mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-20 21:02:26 -05:00
569 lines
15 KiB
Text
569 lines
15 KiB
Text
; includes
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!include MUI2.nsh
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!include nsDialogs.nsh
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!include WinMessages.nsh
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; settings
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Name "Geode"
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OutFile "geode-installer-win.exe"
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Unicode true
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InstallDir "$PROGRAMFILES32\Steam\steamapps\common\Geometry Dash\" ; set default path to the most common one
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XPStyle on
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RequestExecutionLevel user
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ManifestSupportedOS Win7
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; ui settings
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!define MUI_ABORTWARNING
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!define MUI_LANGDLL_ALLLANGUAGES
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!define MUI_FINISHPAGE_NOAUTOCLOSE
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!define MUI_UNFINISHPAGE_NOAUTOCLOSE
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!define MUI_FINISHPAGE_NOREBOOTSUPPORT
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!define MUI_ICON Graphics\logo_inst.ico
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!define MUI_UNICON Graphics\logo_uninst.ico
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!define MUI_WELCOMEFINISHPAGE_BITMAP Graphics\banner.bmp
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!define MUI_UNWELCOMEFINISHPAGE_BITMAP Graphics\banner.bmp
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; pages
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!insertmacro MUI_PAGE_WELCOME
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!insertmacro MUI_PAGE_LICENSE "..\..\LICENSE.txt"
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!define MUI_COMPONENTSPAGE_NODESC
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!insertmacro MUI_PAGE_COMPONENTS
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!define MUI_PAGE_CUSTOMFUNCTION_SHOW DirectoryPageShow
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!insertmacro MUI_PAGE_DIRECTORY
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!insertmacro MUI_PAGE_INSTFILES
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!insertmacro MUI_PAGE_FINISH
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!insertmacro MUI_UNPAGE_WELCOME
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!insertmacro MUI_UNPAGE_CONFIRM
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!insertmacro MUI_UNPAGE_INSTFILES
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!insertmacro MUI_UNPAGE_FINISH
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; languages
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!macro GEODE_LANGUAGE NSFID
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!insertmacro MUI_LANGUAGE ${NSFID}
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!insertmacro LANGFILE_INCLUDE "Language Files\${NSFID}Extra.nsh"
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!macroend
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; TODO: add the commented out languages (other available languages are listed here: https://nsis.sourceforge.io/Examples/Modern%20UI/MultiLanguage.nsi)
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!insertmacro GEODE_LANGUAGE "English"
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!insertmacro GEODE_LANGUAGE "French"
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!insertmacro GEODE_LANGUAGE "Spanish"
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!insertmacro GEODE_LANGUAGE "SpanishInternational"
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!insertmacro GEODE_LANGUAGE "Swedish"
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!insertmacro GEODE_LANGUAGE "Greek"
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!insertmacro GEODE_LANGUAGE "Finnish"
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!insertmacro GEODE_LANGUAGE "Russian"
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!insertmacro GEODE_LANGUAGE "PortugueseBR"
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!insertmacro GEODE_LANGUAGE "Ukrainian"
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!insertmacro GEODE_LANGUAGE "Czech"
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!insertmacro GEODE_LANGUAGE "Turkish"
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!insertmacro GEODE_LANGUAGE "Japanese"
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!insertmacro GEODE_LANGUAGE "SimpChinese"
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!insertmacro GEODE_LANGUAGE "TradChinese"
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!insertmacro MUI_RESERVEFILE_LANGDLL
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; random shit
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; https://nsis.sourceforge.io/StrReplace
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!define StrRep "!insertmacro StrRep"
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!macro StrRep output string old new
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Push `${string}`
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Push `${old}`
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Push `${new}`
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!ifdef __UNINSTALL__
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Call un.StrRep
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!else
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Call StrRep
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!endif
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Pop ${output}
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!macroend
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!macro Func_StrRep un
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Function ${un}StrRep
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Exch $R2 ;new
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Exch 1
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Exch $R1 ;old
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Exch 2
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Exch $R0 ;string
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Push $R3
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Push $R4
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Push $R5
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Push $R6
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Push $R7
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Push $R8
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Push $R9
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StrCpy $R3 0
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StrLen $R4 $R1
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StrLen $R6 $R0
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StrLen $R9 $R2
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loop:
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StrCpy $R5 $R0 $R4 $R3
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StrCmp $R5 $R1 found
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StrCmp $R3 $R6 done
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IntOp $R3 $R3 + 1 ;move offset by 1 to check the next character
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Goto loop
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found:
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StrCpy $R5 $R0 $R3
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IntOp $R8 $R3 + $R4
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StrCpy $R7 $R0 "" $R8
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StrCpy $R0 $R5$R2$R7
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StrLen $R6 $R0
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IntOp $R3 $R3 + $R9 ;move offset by length of the replacement string
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Goto loop
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done:
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Pop $R9
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Pop $R8
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Pop $R7
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Pop $R6
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Pop $R5
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Pop $R4
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Pop $R3
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Push $R0
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Push $R1
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Pop $R0
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Pop $R1
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Pop $R0
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Pop $R2
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Exch $R1
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FunctionEnd
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!macroend
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!insertmacro Func_StrRep ""
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;!insertmacro Func_StrRep "un."
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; https://nsis.sourceforge.io/Remove_leading_and_trailing_whitespaces_from_a_string
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Function Trim
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Exch $R1 ; Original string
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Push $R2
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Loop:
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StrCpy $R2 "$R1" 1
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StrCmp "$R2" " " TrimLeft
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StrCmp "$R2" "$\r" TrimLeft
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StrCmp "$R2" "$\n" TrimLeft
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StrCmp "$R2" "$\t" TrimLeft
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Goto Loop2
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TrimLeft:
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StrCpy $R1 "$R1" "" 1
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Goto Loop
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Loop2:
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StrCpy $R2 "$R1" 1 -1
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StrCmp "$R2" " " TrimRight
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StrCmp "$R2" "$\r" TrimRight
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StrCmp "$R2" "$\n" TrimRight
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StrCmp "$R2" "$\t" TrimRight
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Goto Done
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TrimRight:
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StrCpy $R1 "$R1" -1
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Goto Loop2
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Done:
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Pop $R2
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Exch $R1
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FunctionEnd
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!define Trim "!insertmacro Trim"
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!macro Trim ResultVar String
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Push "${String}"
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Call Trim
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Pop "${ResultVar}"
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!macroend
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; https://nsis.sourceforge.io/Split_strings
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!macro GET_STRING_TOKEN INPUT PART
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Push $R0
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Push $R1
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Push $R2
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StrCpy $R0 -1
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IntOp $R1 ${PART} * 2
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IntOp $R1 $R1 - 1
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findStart_loop_${PART}:
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IntOp $R0 $R0 + 1
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StrCpy $R2 ${INPUT} 1 $R0
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StrCmp $R2 "" error_${PART}
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StrCmp $R2 '"' 0 findStart_loop_${PART}
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IntOp $R1 $R1 - 1
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IntCmp $R1 0 0 0 findStart_loop_${PART}
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IntOp $R1 $R0 + 1
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findEnd_loop_${PART}:
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IntOp $R0 $R0 + 1
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StrCpy $R2 ${INPUT} 1 $R0
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StrCmp $R2 "" error_${PART}
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StrCmp $R2 '"' 0 findEnd_loop_${PART}
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IntOp $R0 $R0 - $R1
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StrCpy $R0 ${INPUT} $R0 $R1
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Goto done_${PART}
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error_${PART}:
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StrCpy $R0 error
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done_${PART}:
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Pop $R2
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Pop $R1
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Exch $R0
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!macroend
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; https://nsis.sourceforge.io/StrStr
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Function un.StrStr
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Exch $R0
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Exch
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Exch $R1
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Push $R2
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Push $R3
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Push $R4
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Push $R5
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StrLen $R2 $R0
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StrLen $R3 $R1
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StrCpy $R4 0
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loop:
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StrCpy $R5 $R1 $R2 $R4
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StrCmp $R5 $R0 done
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IntCmp $R4 $R3 done 0 done
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IntOp $R4 $R4 + 1
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Goto loop
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done:
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StrCpy $R0 $R1 `` $R4
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Pop $R5
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Pop $R4
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Pop $R3
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Pop $R2
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Pop $R1
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Exch $R0
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FunctionEnd
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; https://nsis.sourceforge.io/Get_command_line_parameters
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Function un.GetParameters
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Push $R0
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Push $R1
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Push $R2
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Push $R3
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StrCpy $R2 1
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StrLen $R3 $CMDLINE
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StrCpy $R0 $CMDLINE $R2
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StrCmp $R0 '"' 0 +3
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StrCpy $R1 '"'
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Goto loop
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StrCpy $R1 " "
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loop:
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IntOp $R2 $R2 + 1
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StrCpy $R0 $CMDLINE 1 $R2
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StrCmp $R0 $R1 get
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StrCmp $R2 $R3 get
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Goto loop
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get:
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IntOp $R2 $R2 + 1
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StrCpy $R0 $CMDLINE 1 $R2
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StrCmp $R0 " " get
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StrCpy $R0 $CMDLINE "" $R2
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Pop $R3
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Pop $R2
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Pop $R1
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Exch $R0
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FunctionEnd
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; https://nsis.sourceforge.io/Get_command_line_parameter_by_name
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Function un.GetParameterValue
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Exch $R0
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Exch
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Exch $R1
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Push $R2
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Push $R3
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Push $R4
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Push $R5
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Strlen $R2 $R1+2
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Call un.GetParameters
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Pop $R3
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StrCpy $R5 '"'
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Push $R3
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Push '"/$R1='
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Call un.StrStr
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Pop $R4
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StrCpy $R4 $R4 "" 1
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StrCmp $R4 "" "" next
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StrCpy $R5 ' '
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Push $R3
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Push '/$R1='
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Call un.StrStr
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Pop $R4
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next:
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StrCmp $R4 "" check_for_switch
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StrCpy $R0 $R4 "" $R2
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Push $R0
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Push $R5
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Call un.StrStr
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Pop $R4
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StrCmp $R4 "" done
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StrLen $R4 $R4
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StrCpy $R0 $R0 -$R4
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goto done
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check_for_switch:
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Push $R3
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Push '/$R1'
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Call un.StrStr
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Pop $R4
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StrCmp $R4 "" done
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StrCpy $R0 ""
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done:
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Pop $R5
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Pop $R4
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Pop $R3
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Pop $R2
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Pop $R1
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Exch $R0
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FunctionEnd
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; actual code
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!define BINDIR ..\..\bin\nightly
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; installer
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Var geode.DirectoryPage.ErrorText
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Var GamePath
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Function FindGamePath
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Push $0
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Push $1
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Push $2
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Push $3
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Push $4
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# get steam path
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ReadRegStr $0 HKCU "Software\Valve\Steam" "SteamPath"
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IfErrors gamePathError
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${StrRep} $0 $0 "/" "\"
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# read library folders
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FileOpen $1 "$0\steamapps\libraryfolders.vdf" r
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IfErrors gamePathError
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vdfReadLine:
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ClearErrors
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FileRead $1 $2
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IfErrors vdfDone
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${Trim} $2 $2
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!insertmacro GET_STRING_TOKEN $2 1
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Pop $4
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StrCmp $4 "path" 0 vdfCheckAppId
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!insertmacro GET_STRING_TOKEN $2 2
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Pop $3 # save current library path into $3
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vdfCheckAppId:
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SetErrors
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StrCmp $4 "322170" 0 vdfReadLine
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ClearErrors # gd found in current library
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vdfDone:
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IfErrors gamePathError
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FileClose $1
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IfErrors gamePathError
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${StrRep} $0 $3 "\\" "\"
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StrCpy $GamePath "$0\steamapps\common\Geometry Dash"
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# make sure game path is correct
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IfFileExists "$GamePath\*.exe" +2 0
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gamePathError:
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SetErrors
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Pop $4
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Pop $3
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Pop $2
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Pop $1
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Pop $0
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FunctionEnd
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Function DirectoryPageShow
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System::Call 'USER32::CreateWindowEx(i${__NSD_Label_EXSTYLE}, t"${__NSD_Label_CLASS}", t"", i${__NSD_Label_STYLE}, i0, i70, i400, i40, p$mui.DirectoryPage, p0, p0, p0)p.s'
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Pop $geode.DirectoryPage.ErrorText
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ShowWindow $geode.DirectoryPage.ErrorText 0
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SendMessage $mui.DirectoryPage ${WM_GETFONT} 0 0 $0
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SendMessage $geode.DirectoryPage.ErrorText ${WM_SETFONT} $0 1
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SetCtlColors $geode.DirectoryPage.ErrorText ff0000 transparent
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; place the label at the top
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System::Call 'USER32::SetWindowPos(p$geode.DirectoryPage.ErrorText, p0, i0, i0, i0, i0, i3)i'
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Pop $0
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FunctionEnd
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Function .onVerifyInstDir
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LockWindow on
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; check if there's any exe and libcocos2d.dll (GeometryDash.exe won't work because of GDPSes)
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IfFileExists $INSTDIR\*.exe 0 noGameNoLife
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IfFileExists $INSTDIR\libcocos2d.dll 0 noGameNoLife
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; check if geode is already installed
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IfFileExists $INSTDIR\Geode.dll valid
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; check mod loaders/mod menus
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IfFileExists $INSTDIR\hackpro.dll other_hackpro
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IfFileExists $INSTDIR\ToastedMarshmellow.dll other_gdhm
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IfFileExists $INSTDIR\quickldr.dll other_quickldr
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IfFileExists $INSTDIR\XInput1_4.dll other_xinput
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IfFileExists $INSTDIR\mimalloc.dll other_mimalloc
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IfFileExists $INSTDIR\GDH.dll other_GDH
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; all checks passed
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valid:
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ShowWindow $geode.DirectoryPage.ErrorText 0
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LockWindow off
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Return
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noGameNoLife:
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SendMessage $geode.DirectoryPage.ErrorText ${WM_SETTEXT} "" "STR:$(GEODE_TEXT_GD_MISSING)"
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Goto error
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other_hackpro:
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StrCpy $0 "hackpro.dll"
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Goto other
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other_gdhm:
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StrCpy $0 "ToastedMarshmellow.dll"
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Goto other
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other_quickldr:
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StrCpy $0 "quickldr.dll"
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Goto other
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other_xinput:
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StrCpy $0 "XInput1_4.dll"
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Goto other
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other_mimalloc:
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StrCpy $0 "mimalloc.dll"
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Goto other
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other_GDH:
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StrCpy $0 "GDH.dll"
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Goto other
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other:
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${StrRep} $0 $(GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED) "the dll trademark" $0
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SendMessage $geode.DirectoryPage.ErrorText ${WM_SETTEXT} "" "STR:$0"
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Goto error
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error:
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ShowWindow $geode.DirectoryPage.ErrorText 1
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LockWindow off
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Abort
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Return
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FunctionEnd
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SectionGroup "Geode"
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Section "Loader" LOADER_SECTION
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SetOutPath $INSTDIR
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File ${BINDIR}\Geode.dll
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File ${BINDIR}\Geode.pdb
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File ${BINDIR}\GeodeUpdater.exe
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File ${BINDIR}\XInput1_4.dll
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WriteUninstaller "GeodeUninstaller.exe"
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SectionEnd
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Section "Resources"
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CreateDirectory $INSTDIR\geode\resources\geode.loader
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SetOutPath $INSTDIR\geode\resources\geode.loader
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File /r ${BINDIR}\resources\*
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SectionEnd
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SectionGroupEnd
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; download vc redist in compile-time
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!execute "pwsh -nol -noni -nop dl-vcr.ps1"
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Section "Visual Studio Runtime"
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SetOutPath $INSTDIR
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File VC_redist.x64.exe
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ExecWait "$INSTDIR\VC_redist.x64.exe /install /quiet /norestart"
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Delete "$INSTDIR\VC_redist.x64.exe"
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SectionEnd
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Section "steam_appid.txt"
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SetOutPath $INSTDIR
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FileOpen $0 "$INSTDIR\steam_appid.txt" w
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FileWrite $0 "322170"
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FileClose $0
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SectionEnd
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Function .onInit
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!insertmacro MUI_LANGDLL_DISPLAY
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IntOp $0 ${SF_SELECTED} | ${SF_RO}
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SectionSetFlags ${LOADER_SECTION} $0
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Call FindGamePath
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IfErrors 0 +3
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StrCpy $GamePath ""
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Return
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StrCpy $INSTDIR "$GamePath\"
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FunctionEnd
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; uninstaller
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Function un.onInit
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!insertmacro MUI_UNGETLANGUAGE
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; verify uninst dir
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; check if there's any exe and libcocos2d.dll (GeometryDash.exe won't work because of GDPSes)
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IfFileExists $INSTDIR\*.exe 0 invalid
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IfFileExists $INSTDIR\libcocos2d.dll 0 invalid
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; check if xinput and geode exist
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IfFileExists $INSTDIR\XInput1_4.dll 0 invalid
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IfFileExists $INSTDIR\Geode.dll 0 invalid
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Return
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invalid:
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MessageBox MB_ICONSTOP|MB_OK $(GEODE_UNTEXT_GEODE_MISSING)
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Abort
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FunctionEnd
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Section "Uninstall"
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|
DeleteRegKey /ifempty HKCU "Software\Geode"
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Delete $INSTDIR\GeodeUninstaller.exe
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Delete $INSTDIR\Geode.dll
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Delete $INSTDIR\Geode.pdb
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Delete $INSTDIR\Geode.lib
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Delete $INSTDIR\GeodeUpdater.exe
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Delete $INSTDIR\XInput1_4.dll
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# default value of DATA is an empty string
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# if DATA is empty, keep user data
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# otherwise, delete the entire geode and DATA\geode\mods dirs
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# the reason we're deleting DATA\geode\mods instead of just passing
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|
# that dir directly to DATA is so that in case someone (either accidentally or maliciously)
|
|
# passes the wrong directory, the uninstaller doesn't just blindly clear it
|
|
# it will also check for the presence of CCGameManager.dat and CCLocalLevels.dat in DATA
|
|
|
|
Push "DATA"
|
|
Push ""
|
|
Call un.GetParameterValue
|
|
Pop $0
|
|
StrCmp $0 "" keep_data remove_data
|
|
|
|
keep_data:
|
|
# keep configs, mods, logs and crash logs
|
|
RMdir /r $INSTDIR\geode\index
|
|
RMdir /r $INSTDIR\geode\resources
|
|
RMdir /r $INSTDIR\geode\temp
|
|
RMdir /r $INSTDIR\geode\unzipped
|
|
RMdir /r $INSTDIR\geode\update
|
|
Return
|
|
|
|
remove_data:
|
|
RMdir /r $INSTDIR\geode
|
|
IfFileExists $0\CCGameManager.dat 0 invalid
|
|
IfFileExists $0\CCLocalLevels.dat 0 invalid
|
|
RMdir /r $0\geode\mods ; delete DATA\geode\mods
|
|
RMdir $0\geode ; then delete DATA\geode non-recursively, assuming mods is the only directory in DATA\geode
|
|
Return
|
|
|
|
invalid:
|
|
# this message doesnt rly need translatable as
|
|
# its only supposed to be used internally by geode itself
|
|
MessageBox MB_ICONSTOP|MB_OK "The path passed to DATA is not a valid Geometry Dash data folder!"
|
|
Abort
|
|
|
|
SectionEnd
|