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63 lines
1.5 KiB
TOML
63 lines
1.5 KiB
TOML
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# Configuration file for the Flash C++ documentation generator.
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# https://github.com/hjfod/flash
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[project]
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name = "Geode"
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version = "v1.0.0-beta"
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repository = "https://github.com/geode-sdk/geode"
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tree = "https://github.com/geode-sdk/geode/tree/main"
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icon = "loader/resources/logos/geode-circle.png"
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[tutorials]
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dir = "docs"
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assets = ["docs/assets/*.png"]
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[[sources]]
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name = "Geode"
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dir = "loader/include"
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include = [
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"Geode/**/*.hpp",
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"Geode/**/*.h",
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]
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exclude = [
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"Geode/modify/Comparer.hpp",
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"Geode/platform/*.hpp",
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"Geode/c++stl/*.hpp",
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# All of the relevant cocos headers are included through Geode headers
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"Geode/cocos/**/*.h"
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]
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[[sources]]
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name = "Bindings"
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dir = "build-docs/codegenned"
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include = [
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"Geode/binding/*.hpp"
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]
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# Bindings are generated at compile time
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exists-online = false
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# CMake options
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[cmake]
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config-args = [
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"-G", "Ninja",
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"-DCMAKE_CXX_COMPILER=Clang",
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"-DCMAKE_C_COMPILER=Clang",
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"-DGEODE_BUILDING_DOCS=On",
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"-DGEODE_PLATFORM_NAME=Win32",
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"-DGEODE_CODEGEN_CMAKE_ARGS=-DCMAKE_CXX_COMPILER=Clang;-DCMAKE_C_COMPILER=Clang",
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"-DCMAKE_C_FLAGS=-m32",
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"-DCMAKE_CXX_FLAGS=-m32",
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"-DWIN32=On"
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]
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# We want to build codegen in order to get the bindings
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build = true
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build-dir = "build-docs"
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build-args = [
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"--target", "CodegenRun"
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]
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# The file we use to get all the include paths and such
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infer-args-from = "loader/src/main.cpp"
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