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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_APPLICATION_IOS_H__
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#define __CC_APPLICATION_IOS_H__
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#include "../CCCommon.h"
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#include "../CCApplicationProtocol.h"
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NS_CC_BEGIN
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class CCRect;
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class CC_DLL CCApplication : public CCApplicationProtocol
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{
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GEODE_FRIEND_MODIFY
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public:
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GEODE_MONOSTATE_CONSTRUCTOR_BEGIN(CCApplication)
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CCApplication();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCApplication();
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/**
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@brief Run the message loop.
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@js NA
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@lua NA
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*/
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int run();
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/**
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@brief Get the current application instance.
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@return Current application instance pointer.
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@js getInstance
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*/
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static CCApplication* sharedApplication();
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GEODE_ADD(
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static CCApplication* get();
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);
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/**
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@brief Callback by CCDirector for limit FPS.
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@interval The time, expressed in seconds, between current frame and next.
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@lua NA
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*/
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virtual void setAnimationInterval(double interval);
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/**
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@brief Get current language config
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@return Current language config
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*/
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virtual ccLanguageType getCurrentLanguage();
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/**
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@brief Get target platform
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*/
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virtual TargetPlatform getTargetPlatform();
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//Robtop modification
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virtual void openURL(char const* link);
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protected:
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static CCApplication * sm_pSharedApplication;
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};
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NS_CC_END
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#endif // end of __CC_APPLICATION_IOS_H__
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