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153 lines
4.2 KiB
C++
Vendored
153 lines
4.2 KiB
C++
Vendored
#pragma once
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#include "../include/ccMacros.h"
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#include "../cocoa/CCAffineTransform.h"
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#include "../cocoa/CCArray.h"
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#include <Geode/platform/platform.hpp>
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#include <optional>
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#include <unordered_map>
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NS_CC_BEGIN
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class CCNode;
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/**
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* Layouts automatically handle the positioning of nodes. Use CCNode::setLayout
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* to apply a layout to a node, and then use CCNode::updateLayout to apply
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* the layout's positioning. Geode comes with a few default layouts like
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* RowLayout, ColumnLayout, and GridLayout, but if you need a different kind
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* of layout you can inherit from the Layout class.
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*/
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class Layout {
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public:
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/**
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* Automatically apply the layout's positioning on a set of nodes
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* @param nodes Nodes to position
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* @param availableSize Give hints to the layout about how much space is
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* available. Note that the layout may still overflow
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*/
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virtual void apply(CCArray* nodes, CCSize const& availableSize) = 0;
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};
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/**
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* Determines how a node should be positioned within its parent, if that
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* parent has an automatically positioning layout
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*/
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enum class PositionHint {
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// The container can determine the best position
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// for this node
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Default,
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// The container's layout should not affect the
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// position of this node
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Absolute,
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};
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/**
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* Specifies the alignment of something
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*/
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enum class Alignment {
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Begin,
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Center,
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End,
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};
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/**
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* Simple layout for arranging nodes in a row (horizontal line)
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*/
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class GEODE_DLL RowLayout : public Layout {
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protected:
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Alignment m_alignment = Alignment::Center;
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std::optional<float> m_alignVertically;
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float m_gap;
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public:
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void apply(CCArray* nodes, CCSize const& availableSize) override;
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/**
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* Create a new RowLayout. Note that this class is not automatically
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* managed by default, so you must assign it to a CCNode or manually
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* manage the memory yourself.
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* @param gap Space between nodes
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* @param alignVertically Whether to align the nodes vertically, and if so,
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* what Y position to align them at
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* @returns Created RowLayout
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*/
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static RowLayout* create(
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float gap = 5.f,
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std::optional<float> alignVertically = std::nullopt
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);
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RowLayout* setAlignment(Alignment align);
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RowLayout* setGap(float gap);
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RowLayout* setAlignVertically(std::optional<float> align);
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};
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/**
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* Simple layout for arranging nodes in a column (vertical line)
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*/
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class GEODE_DLL ColumnLayout : public Layout {
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protected:
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Alignment m_alignment = Alignment::Center;
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std::optional<float> m_alignHorizontally;
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float m_gap;
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public:
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void apply(CCArray* nodes, CCSize const& availableSize) override;
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static ColumnLayout* create(
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float gap = 5.f,
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std::optional<float> alignHorizontally = std::nullopt
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);
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ColumnLayout* setAlignment(Alignment align);
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ColumnLayout* setGap(float gap);
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ColumnLayout* setAlignHorizontally(std::optional<float> align);
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};
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/**
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* Grid direction; which direction the grid should add its next row to if the
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* current row is full
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*/
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enum class GridDirection {
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// Downward
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Column,
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// Upward
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ReverseColumn,
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// Right
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Row,
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// Left
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ReverseRow,
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};
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/**
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* Grid alignment; same as normal Alignment but also features the "Stretch"
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* option which will stretch the row out to be the same size as the others
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*/
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enum class GridAlignment {
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Begin,
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Center,
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Stretch,
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End,
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};
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class GEODE_DLL GridLayout : public Layout {
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protected:
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GridDirection m_direction = GridDirection::Column;
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GridAlignment m_alignment = GridAlignment::Center;
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std::optional<size_t> m_rowSize;
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public:
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void apply(CCArray* nodes, CCSize const& availableSize) override;
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static GridLayout* create(
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std::optional<size_t> rowSize,
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GridAlignment alignment = GridAlignment::Center,
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GridDirection direction = GridDirection::Column
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);
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GridLayout* setDirection(GridDirection direction);
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GridLayout* setAlignment(GridAlignment alignment);
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GridLayout* setRowSize(std::optional<size_t> rowSize);
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};
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NS_CC_END
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