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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include <Geode/binding/CCContentLayer.hpp>
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#include <Geode/binding/CCScrollLayerExt.hpp>
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namespace geode {
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/**
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* CCContentLayer expects all of its children
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* to be TableViewCells, which is not ideal for
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* a generic content layer
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*/
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class GEODE_DLL GenericContentLayer : public CCContentLayer {
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public:
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static GenericContentLayer* create(float width, float height);
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void setPosition(cocos2d::CCPoint const& pos) override;
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};
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class GEODE_DLL ScrollLayer : public CCScrollLayerExt {
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protected:
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bool m_scrollWheelEnabled;
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ScrollLayer(cocos2d::CCRect const& rect, bool scrollWheelEnabled, bool vertical);
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bool ccTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*) override;
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void visit() override;
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public:
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static ScrollLayer* create(
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cocos2d::CCRect const& rect, bool scrollWheelEnabled = true, bool vertical = true
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);
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static ScrollLayer* create(
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cocos2d::CCSize const& size, bool scrollWheelEnabled = true, bool vertical = true
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);
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void scrollWheel(float y, float) override;
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void enableScrollWheel(bool enable = true);
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void scrollToTop();
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};
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}
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