mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-20 21:02:26 -05:00
662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
59 lines
2.2 KiB
C++
Vendored
59 lines
2.2 KiB
C++
Vendored
/*******************************************************************************
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
******************************************************************************/
|
|
|
|
#ifndef SPINE_BONE_H_
|
|
#define SPINE_BONE_H_
|
|
|
|
#include "BoneData.h"
|
|
|
|
namespace cocos2d { namespace extension {
|
|
|
|
typedef struct Bone Bone;
|
|
struct Bone {
|
|
BoneData* const data;
|
|
Bone* const parent;
|
|
float x, y;
|
|
float rotation;
|
|
float scaleX, scaleY;
|
|
|
|
float const m00, m01, worldX; /* a b x */
|
|
float const m10, m11, worldY; /* c d y */
|
|
float const worldRotation;
|
|
float const worldScaleX, worldScaleY;
|
|
};
|
|
|
|
void Bone_setYDown (int/*bool*/yDown);
|
|
|
|
/* @param parent May be 0. */
|
|
Bone* Bone_create (BoneData* data, Bone* parent);
|
|
void Bone_dispose (Bone* self);
|
|
|
|
void Bone_setToSetupPose (Bone* self);
|
|
|
|
void Bone_updateWorldTransform (Bone* self, int/*bool*/flipX, int/*bool*/flipY);
|
|
|
|
}} // namespace cocos2d { namespace extension {
|
|
|
|
#endif /* SPINE_BONE_H_ */
|