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Since these textures use GL_REPEAT, the resolution should be powers of two otherwise it might not work on some devices (such as iOS) Source: https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glTexParameter.xml
5.3 KiB
2048x512px
5.3 KiB
2048x512px
![](/7cc5c4f330d47060/geode/raw/commit/37e5e9f00b0838b2b3374dc55d711afc046b471e/loader/resources/swelve/swelve-layer3.png)