mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-20 21:02:26 -05:00
662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
117 lines
3.6 KiB
C++
Vendored
117 lines
3.6 KiB
C++
Vendored
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2010 Ricardo Quesada
|
|
Copyright (c) 2011 Zynga Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __CC_ANIMATION_CACHE_H__
|
|
#define __CC_ANIMATION_CACHE_H__
|
|
|
|
#include "../cocoa/CCObject.h"
|
|
#include "../cocoa/CCDictionary.h"
|
|
|
|
#include <string>
|
|
|
|
NS_CC_BEGIN
|
|
|
|
class CCAnimation;
|
|
|
|
/**
|
|
* @addtogroup sprite_nodes
|
|
* @{
|
|
*/
|
|
|
|
/** Singleton that manages the Animations.
|
|
It saves in a cache the animations. You should use this class if you want to save your animations in a cache.
|
|
|
|
Before v0.99.5, the recommend way was to save them on the CCSprite. Since v0.99.5, you should use this class instead.
|
|
|
|
@since v0.99.5
|
|
*/
|
|
class CC_DLL CCAnimationCache : public CCObject
|
|
{
|
|
GEODE_FRIEND_MODIFY
|
|
public:
|
|
/**
|
|
* @js ctor
|
|
*/
|
|
CCAnimationCache();
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
~CCAnimationCache();
|
|
/** Returns the shared instance of the Animation cache
|
|
* @js getInstance
|
|
*/
|
|
static CCAnimationCache* sharedAnimationCache(void);
|
|
|
|
/** Purges the cache. It releases all the CCAnimation objects and the shared instance.
|
|
*/
|
|
static void purgeSharedAnimationCache(void);
|
|
|
|
/** Adds a CCAnimation with a name.
|
|
*/
|
|
void addAnimation(CCAnimation *animation, const char * name);
|
|
|
|
/** Deletes a CCAnimation from the cache.
|
|
*@js removeAnimation
|
|
*/
|
|
void removeAnimationByName(const char* name);
|
|
|
|
/** Returns a CCAnimation that was previously added.
|
|
If the name is not found it will return nil.
|
|
You should retain the returned copy if you are going to use it.
|
|
@js getAnimation
|
|
*/
|
|
CCAnimation* animationByName(const char* name);
|
|
|
|
/** Adds an animation from an NSDictionary
|
|
Make sure that the frames were previously loaded in the CCSpriteFrameCache.
|
|
@param plist The path of the relative file,it use to find the plist path for load SpriteFrames.
|
|
@since v1.1
|
|
*/
|
|
void addAnimationsWithDictionary(CCDictionary* dictionary,const char* plist = NULL);
|
|
|
|
/** Adds an animation from a plist file.
|
|
Make sure that the frames were previously loaded in the CCSpriteFrameCache.
|
|
@since v1.1
|
|
@js addAnimations
|
|
*/
|
|
void addAnimationsWithFile(const char* plist);
|
|
|
|
bool init(void);
|
|
|
|
private:
|
|
void parseVersion1(CCDictionary* animations);
|
|
void parseVersion2(CCDictionary* animations);
|
|
private:
|
|
CCDictionary* m_pAnimations;
|
|
static CCAnimationCache* s_pSharedAnimationCache;
|
|
};
|
|
|
|
// end of sprite_nodes group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __CC_ANIMATION_CACHE_H__
|