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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_ATTACHMENTLOADER_H_
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#define SPINE_ATTACHMENTLOADER_H_
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#include "Attachment.h"
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#include "Skin.h"
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namespace cocos2d { namespace extension {
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typedef struct AttachmentLoader AttachmentLoader;
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struct AttachmentLoader {
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const char* error1;
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const char* error2;
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const void* const vtable;
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#ifdef __cplusplus
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AttachmentLoader () : error1(0), error2(0), vtable(0) {}
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#endif
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};
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void AttachmentLoader_dispose (AttachmentLoader* self);
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/* Returns 0 to not load an attachment. If 0 is returned and AttachmentLoader.error1 is set, an error occurred. */
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Attachment* AttachmentLoader_newAttachment (AttachmentLoader* self, Skin* skin, AttachmentType type, const char* name);
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}} // namespace cocos2d { namespace extension {
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#endif /* SPINE_ATTACHMENTLOADER_H_ */
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