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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
151 lines
5.4 KiB
C++
Vendored
151 lines
5.4 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Erawppa
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCNOTIFICATIONCENTER_H__
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#define __CCNOTIFICATIONCENTER_H__
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#include "../cocoa/CCObject.h"
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#include "../cocoa/CCArray.h"
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NS_CC_BEGIN
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/**
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* @js NA
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*/
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class CC_DLL CCNotificationCenter : public CCObject
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{
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GEODE_FRIEND_MODIFY
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public:
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/** CCNotificationCenter constructor */
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CCNotificationCenter();
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/** CCNotificationCenter destructor */
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~CCNotificationCenter();
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/** Gets the single instance of CCNotificationCenter. */
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static CCNotificationCenter *sharedNotificationCenter(void);
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/** Destroys the single instance of CCNotificationCenter. */
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static void purgeNotificationCenter(void);
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/** @brief Adds an observer for the specified target.
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* @param target The target which wants to observe notification events.
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* @param selector The callback function which will be invoked when the specified notification event was posted.
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* @param name The name of this notification.
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* @param obj The extra parameter which will be passed to the callback function.
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*/
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void addObserver(CCObject *target,
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SEL_CallFuncO selector,
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const char *name,
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CCObject *obj);
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/** @brief Removes the observer by the specified target and name.
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* @param target The target of this notification.
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* @param name The name of this notification.
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*/
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void removeObserver(CCObject *target,const char *name);
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/** @brief Removes all notifications registered by this target
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* @param target The target of this notification.
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* @returns the number of observers removed
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*/
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int removeAllObservers(CCObject *target);
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/** @brief Registers one hander for script binding.
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* @note Only supports Lua Binding now.
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* @param handler The lua handler.
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*/
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void registerScriptObserver(CCObject *target,int handler,const char* name);
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/** Unregisters script observer */
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void unregisterScriptObserver(CCObject *target,const char* name);
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/** @brief Posts one notification event by name.
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* @param name The name of this notification.
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*/
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void postNotification(const char *name);
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/** @brief Posts one notification event by name.
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* @param name The name of this notification.
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* @param object The extra parameter.
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*/
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void postNotification(const char *name, CCObject *object);
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/** @brief Gets script handler.
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* @note Only supports Lua Binding now.
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* @return The script handle.
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*/
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inline int getScriptHandler() { return m_scriptHandler; };
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/** @brief Gets observer script handler.
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* @param name The name of this notification.
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* @return The observer script handle.
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*/
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int getObserverHandlerByName(const char* name);
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private:
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// internal functions
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// Check whether the observer exists by the specified target and name.
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bool observerExisted(CCObject *target,const char *name);
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// variables
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//
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CCArray *m_observers;
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int m_scriptHandler;
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};
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/**
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* @js NA
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* @lua NA
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*/
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class CC_DLL CCNotificationObserver : public CCObject
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{
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GEODE_FRIEND_MODIFY
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public:
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/** @brief CCNotificationObserver constructor
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* @param target The target which wants to observer notification events.
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* @param selector The callback function which will be invoked when the specified notification event was posted.
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* @param name The name of this notification.
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* @param obj The extra parameter which will be passed to the callback function.
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*/
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CCNotificationObserver(CCObject *target,
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SEL_CallFuncO selector,
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const char *name,
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CCObject *obj);
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/** CCNotificationObserver destructor function */
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~CCNotificationObserver();
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/** Invokes the callback function of this observer */
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void performSelector(CCObject *obj);
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private:
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CC_PROPERTY_READONLY(CCObject *, m_target, Target);
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CC_PROPERTY_READONLY(SEL_CallFuncO, m_selector, Selector);
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CC_PROPERTY_READONLY(char *, m_name, Name);
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CC_PROPERTY_READONLY(CCObject *, m_object, Object);
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CC_PROPERTY(int, m_nHandler,Handler);
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};
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NS_CC_END
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#endif//__CCNOTIFICATIONCENTER_H__
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