mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-27 18:05:35 -05:00
333 lines
12 KiB
C++
Vendored
333 lines
12 KiB
C++
Vendored
/****************************************************************************
|
||
Copyright (c) 2012 cocos2d-x.org
|
||
|
||
http://www.cocos2d-x.org
|
||
|
||
Created by Jung Sang-Taik on 12. 3. 16..
|
||
Copyright (c) 2012 Neofect. All rights reserved.
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
****************************************************************************/
|
||
|
||
#ifndef __CCScale9Sprite_H__
|
||
#define __CCScale9Sprite_H__
|
||
|
||
#include "../../../include/cocos2d.h"
|
||
#include "../../ExtensionMacros.h"
|
||
|
||
NS_CC_EXT_BEGIN
|
||
|
||
/**
|
||
* @addtogroup GUI
|
||
* @{
|
||
* @addtogroup control_extension
|
||
* @{
|
||
*/
|
||
|
||
/**
|
||
* A 9-slice sprite for cocos2d.
|
||
*
|
||
* 9-slice scaling allows you to specify how scaling is applied
|
||
* to specific areas of a sprite. With 9-slice scaling (3x3 grid),
|
||
* you can ensure that the sprite does not become distorted when
|
||
* scaled.
|
||
*
|
||
* @see http://yannickloriot.com/library/ios/cccontrolextension/Classes/CCScale9Sprite.html
|
||
*/
|
||
class CC_DLL CCScale9Sprite : public CCNodeRGBA
|
||
{
|
||
public:
|
||
CCScale9Sprite();
|
||
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCScale9Sprite, CCNodeRGBA)
|
||
virtual ~CCScale9Sprite();
|
||
|
||
public:
|
||
/** Original sprite's size. */
|
||
CC_SYNTHESIZE_READONLY_NV(CCSize, m_originalSize, OriginalSize);
|
||
/** Prefered sprite's size. By default the prefered size is the original size. */
|
||
|
||
//if the preferredSize component is given as -1, it is ignored
|
||
CC_PROPERTY(CCSize, m_preferredSize, PreferredSize);
|
||
/**
|
||
* The end-cap insets.
|
||
* On a non-resizeable sprite, this property is set to CGRectZero; the sprite
|
||
* does not use end caps and the entire sprite is subject to stretching.
|
||
*/
|
||
CC_PROPERTY(CCRect, m_capInsets, CapInsets);
|
||
/** Sets the left side inset */
|
||
CC_PROPERTY(float, m_insetLeft, InsetLeft);
|
||
/** Sets the top side inset */
|
||
CC_PROPERTY(float, m_insetTop, InsetTop);
|
||
/** Sets the right side inset */
|
||
CC_PROPERTY(float, m_insetRight, InsetRight);
|
||
/** Sets the bottom side inset */
|
||
CC_PROPERTY(float, m_insetBottom, InsetBottom);
|
||
|
||
protected:
|
||
bool m_bSpritesGenerated;
|
||
CCRect m_spriteRect;
|
||
bool m_bSpriteFrameRotated;
|
||
CCRect m_capInsetsInternal;
|
||
bool m_positionsAreDirty;
|
||
|
||
CCSpriteBatchNode* _scale9Image;
|
||
CCSprite* _topLeft;
|
||
CCSprite* _top;
|
||
CCSprite* _topRight;
|
||
CCSprite* _left;
|
||
CCSprite* _centre;
|
||
CCSprite* _right;
|
||
CCSprite* _bottomLeft;
|
||
CCSprite* _bottom;
|
||
CCSprite* _bottomRight;
|
||
|
||
bool _opacityModifyRGB;
|
||
GLubyte _opacity;
|
||
ccColor3B _color;
|
||
|
||
void updateCapInset();
|
||
void updatePositions();
|
||
|
||
public:
|
||
|
||
virtual void setContentSize(const CCSize & size);
|
||
/**
|
||
* @js NA
|
||
*/
|
||
virtual void visit();
|
||
|
||
virtual bool init();
|
||
|
||
virtual bool initWithBatchNode(CCSpriteBatchNode* batchnode, CCRect rect, bool rotated, CCRect capInsets);
|
||
virtual bool initWithBatchNode(CCSpriteBatchNode* batchnode, CCRect rect, CCRect capInsets);
|
||
/**
|
||
* Initializes a 9-slice sprite with a texture file, a delimitation zone and
|
||
* with the specified cap insets.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param file The name of the texture file.
|
||
* @param rect The rectangle that describes the sub-part of the texture that
|
||
* is the whole image. If the shape is the whole texture, set this to the
|
||
* texture's full rect.
|
||
* @param capInsets The values to use for the cap insets.
|
||
*/
|
||
virtual bool initWithFile(const char* file, CCRect rect, CCRect capInsets);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with a texture file, a delimitation zone and
|
||
* with the specified cap insets.
|
||
*
|
||
* @see initWithFile:rect:centerRegion:
|
||
*/
|
||
static CCScale9Sprite* create(const char* file, CCRect rect, CCRect capInsets);
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with a texture file and a delimitation zone. The
|
||
* texture will be broken down into a 3×3 grid of equal blocks.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param file The name of the texture file.
|
||
* @param rect The rectangle that describes the sub-part of the texture that
|
||
* is the whole image. If the shape is the whole texture, set this to the
|
||
* texture's full rect.
|
||
*/
|
||
virtual bool initWithFile(const char* file, CCRect rect);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with a texture file and a delimitation zone. The
|
||
* texture will be broken down into a 3×3 grid of equal blocks.
|
||
*
|
||
* @see initWithFile:rect:
|
||
*/
|
||
static CCScale9Sprite* create(const char* file, CCRect rect);
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with a texture file and with the specified cap
|
||
* insets.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param file The name of the texture file.
|
||
* @param capInsets The values to use for the cap insets.
|
||
*/
|
||
virtual bool initWithFile(CCRect capInsets, const char* file);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with a texture file. The whole texture will be
|
||
* broken down into a 3×3 grid of equal blocks.
|
||
*
|
||
* @see initWithFile:capInsets:
|
||
*/
|
||
static CCScale9Sprite* create(CCRect capInsets, const char* file);
|
||
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with a texture file. The whole texture will be
|
||
* broken down into a 3×3 grid of equal blocks.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param file The name of the texture file.
|
||
*/
|
||
virtual bool initWithFile(const char* file);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with a texture file. The whole texture will be
|
||
* broken down into a 3×3 grid of equal blocks.
|
||
*
|
||
* @see initWithFile:
|
||
*/
|
||
static CCScale9Sprite* create(const char* file);
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with an sprite frame and with the specified
|
||
* cap insets.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param spriteFrame The sprite frame object.
|
||
* @param capInsets The values to use for the cap insets.
|
||
*/
|
||
virtual bool initWithSpriteFrame(CCSpriteFrame* spriteFrame, CCRect capInsets);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with an sprite frame and the centre of its zone.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @see initWithSpriteFrame:centerRegion:
|
||
*/
|
||
static CCScale9Sprite* createWithSpriteFrame(CCSpriteFrame* spriteFrame, CCRect capInsets);
|
||
/**
|
||
* Initializes a 9-slice sprite with an sprite frame.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param spriteFrame The sprite frame object.
|
||
*/
|
||
virtual bool initWithSpriteFrame(CCSpriteFrame* spriteFrame);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with an sprite frame.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @see initWithSpriteFrame:
|
||
*/
|
||
static CCScale9Sprite* createWithSpriteFrame(CCSpriteFrame* spriteFrame);
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with an sprite frame name and with the specified
|
||
* cap insets.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param spriteFrameName The sprite frame name.
|
||
* @param capInsets The values to use for the cap insets.
|
||
*/
|
||
virtual bool initWithSpriteFrameName(const char*spriteFrameName, CCRect capInsets);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with an sprite frame name and the centre of its
|
||
* zone.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @see initWithSpriteFrameName:centerRegion:
|
||
*/
|
||
static CCScale9Sprite* createWithSpriteFrameName(const char*spriteFrameName, CCRect capInsets);
|
||
|
||
/**
|
||
* Initializes a 9-slice sprite with an sprite frame name.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @param spriteFrameName The sprite frame name.
|
||
*/
|
||
virtual bool initWithSpriteFrameName(const char*spriteFrameName);
|
||
|
||
/**
|
||
* Creates a 9-slice sprite with an sprite frame name.
|
||
* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
|
||
* @see initWithSpriteFrameName:
|
||
*/
|
||
static CCScale9Sprite* createWithSpriteFrameName(const char*spriteFrameName);
|
||
|
||
/**
|
||
* Creates and returns a new sprite object with the specified cap insets.
|
||
* You use this method to add cap insets to a sprite or to change the existing
|
||
* cap insets of a sprite. In both cases, you get back a new image and the
|
||
* original sprite remains untouched.
|
||
*
|
||
* @param capInsets The values to use for the cap insets.
|
||
*/
|
||
CCScale9Sprite* resizableSpriteWithCapInsets(CCRect capInsets);
|
||
|
||
static CCScale9Sprite* create();
|
||
|
||
// optional
|
||
|
||
/** sets the premultipliedAlphaOpacity property.
|
||
If set to NO then opacity will be applied as: glColor(R,G,B,opacity);
|
||
If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity );
|
||
Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
|
||
@since v0.8
|
||
*/
|
||
virtual void setOpacityModifyRGB(bool bValue);
|
||
|
||
/** returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
|
||
@since v0.8
|
||
*/
|
||
virtual bool isOpacityModifyRGB(void);
|
||
virtual void setOpacity(GLubyte opacity);
|
||
virtual GLubyte getOpacity();
|
||
virtual void setColor(const ccColor3B& color);
|
||
virtual const ccColor3B& getColor();
|
||
|
||
virtual bool updateWithBatchNode(CCSpriteBatchNode* batchnode, CCRect rect, bool rotated, CCRect capInsets);
|
||
|
||
virtual void setSpriteFrame(CCSpriteFrame * spriteFrame);
|
||
|
||
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
|
||
virtual void updateDisplayedColor(const cocos2d::ccColor3B& parentColor);
|
||
};
|
||
|
||
// end of GUI group
|
||
/// @}
|
||
/// @}
|
||
|
||
NS_CC_EXT_END
|
||
|
||
#endif // __CCScale9Sprite_H__
|