
|
|
|
/// @{
|
|
/// @name Functions inherited from CCNodeRGBA
|
|
virtual void setColor(const ccColor3B& color3);
|
|
virtual void updateDisplayedColor(const ccColor3B& parentColor);
|
|
virtual void setOpacity(GLubyte opacity);
|
|
virtual void setOpacityModifyRGB(bool modify);
|
|
virtual bool isOpacityModifyRGB(void);
|
|
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
|
|
/// @}
|
|
|
|
|
|
/// @{
|
|
/// @name BatchNode methods
|
|
|
|
/**
|
|
* Updates the quad according the rotation, position, scale values.
|
|
*/
|
|
virtual void updateTransform(void);
|
|
|
|
/**
|
|
* Returns the batch node object if this sprite is rendered by CCSpriteBatchNode
|
|
*
|
|
* @return The CCSpriteBatchNode object if this sprite is rendered by CCSpriteBatchNode,
|
|
* NULL if the sprite isn't used batch node.
|
|
*/
|
|
virtual CCSpriteBatchNode* getBatchNode(void);
|
|
/**
|
|
* Sets the batch node to sprite
|
|
* @warning This method is not recommended for game developers. Sample code for using batch node
|
|
* @code
|
|
* CCSpriteBatchNode *batch = CCSpriteBatchNode::create("Images/grossini_dance_atlas.png", 15);
|
|
* CCSprite *sprite = CCSprite::createWithTexture(batch->getTexture(), CCRectMake(0, 0, 57, 57));
|
|
* batch->addChild(sprite);
|
|
* layer->addChild(batch);
|
|
* @endcode
|
|
*/
|
|
virtual void setBatchNode(CCSpriteBatchNode *pobSpriteBatchNode);
|
|
|
|
/// @} end of BatchNode methods
|
|
|
|
// @note RobTop Addition
|
|
virtual void refreshTextureRect(void);
|
|
|
|
/// @{
|
|
/// @name Texture methods
|
|
|
|
/**
|
|
* Updates the texture rect of the CCSprite in points.
|
|
* It will call setTextureRect:rotated:untrimmedSize with rotated = NO, and utrimmedSize = rect.size.
|
|
*/
|
|
virtual void setTextureRect(const CCRect& rect);
|
|
|
|
/**
|
|
* Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points.
|
|
* It will update the texture coordinates and the vertex rectangle.
|
|
*/
|
|
virtual void setTextureRect(const CCRect& rect, bool rotated, const CCSize& untrimmedSize);
|
|
|
|
/**
|
|
* Sets the vertex rect.
|
|
* It will be called internally by setTextureRect.
|
|
* Useful if you want to create 2x images from SD images in Retina Display.
|
|
* Do not call it manually. Use setTextureRect instead.
|
|
*/
|
|
virtual void setVertexRect(const CCRect& rect);
|
|
|
|
/// @} end of texture methods
|
|
|
|
|
|
|
|
/// @{
|
|
/// @name Frames methods
|
|
|
|
/**
|
|
* Sets a new display frame to the CCSprite.
|
|
*/
|
|
virtual void setDisplayFrame(CCSpriteFrame *pNewFrame);
|
|
|
|
/**
|
|
* Returns whether or not a CCSpriteFrame is being displayed
|
|
*/
|
|
virtual bool isFrameDisplayed(CCSpriteFrame *pFrame);
|
|
|
|
/**
|
|
* Returns the current displayed frame.
|
|
* @js NA
|
|
*/
|
|
virtual CCSpriteFrame* displayFrame(void);
|
|
|
|
/// @} End of frames methods
|
|
|
|
|
|
/// @{
|
|
/// @name Animation methods
|
|
/**
|
|
* Changes the display frame with animation name and index.
|
|
* The animation name will be get from the CCAnimationCache
|
|
*/
|
|
virtual void setDisplayFrameWithAnimationName(const char *animationName, int frameIndex);
|
|
/// @}
|
|
|
|
|
|
/// @{
|
|
/// @name Sprite Properties' setter/getters
|
|
|
|
/**
|
|
* Whether or not the Sprite needs to be updated in the Atlas.
|
|
*
|
|
* @return true if the sprite needs to be updated in the Atlas, false otherwise.
|
|
*/
|
|
inline virtual bool isDirty(void) { return m_bDirty; }
|
|
|
|
/**
|
|
* Makes the Sprite to be updated in the Atlas.
|
|
*/
|
|
inline virtual void setDirty(bool bDirty) { m_bDirty = bDirty; }
|
|
|
|
/**
|
|
* Returns the quad (tex coords, vertex coords and color) information.
|
|
* @js NA
|
|
*/
|
|
inline ccV3F_C4B_T2F_Quad getQuad(void) { return m_sQuad; }
|
|
|
|
/**
|
|
* Returns whether or not the texture rectangle is rotated.
|
|
*/
|
|
inline bool isTextureRectRotated(void) { return m_bRectRotated; }
|
|
|
|
/**
|
|
* Returns the index used on the TextureAtlas.
|
|
*/
|
|
inline unsigned int getAtlasIndex(void) { return m_uAtlasIndex; }
|
|
|
|
/**
|
|
* Sets the index used on the TextureAtlas.
|
|
* @warning Don't modify this value unless you know what you are doing
|
|
*/
|
|
inline void setAtlasIndex(unsigned int uAtlasIndex) { m_uAtlasIndex = uAtlasIndex; }
|
|
|
|
/**
|
|
* Returns the rect of the CCSprite in points
|
|
*/
|
|
inline const CCRect& getTextureRect(void) { return m_obRect; }
|
|
|
|
/**
|
|
* Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode
|
|
*/
|
|
inline CCTextureAtlas* getTextureAtlas(void) { return m_pobTextureAtlas; }
|
|
|
|
/**
|
|
* Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode
|
|
*/
|
|
inline void setTextureAtlas(CCTextureAtlas *pobTextureAtlas) { m_pobTextureAtlas = pobTextureAtlas; }
|
|
|
|
/**
|
|
* Gets the offset position of the sprite. Calculated automatically by editors like Zwoptex.
|
|
*/
|
|
inline const CCPoint& getOffsetPosition(void) { return m_obOffsetPosition; }
|
|
|
|
|
|
/**
|
|
* Returns the flag which indicates whether the sprite is flipped horizontally or not.
|
|
*
|
|
* It only flips the texture of the sprite, and not the texture of the sprite's children.
|
|
* Also, flipping the texture doesn't alter the anchorPoint.
|
|
* If you want to flip the anchorPoint too, and/or to flip the children too use:
|
|
* sprite->setScaleX(sprite->getScaleX() * -1);
|
|
*
|
|
* @return true if the sprite is flipped horizaontally, false otherwise.
|
|
* @js isFlippedX
|
|
*/
|
|
bool isFlipX(void);
|
|
/**
|
|
* Sets whether the sprite should be flipped horizontally or not.
|
|
*
|
|
* @param bFlipX true if the sprite should be flipped horizaontally, false otherwise.
|
|
*/
|
|
void setFlipX(bool bFlipX);
|
|
|
|
/**
|
|
* Return the flag which indicates whether the sprite is flipped vertically or not.
|
|
*
|
|
* It only flips the texture of the sprite, and not the texture of the sprite's children.
|
|
* Also, flipping the texture doesn't alter the anchorPoint.
|
|
* If you want to flip the anchorPoint too, and/or to flip the children too use:
|
|
* sprite->setScaleY(sprite->getScaleY() * -1);
|
|
*
|
|
* @return true if the sprite is flipped vertically, flase otherwise.
|
|
* @js isFlippedY
|
|
*/
|
|
bool isFlipY(void);
|
|
/**
|
|
* Sets whether the sprite should be flipped vertically or not.
|
|
*
|
|
* @param bFlipY true if the sprite should be flipped vertically, flase otherwise.
|
|
*/
|
|
void setFlipY(bool bFlipY);
|
|
|
|
/// @} End of Sprite properties getter/setters
|
|
|
|
cocos2d::CCPoint const& getUnflippedOffsetPosition();
|
|
bool getUseVertexMod() const;
|
|
void setUseVertexMod(bool);
|
|
|
|
|
|
protected:
|
|
void updateColor(void);
|
|
// @note RobTop Addition: Changed the param from CCRect to const CCRect&
|
|
virtual void setTextureCoords(const CCRect& rect);
|
|
virtual void updateBlendFunc(void);
|
|
virtual void setReorderChildDirtyRecursively(void);
|
|
virtual void setDirtyRecursively(bool bValue);
|
|
|
|
//
|
|
// Data used when the sprite is rendered using a CCSpriteSheet
|
|
//
|
|
CCTextureAtlas* m_pobTextureAtlas; /// CCSpriteBatchNode texture atlas (weak reference)
|
|
unsigned int m_uAtlasIndex; /// Absolute (real) Index on the SpriteSheet
|
|
CCSpriteBatchNode* m_pobBatchNode; /// Used batch node (weak reference)
|
|
|
|
bool m_bDirty; /// Whether the sprite needs to be updated
|
|
bool m_bRecursiveDirty; /// Whether all of the sprite's children needs to be updated
|
|
bool m_bHasChildren; /// Whether the sprite contains children
|
|
bool m_bShouldBeHidden; /// should not be drawn because one of the ancestors is not visible
|
|
CCAffineTransform m_transformToBatch;
|
|
|
|
//
|
|
// Data used when the sprite is self-rendered
|
|
//
|
|
ccBlendFunc m_sBlendFunc; /// It's required for CCTextureProtocol inheritance
|
|
CCTexture2D* m_pobTexture; /// CCTexture2D object that is used to render the sprite
|
|
|
|
//
|
|
// Shared data
|
|
//
|
|
|
|
// texture
|
|
CCRect m_obRect; /// Retangle of CCTexture2D
|
|
bool m_bRectRotated; /// Whether the texture is rotated
|
|
|
|
// Offset Position (used by Zwoptex)
|
|
CCPoint m_obOffsetPosition;
|
|
CCPoint m_obUnflippedOffsetPositionFromCenter;
|
|
|
|
// vertex coords, texture coords and color info
|
|
ccV3F_C4B_T2F_Quad m_sQuad;
|
|
|
|
// opacity and RGB protocol
|
|
bool m_bOpacityModifyRGB;
|
|
|
|
// image is flipped
|
|
bool m_bFlipX; /// Whether the sprite is flipped horizaontally or not.
|
|
bool m_bFlipY; /// Whether the sprite is flipped vertically or not.
|
|
|
|
// @note RobTop Addition
|
|
CC_SYNTHESIZE_NV(bool, m_bDontDraw, DontDraw);
|
|
// @note RobTop Addition
|
|
CC_SYNTHESIZE_NV(float, m_fTlVertexMod, TlVertexMod);
|
|
// @note RobTop Addition
|
|
CC_SYNTHESIZE_NV(float, m_fTrVertexMod, TrVertexMod);
|
|
// @note RobTop Addition
|
|
CC_SYNTHESIZE_NV(float, m_fBlVertexMod, BlVertexMod);
|
|
// @note RobTop Addition
|
|
CC_SYNTHESIZE_NV(float, m_fBrVertexMod, BrVertexMod);
|
|
// @note RobTop Addition
|
|
PAD(16);
|
|
// @note RobTop Addition
|
|
bool m_bUnknown;
|
|
};
|
|
|
|
|
|
// end of sprite_nodes group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __SPITE_NODE_CCSPRITE_H__
|