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149 lines
4 KiB
C++
149 lines
4 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCCAMERA_ACTION_H__
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#define __CCCAMERA_ACTION_H__
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#include "CCActionInterval.h"
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NS_CC_BEGIN
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class CCCamera;
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief Base class for CCCamera actions
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@ingroup Actions
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*/
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class CC_DLL CCActionCamera : public CCActionInterval //<NSCopying>
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCActionCamera()
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:m_fCenterXOrig(0)
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,m_fCenterYOrig(0)
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,m_fCenterZOrig(0)
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,m_fEyeXOrig(0)
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,m_fEyeYOrig(0)
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,m_fEyeZOrig(0)
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,m_fUpXOrig(0)
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,m_fUpYOrig(0)
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,m_fUpZOrig(0)
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{}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCActionCamera(){}
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// super methods
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virtual void startWithTarget(CCNode *pTarget);
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virtual CCActionInterval * reverse();
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protected:
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float m_fCenterXOrig;
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float m_fCenterYOrig;
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float m_fCenterZOrig;
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float m_fEyeXOrig;
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float m_fEyeYOrig;
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float m_fEyeZOrig;
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float m_fUpXOrig;
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float m_fUpYOrig;
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float m_fUpZOrig;
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};
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/**
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@brief CCOrbitCamera action
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Orbits the camera around the center of the screen using spherical coordinates
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@ingroup Actions
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*/
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class CC_DLL CCOrbitCamera : public CCActionCamera //<NSCopying>
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCOrbitCamera()
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: m_fRadius(0.0)
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, m_fDeltaRadius(0.0)
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, m_fAngleZ(0.0)
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, m_fDeltaAngleZ(0.0)
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, m_fAngleX(0.0)
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, m_fDeltaAngleX(0.0)
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, m_fRadZ(0.0)
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, m_fRadDeltaZ(0.0)
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, m_fRadX(0.0)
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, m_fRadDeltaX(0.0)
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{}
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/**
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* @js NA
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* @lua NA
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*/
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~CCOrbitCamera(){}
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/** creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX */
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static CCOrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);
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/** initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX */
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bool initWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);
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/** positions the camera according to spherical coordinates */
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void sphericalRadius(float *r, float *zenith, float *azimuth);
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// super methods
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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protected:
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float m_fRadius;
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float m_fDeltaRadius;
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float m_fAngleZ;
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float m_fDeltaAngleZ;
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float m_fAngleX;
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float m_fDeltaAngleX;
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float m_fRadZ;
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float m_fRadDeltaZ;
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float m_fRadX;
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float m_fRadDeltaX;
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif //__CCCAMERA_ACTION_H__
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