mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-20 21:02:26 -05:00
662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
100 lines
4 KiB
C++
Vendored
100 lines
4 KiB
C++
Vendored
/*******************************************************************************
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
******************************************************************************/
|
|
|
|
#ifndef SPINE_CCSKELETON_H_
|
|
#define SPINE_CCSKELETON_H_
|
|
|
|
#include "spine.h"
|
|
#include "../../include/cocos2d.h"
|
|
|
|
namespace cocos2d { namespace extension {
|
|
|
|
/**
|
|
Draws a skeleton.
|
|
*/
|
|
class CC_DLL CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol {
|
|
public:
|
|
Skeleton* skeleton;
|
|
Bone* rootBone;
|
|
float timeScale;
|
|
bool debugSlots;
|
|
bool debugBones;
|
|
bool premultipliedAlpha;
|
|
|
|
static CCSkeleton* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
|
|
static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
|
|
static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
|
|
|
|
CCSkeleton (SkeletonData* skeletonData, bool ownsSkeletonData = false);
|
|
CCSkeleton (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
|
|
CCSkeleton (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
|
|
|
|
virtual ~CCSkeleton ();
|
|
|
|
virtual void update (float deltaTime);
|
|
virtual void draw ();
|
|
virtual cocos2d::CCRect boundingBox ();
|
|
|
|
// --- Convenience methods for common Skeleton_* functions.
|
|
void updateWorldTransform ();
|
|
|
|
void setToSetupPose ();
|
|
void setBonesToSetupPose ();
|
|
void setSlotsToSetupPose ();
|
|
|
|
/* Returns 0 if the bone was not found. */
|
|
Bone* findBone (const char* boneName) const;
|
|
/* Returns 0 if the slot was not found. */
|
|
Slot* findSlot (const char* slotName) const;
|
|
|
|
/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
|
|
* attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
|
|
* @param skin May be 0.*/
|
|
bool setSkin (const char* skinName);
|
|
|
|
/* Returns 0 if the slot or attachment was not found. */
|
|
Attachment* getAttachment (const char* slotName, const char* attachmentName) const;
|
|
/* Returns false if the slot or attachment was not found. */
|
|
bool setAttachment (const char* slotName, const char* attachmentName);
|
|
|
|
// --- CCBlendProtocol
|
|
CC_PROPERTY(cocos2d::ccBlendFunc, blendFunc, BlendFunc);
|
|
virtual void setOpacityModifyRGB (bool value);
|
|
virtual bool isOpacityModifyRGB ();
|
|
|
|
protected:
|
|
CCSkeleton ();
|
|
void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
|
|
cocos2d::CCTextureAtlas* getTextureAtlas (RegionAttachment* regionAttachment) const;
|
|
|
|
private:
|
|
bool ownsSkeletonData;
|
|
Atlas* atlas;
|
|
void initialize ();
|
|
};
|
|
|
|
}} // namespace cocos2d { namespace extension {
|
|
|
|
#endif /* SPINE_CCSKELETON_H_ */
|