mirror of
https://github.com/geode-sdk/geode.git
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118 lines
3 KiB
Text
118 lines
3 KiB
Text
cmake_minimum_required(VERSION 3.18 FATAL_ERROR)
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project(geode-loader VERSION 0.1.0 LANGUAGES C CXX)
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set(PROJECT_VERSION_TYPE Alpha)
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set(GEODE_NO_GEODE_FILE On)
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set(GEODE_BUILD_CODEGEN On)
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set(GEODE_NO_LINK_LOADER On)
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set(GEODE_NO_IMPLICIT_ENTRY On)
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set(CMAKE_BUILD_TYPE Release)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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file(READ about.md LOADER_ABOUT_MD)
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configure_file(src/internal/about.hpp.in ${CMAKE_SOURCE_DIR}/src/internal/about.hpp)
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file(GLOB CORE_SOURCES
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src/cocos2d-ext/*.cpp
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src/core/*.cpp
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src/hooks/*.cpp
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src/internal/*.cpp
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src/internal/windows/*.cpp
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src/internal/mac/*.cpp
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src/internal/ios/*.cpp
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src/load/*.cpp
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src/load/windows/*.cpp
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src/mac/*.cpp
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src/main.cpp
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src/utils/*.cpp
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src/utils/windows/*.cpp
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src/utils/zip/*.cpp
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)
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# embed version info in binary
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if (WIN32)
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configure_file(src/internal/windows/info.rc.in info.rc)
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set(CORE_SOURCES ${CORE_SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc)
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endif()
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file(GLOB OBJC_SOURCES
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src/internal/ios/*.mm
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src/internal/mac/*.mm
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src/load/ios/*.mm
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src/load/mac/*.mm
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src/utils/ios/*.mm
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src/utils/mac/*.mm
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)
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# not recurse because dont include platform specific headers
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file(GLOB HEADERS
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sdk/include/*.hpp
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)
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add_library(${PROJECT_NAME} SHARED
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${CORE_SOURCES}
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${OBJC_SOURCES}
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)
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target_include_directories(${PROJECT_NAME} PUBLIC
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src/internal/
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src/platform/
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src/gui/
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./ # lilac
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)
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target_link_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/link)
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target_link_libraries(${PROJECT_NAME} z lilac_hook) # lilac
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if (WIN32)
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add_subdirectory(launcher/windows)
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target_include_directories(${PROJECT_NAME} PUBLIC dobby/include)
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target_link_directories(${PROJECT_NAME} PUBLIC dobby)
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target_link_libraries(${PROJECT_NAME} dobby)
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endif()
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add_definitions(-DGEODE_EXPORTING -DGEODE_EXPORTING_CODEGEN)
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add_compile_definitions(GEODE_PLATFORM_CONSOLE)
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find_path(GEODE_SDK_PATH
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NAMES Geode.cmake
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PATHS $ENV{GEODE_SUITE}/sdk /usr/local/geode/sdk ~/.geode/sdk
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DOC "Geode SDK path."
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REQUIRED
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)
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include(${GEODE_SDK_PATH}/Geode.cmake)
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setup_geode_mod(BUILD_CODEGEN NO_LOADER NO_GEODE_FILE OUTPUT "Geode")
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add_subdirectory(lilac)
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if (APPLE)
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS")
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add_custom_command(TARGET geode-loader
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POST_BUILD COMMAND
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${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"
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$<TARGET_FILE:geode-loader>)
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endif()
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endif()
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set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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target_precompile_headers(${PROJECT_NAME} PUBLIC ${GEODE_SDK_PATH}/include/Geode/Geode.hpp)
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if (WIN32)
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SET(DOBBY_GENERATE_SHARED OFF CACHE BOOL "Build dobby shared library" FORCE)
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# SET(DOBBY_DEBUG ON CACHE BOOL "Build dobby shared library" FORCE)
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add_subdirectory(dobby)
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target_link_libraries(${PROJECT_NAME} dbghelp)
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endif()
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if(NOT GEODE_DONT_BUILD_TEST_MODS)
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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add_subdirectory(test)
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endif()
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endif()
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