mirror of
https://github.com/geode-sdk/geode.git
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30 lines
No EOL
1.1 KiB
C++
30 lines
No EOL
1.1 KiB
C++
#include <Windows.h>
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#include <string>
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// https://github.com/mrexodia/perfect-dll-proxy
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#define PROXY_PATH(export) \
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"/export:" #export "=\\\\.\\GLOBALROOT\\SystemRoot\\System32\\XInput1_4.dll." #export
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#pragma comment(linker, PROXY_PATH(XInputEnable))
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#pragma comment(linker, PROXY_PATH(XInputGetAudioDeviceIds))
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#pragma comment(linker, PROXY_PATH(XInputGetBatteryInformation))
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#pragma comment(linker, PROXY_PATH(XInputGetCapabilities))
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#pragma comment(linker, PROXY_PATH(XInputGetKeystroke))
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#pragma comment(linker, PROXY_PATH(XInputGetState))
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#pragma comment(linker, PROXY_PATH(XInputSetState))
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static std::wstring getErrorString() {
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return L"Could not load Geode. Error code: " + std::to_wstring(GetLastError());
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}
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BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID _) {
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if (reason == DLL_PROCESS_ATTACH) {
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DisableThreadLibraryCalls(module);
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// This is UB.
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if (LoadLibraryW(L"Geode.dll") == NULL)
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MessageBoxW(NULL, getErrorString().c_str(), L"Load failed" , MB_OK | MB_ICONWARNING);
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}
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return TRUE;
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} |