The ultimate Geometry Dash modding framework
Find a file
2023-09-04 22:07:12 +03:00
.github prepend workflow name to job name 2023-08-27 19:17:02 +03:00
bindings Merge branch 'main' of https://github.com/geode-sdk/geode 2023-08-27 17:50:39 +03:00
cmake try targetting 10.13 for macos 2023-08-29 22:03:45 -03:00
codegen Implement standalone function support in codegen 2023-08-15 18:03:06 +03:00
installer fix windows uninstaller wrong uninst location 2023-09-04 15:05:01 +03:00
loader Fix dependencies getting installed when they exist 2023-09-04 22:07:12 +03:00
.clang-format some formatting 2022-12-03 15:24:31 +03:00
.gitattributes update .gitattributes 2022-12-31 16:33:53 +03:00
.gitignore remove built mac installer 2023-08-07 13:32:40 -03:00
CHANGELOG.md Update CHANGELOG.md 2023-08-27 14:46:05 -03:00
CMakeLists.txt update tuliphook (adds stdcall) 2023-08-05 16:26:13 -03:00
entry.cpp fix getMod being undefined because silly me marked it inline 2023-01-21 16:42:39 +02:00
EULA change separator length 2023-08-24 21:16:20 +03:00
FilesystemImpl.cpp fix filesystem pch breaking the impl 2023-02-08 17:37:37 +03:00
flash.toml Update flash.toml infer-args-from 2023-06-15 10:35:37 +03:00
LICENSE.txt added clang-format 2022-10-30 21:24:06 +03:00
README.md format README.md a bit 2023-04-10 16:09:03 +03:00
title.png add title.png 2023-01-24 11:32:31 +02:00
VERSION bump version 2023-08-27 15:27:46 -03:00

Home page

Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development.

Why Geode?

Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.

Geode's goal is to solve mod incompatability - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.

"Hello World!" Example

Here's a Hello World mod in Geode:

#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>

using namespace geode::prelude;

class $modify(MenuLayer) {
	void onMoreGames(CCObject*) {
		FLAlertLayer::create(
			"Geode",
			"Hello World from my Custom Mod!",
			"OK"
		)->show();
	}
};

This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup.

Documentation

Detailed documentation, tutorials, and installation instructions on using Geode can be found here.

New to modding GD? Geode's documentation also comes with a handy tutorial book that explains all the basics of GD modding!

Contribution

You can contribute to Geode by opening a Pull Request! Please follow the contribution guidelines.

Questions, help, etc.

If you have any further questions, need help, or just want to share your love for catgirls, be sure to join our Discord server!