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https://github.com/geode-sdk/geode.git
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186 lines
5 KiB
C++
Vendored
186 lines
5 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCOBJECT_H__
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#define __CCOBJECT_H__
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#include "CCDataVisitor.h"
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#include "../include/ccMacros.h"
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#include <unordered_map>
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// Geode macros
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#include "../../DefaultInclude.hpp"
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#ifdef EMSCRIPTEN
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#include <GLES2/gl2.h>
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#endif // EMSCRIPTEN
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// @note RobTop Addition
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class DS_Dictionary;
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NS_CC_BEGIN
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/**
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* @addtogroup base_nodes
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* @{
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*/
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// please someone tell we why in higher being(s)'s name rob did this
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enum class CCObjectType {
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PlayLayer = 5,
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LevelEditorLayer = 6,
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GameObject = 13,
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MenuLayer = 15,
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};
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class CCZone;
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class CCObject;
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class CCNode;
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class CCEvent;
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/**
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* @js NA
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* @lua NA
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*/
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class CC_DLL CCCopying
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual CCObject* copyWithZone(CCZone* pZone) { return 0; }
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};
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/**
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* This class is used to fix the problem of destructor recursion.
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*/
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class CCDestructor : public CCCopying {
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private:
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static std::unordered_map<void*, bool>& destructorLock();
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public:
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static bool& globalLock();
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static bool& lock(void* self);
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~CCDestructor();
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};
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#pragma warning(push)
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#pragma warning(disable: 4275)
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/**
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* @js NA
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*/
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class CC_DLL CCObject : public CCDestructor
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{
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GEODE_FRIEND_MODIFY
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public:
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// object id, CCScriptSupport need public m_uID
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unsigned int m_uID;
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// Lua reference id
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int m_nLuaID;
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protected:
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// the object's tag
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int m_nTag;
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// count of references
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unsigned int m_uReference;
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// count of autorelease
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unsigned int m_uAutoReleaseCount;
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CCObjectType m_eObjType;
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int m_uIndexInArray; // used in some ccarray stuff, I don't remember what it does rn
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// 2.2 additions
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int m_uUnknown; // -1 by default
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int m_unknown2;
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int m_nZOrder; // moved from CCNode, why rob
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int m_uOrderOfArrival; // moved from CCNode, why rob
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int m_unknown5;
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public:
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GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCObject)
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CCObject(void);
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/**
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* @lua NA
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*/
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virtual ~CCObject(void);
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void release(void);
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void retain(void);
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CCObject* autorelease(void);
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CCObject* copy(void);
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bool isSingleReference(void) const;
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inline unsigned int retainCount(void) const {
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return m_uReference;
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}
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virtual bool isEqual(const CCObject* pObject);
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virtual void acceptVisitor(CCDataVisitor &visitor);
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virtual void update(float dt) {CC_UNUSED_PARAM(dt);};
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virtual void encodeWithCoder(DS_Dictionary*);
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static CCObject* createWithCoder(DS_Dictionary*);
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virtual bool canEncode();
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inline CCObjectType getObjType() const {
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return m_eObjType;
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}
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virtual int getTag() const;
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virtual void setTag(int nTag);
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inline void setObjType(CCObjectType type) {
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m_eObjType = type;
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}
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friend class CCAutoreleasePool;
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};
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#pragma warning(pop)
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typedef void (CCObject::*SEL_SCHEDULE)(float);
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typedef void (CCObject::*SEL_CallFunc)();
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typedef void (CCObject::*SEL_CallFuncN)(CCNode*);
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typedef void (CCObject::*SEL_CallFuncND)(CCNode*, void*);
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typedef void (CCObject::*SEL_CallFuncO)(CCObject*);
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typedef void (CCObject::*SEL_MenuHandler)(CCObject*);
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typedef void (CCObject::*SEL_EventHandler)(CCEvent*);
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typedef int (CCObject::*SEL_Compare)(CCObject*);
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#define schedule_selector(...) (cocos2d::SEL_SCHEDULE)(&__VA_ARGS__)
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#define callfunc_selector(...) (cocos2d::SEL_CallFunc)(&__VA_ARGS__)
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#define callfuncN_selector(...) (cocos2d::SEL_CallFuncN)(&__VA_ARGS__)
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#define callfuncND_selector(...) (cocos2d::SEL_CallFuncND)(&__VA_ARGS__)
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#define callfuncO_selector(...) (cocos2d::SEL_CallFuncO)(&__VA_ARGS__)
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#define menu_selector(...) (cocos2d::SEL_MenuHandler)(&__VA_ARGS__)
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#define event_selector(...) (cocos2d::SEL_EventHandler)(&__VA_ARGS__)
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#define compare_selector(...) (cocos2d::SEL_Compare)(&__VA_ARGS__)
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// end of base_nodes group
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/// @}
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NS_CC_END
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#endif // __CCOBJECT_H__
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