mirror of
https://github.com/geode-sdk/geode.git
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366 lines
12 KiB
C++
366 lines
12 KiB
C++
#pragma once
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#include <cocos2d.h>
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#pragma warning(disable: 4275)
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namespace geode {
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// all of these are explicitly numbered so if we add a new size / color in
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// the future we can slot it in reasonably and just set the number to be at
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// the end so backwards compatability stays
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// (for example TinyAlt = 8 to CircleBaseSize)
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enum class CircleBaseSize {
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Tiny = 0, // Equivalent to the tiny delete button
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Small = 1, // Equivalent to most circular buttons in the editor
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SmallAlt = 2, // Equivalent to the trash button in the editor
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Medium = 3, // Equivalent to most buttons
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MediumAlt = 4, // Equivalent to the bottom buttons in MenuLayer
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Big = 5, // Equivalent to the New button
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BigAlt = 6, // Equivalent to the Account button
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Large = 7, // Equivalent to the big Play Button
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};
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GEODE_DLL const char* baseEnumToString(CircleBaseSize);
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enum class CircleBaseColor {
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Green = 0,
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Pink = 1,
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Gray = 2,
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Blue = 3,
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Cyan = 4,
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DarkPurple = 5, // Geode-added color, used in Geode UIs
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DarkAqua = 6, // Geode-added color, used in Geode UIs
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};
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GEODE_DLL const char* baseEnumToString(CircleBaseColor);
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enum class CrossBaseSize {
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Small = 0, // the size of the icon kit / create button
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Huge = 1, // the size of the play button
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};
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GEODE_DLL const char* baseEnumToString(CrossBaseSize);
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enum class CrossBaseColor {
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Green = 0,
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};
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GEODE_DLL const char* baseEnumToString(CrossBaseColor);
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enum class AccountBaseSize {
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Normal = 0,
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};
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GEODE_DLL const char* baseEnumToString(AccountBaseSize);
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enum class AccountBaseColor {
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Blue = 0,
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Gray = 1,
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Purple = 2,
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};
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GEODE_DLL const char* baseEnumToString(AccountBaseColor);
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enum class IconSelectBaseSize {
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Normal = 0,
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};
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GEODE_DLL const char* baseEnumToString(IconSelectBaseSize);
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enum class IconSelectBaseColor {
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Unselected = 0,
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Selected = 1,
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};
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GEODE_DLL const char* baseEnumToString(IconSelectBaseColor);
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enum class EditorBaseSize {
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Normal = 0,
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};
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GEODE_DLL const char* baseEnumToString(EditorBaseSize);
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enum class EditorBaseColor {
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LightBlue = 0,
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Green = 1,
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Orange = 2,
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DarkGray = 3,
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Gray = 4,
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Pink = 5,
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Teal = 6,
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Aqua = 7,
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Cyan = 8,
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};
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GEODE_DLL const char* baseEnumToString(EditorBaseColor);
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enum class TabBaseSize {
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Normal = 0,
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};
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GEODE_DLL const char* baseEnumToString(TabBaseSize);
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enum class TabBaseColor {
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Unselected = 0,
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Selected = 1,
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UnselectedDark = 2,
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};
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GEODE_DLL const char* baseEnumToString(TabBaseColor);
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enum class LeaderboardBaseSize {
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Normal = 0,
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};
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GEODE_DLL const char* baseEnumToString(LeaderboardBaseSize);
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enum class LeaderboardBaseColor {
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Blue = 0,
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};
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GEODE_DLL const char* baseEnumToString(LeaderboardBaseColor);
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enum class CategoryBaseSize {
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Big = 0,
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};
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GEODE_DLL const char* baseEnumToString(CategoryBaseSize);
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enum class CategoryBaseColor {
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Green = 0,
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};
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GEODE_DLL const char* baseEnumToString(CategoryBaseColor);
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enum class BaseType {
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// Circle buttons
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Circle = 0,
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// Like the buttons in the main menu
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Cross = 1,
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// Like the friend request / account buttons
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Account = 2,
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// Like the icon select button
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IconSelect = 3,
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// Like the leaderboard buttons
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Leaderboard = 4,
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// Like the buttons in the editor sidebar
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Editor = 5,
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// Like a list view tab
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Tab = 6,
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// Like the buttons in CreatorLayer
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Category = 7,
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};
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GEODE_DLL const char* baseEnumToString(BaseType);
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/**
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* Represents a GD button sprite where there's
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* an icon sprite on top another default sprite.
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* You know, it has a base. It's based.
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* lmao trademark lizbith
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*/
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class GEODE_DLL BasedButtonSprite : public cocos2d::CCSprite {
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protected:
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BaseType m_type;
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int m_size;
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int m_color;
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cocos2d::CCNode* m_onTop = nullptr;
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float m_onTopRelativeScale = 1.f;
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cocos2d::CCPoint m_topOffset = cocos2d::CCPointZero;
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bool init(cocos2d::CCNode* ontop, BaseType type, int size, int color);
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bool initWithSprite(
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const char* sprName, float sprScale, BaseType type, int size, int color
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);
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bool initWithSpriteFrameName(
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const char* sprName, float sprScale, BaseType type, int size, int color
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);
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virtual cocos2d::CCSize getMaxTopSize() const;
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virtual ~BasedButtonSprite();
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public:
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/**
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* Create a BasedButtonSprite. In general, it is recommended to use
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* the specialized subclasses, such as CircleButtonSprite or
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* TabButtonSprite
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* @param ontop The top node of the sprite
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* @param type The type of the base sprite
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* @param size The size of the base sprite. Cast this from the base
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* type's respective BaseSize enum
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* @param color The color of the base sprite. Cast this from the base
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* type's respective BaseColor enum
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* @returns Created BasedButtonSprite, or nullptr if parameters were
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* invalid
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*/
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static BasedButtonSprite* create(
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cocos2d::CCNode* ontop, BaseType type, int size, int color
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);
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/**
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* Set an offset to the top sprite
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*/
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void setTopOffset(cocos2d::CCPoint const& offset);
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void setTopRelativeScale(float scale);
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cocos2d::CCNode* getTopNode() const;
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};
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/**
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* Creates a button sprite with a circular base, similar to the buttons at
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* the bottom of the main menu
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*/
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class GEODE_DLL CircleButtonSprite : public BasedButtonSprite {
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public:
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static CircleButtonSprite* create(
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cocos2d::CCNode* top, CircleBaseColor color = CircleBaseColor::Green,
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CircleBaseSize size = CircleBaseSize::Medium
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);
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static CircleButtonSprite* createWithSprite(
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const char* sprName, float sprScale = 1.f,
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CircleBaseColor color = CircleBaseColor::Green,
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CircleBaseSize size = CircleBaseSize::Medium
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);
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static CircleButtonSprite* createWithSpriteFrameName(
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const char* sprName, float sprScale = 1.f,
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CircleBaseColor color = CircleBaseColor::Green,
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CircleBaseSize size = CircleBaseSize::Medium
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);
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cocos2d::CCSize getMaxTopSize() const override;
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};
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/**
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* Creates a button sprite with a cross base, like the buttons in the main
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* menu
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*/
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class GEODE_DLL CrossButtonSprite : public BasedButtonSprite {
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public:
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static CrossButtonSprite* create(
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cocos2d::CCNode* top,
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CrossBaseColor color = CrossBaseColor::Green,
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CrossBaseSize size = CrossBaseSize::Small
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);
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static CrossButtonSprite* createWithSprite(
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const char* sprName, float sprScale = 1.f,
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CrossBaseColor color = CrossBaseColor::Green,
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CrossBaseSize size = CrossBaseSize::Small
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);
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static CrossButtonSprite* createWithSpriteFrameName(
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const char* sprName, float sprScale = 1.f,
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CrossBaseColor color = CrossBaseColor::Green,
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CrossBaseSize size = CrossBaseSize::Small
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);
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};
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/**
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* Creates a button sprite with a cross base, like the buttons in the main
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* menu
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*/
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class GEODE_DLL AccountButtonSprite : public BasedButtonSprite {
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public:
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static AccountButtonSprite* create(
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cocos2d::CCNode* top,
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AccountBaseColor color = AccountBaseColor::Blue,
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AccountBaseSize size = AccountBaseSize::Normal
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);
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static AccountButtonSprite* createWithSprite(
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const char* sprName, float sprScale = 1.f,
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AccountBaseColor color = AccountBaseColor::Blue,
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AccountBaseSize size = AccountBaseSize::Normal
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);
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static AccountButtonSprite* createWithSpriteFrameName(
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const char* sprName, float sprScale = 1.f,
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AccountBaseColor color = AccountBaseColor::Blue,
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AccountBaseSize size = AccountBaseSize::Normal
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);
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};
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/**
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* Creates a button sprite with a cross base, like the buttons in the main
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* menu
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*/
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class GEODE_DLL IconSelectButtonSprite : public BasedButtonSprite {
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public:
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static IconSelectButtonSprite* create(
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cocos2d::CCNode* top,
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IconSelectBaseColor color = IconSelectBaseColor::Unselected,
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IconSelectBaseSize size = IconSelectBaseSize::Normal
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);
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static IconSelectButtonSprite* createWithSprite(
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const char* sprName, float sprScale = 1.f,
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IconSelectBaseColor color = IconSelectBaseColor::Unselected,
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IconSelectBaseSize size = IconSelectBaseSize::Normal
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);
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static IconSelectButtonSprite* createWithSpriteFrameName(
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const char* sprName, float sprScale = 1.f,
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IconSelectBaseColor color = IconSelectBaseColor::Unselected,
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IconSelectBaseSize size = IconSelectBaseSize::Normal
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);
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};
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/**
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* Creates a button sprite with a cross base, like the buttons in the main
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* menu
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*/
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class GEODE_DLL LeaderboardButtonSprite : public BasedButtonSprite {
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public:
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static LeaderboardButtonSprite* create(
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cocos2d::CCNode* top,
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LeaderboardBaseColor color = LeaderboardBaseColor::Blue,
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LeaderboardBaseSize size = LeaderboardBaseSize::Normal
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);
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static LeaderboardButtonSprite* createWithSprite(
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const char* sprName, float sprScale = 1.f,
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LeaderboardBaseColor color = LeaderboardBaseColor::Blue,
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LeaderboardBaseSize size = LeaderboardBaseSize::Normal
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);
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static LeaderboardButtonSprite* createWithSpriteFrameName(
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const char* sprName, float sprScale = 1.f,
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LeaderboardBaseColor color = LeaderboardBaseColor::Blue,
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LeaderboardBaseSize size = LeaderboardBaseSize::Normal
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);
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};
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/**
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* Creates a button sprite with the same base as the right-side action
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* buttons in the editor
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*/
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class GEODE_DLL EditorButtonSprite : public BasedButtonSprite {
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public:
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static EditorButtonSprite* create(
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cocos2d::CCNode* top, EditorBaseColor color,
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EditorBaseSize size = EditorBaseSize::Normal
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);
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static EditorButtonSprite* createWithSprite(
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const char* sprName, float sprScale = 1.f,
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EditorBaseColor color = EditorBaseColor::Green,
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EditorBaseSize size = EditorBaseSize::Normal
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);
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static EditorButtonSprite* createWithSpriteFrameName(
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const char* sprName, float sprScale = 1.f,
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EditorBaseColor color = EditorBaseColor::Green,
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EditorBaseSize size = EditorBaseSize::Normal
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);
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cocos2d::CCSize getMaxTopSize() const override;
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};
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/**
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* Creates a button sprite for list view tabs
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*/
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class GEODE_DLL TabButtonSprite : public BasedButtonSprite {
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public:
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static TabButtonSprite* create(
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const char* text,
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TabBaseColor color,
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TabBaseSize size = TabBaseSize::Normal
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);
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};
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/**
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* Creates a button sprite for category buttons, i.e. the big buttons in
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* CreatorLayer
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*/
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class GEODE_DLL CategoryButtonSprite : public BasedButtonSprite {
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public:
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static CategoryButtonSprite* create(
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cocos2d::CCNode* top,
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CategoryBaseColor color = CategoryBaseColor::Green,
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CategoryBaseSize size = CategoryBaseSize::Big
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);
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static CategoryButtonSprite* createWithSprite(
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const char* sprName, float sprScale = 1.f,
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CategoryBaseColor color = CategoryBaseColor::Green,
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CategoryBaseSize size = CategoryBaseSize::Big
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);
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static CategoryButtonSprite* createWithSpriteFrameName(
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const char* sprName, float sprScale = 1.f,
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CategoryBaseColor color = CategoryBaseColor::Green,
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CategoryBaseSize size = CategoryBaseSize::Big
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);
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};
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}
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