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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
66 lines
2.5 KiB
C++
Vendored
66 lines
2.5 KiB
C++
Vendored
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_SKELETONDATA_H_
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#define SPINE_SKELETONDATA_H_
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#include "BoneData.h"
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#include "SlotData.h"
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#include "Skin.h"
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#include "Animation.h"
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namespace cocos2d { namespace extension {
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typedef struct {
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int boneCount;
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BoneData** bones;
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int slotCount;
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SlotData** slots;
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int skinCount;
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Skin** skins;
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Skin* defaultSkin;
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int animationCount;
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Animation** animations;
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} SkeletonData;
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SkeletonData* SkeletonData_create ();
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void SkeletonData_dispose (SkeletonData* self);
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BoneData* SkeletonData_findBone (const SkeletonData* self, const char* boneName);
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int SkeletonData_findBoneIndex (const SkeletonData* self, const char* boneName);
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SlotData* SkeletonData_findSlot (const SkeletonData* self, const char* slotName);
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int SkeletonData_findSlotIndex (const SkeletonData* self, const char* slotName);
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Skin* SkeletonData_findSkin (const SkeletonData* self, const char* skinName);
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Animation* SkeletonData_findAnimation (const SkeletonData* self, const char* animationName);
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}} // namespace cocos2d { namespace extension {
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#endif /* SPINE_SKELETONDATA_H_ */
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