mirror of
https://github.com/geode-sdk/geode.git
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444 lines
14 KiB
C++
444 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2011 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMENU_ITEM_H__
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#define __CCMENU_ITEM_H__
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#include "base_nodes/CCNode.h"
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#include "CCProtocols.h"
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#include "cocoa/CCArray.h"
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NS_CC_BEGIN
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class CCLabelTTF;
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class CCLabelAtlas;
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class CCSprite;
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class CCSpriteFrame;
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#define kCCItemSize 32
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup menu
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* @{
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*/
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/** @brief CCMenuItem base class
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*
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* Subclass CCMenuItem (or any subclass) to create your custom CCMenuItem objects.
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*/
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class CC_DLL CCMenuItem : public CCNodeRGBA
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{
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GEODE_FRIEND_MODIFY
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public:
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/** whether or not the item is selected
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@since v0.8.2
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*/
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bool m_bSelected;
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bool m_bEnabled;
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public:
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/**
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* @js ctor
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*/
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CCMenuItem()
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: m_bSelected(false)
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, m_bEnabled(false)
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, m_pListener(NULL)
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, m_pfnSelector(NULL)
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, m_nScriptTapHandler(0)
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{}
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GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenuItem, CCNodeRGBA)
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCMenuItem();
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/** Creates a CCMenuItem with no target/selector
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* @js NA
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* @lua NA
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*/
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static CCMenuItem* create();
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/** Creates a CCMenuItem with a target/selector */
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static CCMenuItem* create(CCObject *rec, SEL_MenuHandler selector);
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/** Initializes a CCMenuItem with a target/selector
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* @lua NA
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*/
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bool initWithTarget(CCObject *rec, SEL_MenuHandler selector);
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/** Returns the outside box */
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CCRect rect();
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/** Activate the item */
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virtual void activate();
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/** The item was selected (not activated), similar to "mouse-over" */
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virtual void selected();
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/** The item was unselected */
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virtual void unselected();
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/** Register menu handler script function */
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virtual void registerScriptTapHandler(int nHandler);
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virtual void unregisterScriptTapHandler(void);
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int getScriptTapHandler() { return m_nScriptTapHandler; };
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virtual bool isEnabled();
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//@note: It's 'setIsEnable' in cocos2d-iphone.
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virtual void setEnabled(bool value);
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virtual bool isSelected();
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/** set the target/selector of the menu item*/
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void setTarget(CCObject *rec, SEL_MenuHandler selector);
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public:
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CCObject* m_pListener;
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SEL_MenuHandler m_pfnSelector;
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int m_nScriptTapHandler;
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};
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/** @brief An abstract class for "label" CCMenuItemLabel items
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Any CCNode that supports the CCLabelProtocol protocol can be added.
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Supported nodes:
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- CCBitmapFontAtlas
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- CCLabelAtlas
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- CCLabelTTF
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*/
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class CC_DLL CCMenuItemLabel : public CCMenuItem
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{
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GEODE_FRIEND_MODIFY
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/** the color that will be used to disable the item */
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CC_PROPERTY_PASS_BY_REF(ccColor3B, m_tDisabledColor, DisabledColor);
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/** Label that is rendered. It can be any CCNode that implements the CCLabelProtocol */
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CC_PROPERTY(CCNode*, m_pLabel, Label);
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public:
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/**
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* @js ctor
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*/
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CCMenuItemLabel()
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: m_pLabel(NULL)
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, m_fOriginalScale(0.0)
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{}
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GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenuItemLabel, CCMenuItem)
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCMenuItemLabel();
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/** creates a CCMenuItemLabel with a Label, target and selector
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* @lua NA
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*/
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static CCMenuItemLabel * create(CCNode*label, CCObject* target, SEL_MenuHandler selector);
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/** creates a CCMenuItemLabel with a Label. Target and selector will be nil */
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static CCMenuItemLabel* create(CCNode *label);
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/** initializes a CCMenuItemLabel with a Label, target and selector */
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bool initWithLabel(CCNode* label, CCObject* target, SEL_MenuHandler selector);
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/** sets a new string to the inner label */
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void setString(const char * label);
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// super methods
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virtual void activate();
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virtual void selected();
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virtual void unselected();
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/** Enable or disabled the CCMenuItemFont
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@warning setEnabled changes the RGB color of the font
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*/
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virtual void setEnabled(bool enabled);
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protected:
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ccColor3B m_tColorBackup;
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float m_fOriginalScale;
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};
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/** @brief A CCMenuItemAtlasFont
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Helper class that creates a MenuItemLabel class with a LabelAtlas
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*/
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class CC_DLL CCMenuItemAtlasFont : public CCMenuItemLabel
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCMenuItemAtlasFont(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCMenuItemAtlasFont(){}
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/** creates a menu item from a string and atlas with a target/selector */
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static CCMenuItemAtlasFont* create(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap);
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/** creates a menu item from a string and atlas. Use it with MenuItemToggle
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* @lua NA
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*/
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static CCMenuItemAtlasFont* create(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, CCObject* target, SEL_MenuHandler selector);
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/** initializes a menu item from a string and atlas with a target/selector */
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bool initWithString(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, CCObject* target, SEL_MenuHandler selector);
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};
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/** @brief A CCMenuItemFont
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Helper class that creates a CCMenuItemLabel class with a Label
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*/
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class CC_DLL CCMenuItemFont : public CCMenuItemLabel
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCMenuItemFont() : m_uFontSize(0), m_strFontName(""){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCMenuItemFont(){}
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/** set default font size */
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static void setFontSize(unsigned int s);
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/** get default font size */
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static unsigned int fontSize();
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/** set the default font name */
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static void setFontName(const char *name);
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/** get the default font name */
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static const char *fontName();
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/** creates a menu item from a string without target/selector. To be used with CCMenuItemToggle */
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static CCMenuItemFont * create(const char *value);
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/** creates a menu item from a string with a target/selector
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* @lua NA
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*/
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static CCMenuItemFont * create(const char *value, CCObject* target, SEL_MenuHandler selector);
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/** initializes a menu item from a string with a target/selector */
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bool initWithString(const char *value, CCObject* target, SEL_MenuHandler selector);
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/** set font size
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* c++ can not overload static and non-static member functions with the same parameter types
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* so change the name to setFontSizeObj
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* @js setFontSize
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*/
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void setFontSizeObj(unsigned int s);
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/** get font size
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* @js fontSize
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*/
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unsigned int fontSizeObj();
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/** set the font name
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* c++ can not overload static and non-static member functions with the same parameter types
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* so change the name to setFontNameObj
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* @js setFontName
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*/
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void setFontNameObj(const char* name);
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/**
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* @js fontName
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*/
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const char* fontNameObj();
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protected:
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void recreateLabel();
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unsigned int m_uFontSize;
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gd::string m_strFontName;
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};
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/** @brief CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items.
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The images has 3 different states:
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- unselected image
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- selected image
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- disabled image
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@since v0.8.0
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*/
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class CC_DLL CCMenuItemSprite : public CCMenuItem
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{
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GEODE_FRIEND_MODIFY
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/** the image used when the item is not selected */
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CC_PROPERTY(CCNode*, m_pNormalImage, NormalImage);
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/** the image used when the item is selected */
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CC_PROPERTY(CCNode*, m_pSelectedImage, SelectedImage);
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/** the image used when the item is disabled */
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CC_PROPERTY(CCNode*, m_pDisabledImage, DisabledImage);
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public:
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/**
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* @js ctor
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*/
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CCMenuItemSprite()
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:m_pNormalImage(NULL)
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,m_pSelectedImage(NULL)
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,m_pDisabledImage(NULL)
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{}
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GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenuItemSprite, CCMenuItem)
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/** creates a menu item with a normal, selected and disabled image*/
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static CCMenuItemSprite * create(CCNode* normalSprite, CCNode* selectedSprite, CCNode* disabledSprite = NULL);
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/** creates a menu item with a normal and selected image with target/selector
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* @lua NA
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*/
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static CCMenuItemSprite * create(CCNode* normalSprite, CCNode* selectedSprite, CCObject* target, SEL_MenuHandler selector);
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/** creates a menu item with a normal,selected and disabled image with target/selector
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* @lua NA
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*/
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static CCMenuItemSprite * create(CCNode* normalSprite, CCNode* selectedSprite, CCNode* disabledSprite, CCObject* target, SEL_MenuHandler selector);
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/** initializes a menu item with a normal, selected and disabled image with target/selector */
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bool initWithNormalSprite(CCNode* normalSprite, CCNode* selectedSprite, CCNode* disabledSprite, CCObject* target, SEL_MenuHandler selector);
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/**
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@since v0.99.5
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*/
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virtual void selected();
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virtual void unselected();
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virtual void setEnabled(bool bEnabled);
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protected:
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virtual void updateImagesVisibility();
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};
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/** @brief CCMenuItemImage accepts images as items.
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The images has 3 different states:
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- unselected image
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- selected image
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- disabled image
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For best results try that all images are of the same size
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*/
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class CC_DLL CCMenuItemImage : public CCMenuItemSprite
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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* @lua NA
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*/
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CCMenuItemImage(){}
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GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenuItemImage, CCMenuItemSprite)
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCMenuItemImage(){}
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/** creates a menu item with a normal and selected image*/
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static CCMenuItemImage* create(const char *normalImage, const char *selectedImage);
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/** creates a menu item with a normal,selected and disabled image*/
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static CCMenuItemImage* create(const char *normalImage, const char *selectedImage, const char *disabledImage);
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/** creates a menu item with a normal and selected image with target/selector
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* @lua NA
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*/
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static CCMenuItemImage* create(const char *normalImage, const char *selectedImage, CCObject* target, SEL_MenuHandler selector);
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/** creates a menu item with a normal,selected and disabled image with target/selector
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* @lua NA
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*/
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static CCMenuItemImage* create(const char *normalImage, const char *selectedImage, const char *disabledImage, CCObject* target, SEL_MenuHandler selector);
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bool init();
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/** initializes a menu item with a normal, selected and disabled image with target/selector */
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bool initWithNormalImage(const char *normalImage, const char *selectedImage, const char *disabledImage, CCObject* target, SEL_MenuHandler selector);
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/** sets the sprite frame for the normal image */
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void setNormalSpriteFrame(CCSpriteFrame* frame);
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/** sets the sprite frame for the selected image */
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void setSelectedSpriteFrame(CCSpriteFrame* frame);
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/** sets the sprite frame for the disabled image */
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void setDisabledSpriteFrame(CCSpriteFrame* frame);
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/** Creates an CCMenuItemImage.
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* @js NA
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*/
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static CCMenuItemImage* create();
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};
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/** @brief A CCMenuItemToggle
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A simple container class that "toggles" it's inner items
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The inner items can be any MenuItem
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*/
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class CC_DLL CCMenuItemToggle : public CCMenuItem
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{
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GEODE_FRIEND_MODIFY
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/** returns the selected item */
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CC_PROPERTY(unsigned int, m_uSelectedIndex, SelectedIndex);
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/** CCMutableArray that contains the subitems. You can add/remove items in runtime, and you can replace the array with a new one.
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@since v0.7.2
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*/
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CC_PROPERTY(CCArray*, m_pSubItems, SubItems);
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public:
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/**
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* @js ctor
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*/
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CCMenuItemToggle()
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: m_uSelectedIndex(0)
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, m_pSubItems(NULL)
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{}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCMenuItemToggle();
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/** creates a menu item from a CCArray with a target selector */
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static CCMenuItemToggle * createWithTarget(CCObject* target, SEL_MenuHandler selector, CCArray* menuItems);
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/** creates a menu item from a list of items with a target/selector */
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static CCMenuItemToggle* createWithTarget(CCObject* target, SEL_MenuHandler selector, CCMenuItem* item, ...);
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/** creates a menu item with no target/selector and no items
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* @js NA
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* @lua NA
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*/
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static CCMenuItemToggle* create();
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/** initializes a menu item from a list of items with a target selector */
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bool initWithTarget(CCObject* target, SEL_MenuHandler selector, CCMenuItem* item, va_list args);
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/** creates a menu item with a item */
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static CCMenuItemToggle* create(CCMenuItem *item);
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/** initializes a menu item with a item */
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bool initWithItem(CCMenuItem *item);
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/** add more menu item */
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void addSubItem(CCMenuItem *item);
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/** return the selected item */
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CCMenuItem* selectedItem();
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// super methods
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virtual void activate();
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virtual void selected();
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virtual void unselected();
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virtual void setEnabled(bool var);
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_END
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#endif //__CCMENU_ITEM_H__
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