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122 lines
4.7 KiB
C++
Executable file
122 lines
4.7 KiB
C++
Executable file
// Copyright (c) 2020-2022 Dr. Colin Hirsch and Daniel Frey
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// Please see LICENSE for license or visit https://github.com/taocpp/PEGTL/
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#ifndef TAO_PEGTL_CONTRIB_STATE_CONTROL_HPP
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#define TAO_PEGTL_CONTRIB_STATE_CONTROL_HPP
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#include <type_traits>
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#include "shuffle_states.hpp"
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#include "../config.hpp"
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#include "../internal/has_unwind.hpp"
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namespace TAO_PEGTL_NAMESPACE
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{
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template< template< typename... > class Control >
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struct state_control
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{
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template< typename Rule >
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struct control
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: Control< Rule >
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{
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static constexpr bool enable = true;
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template< typename ParseInput, typename State, typename... States >
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static void start( [[maybe_unused]] const ParseInput& in, [[maybe_unused]] State& state, [[maybe_unused]] States&&... st )
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{
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if constexpr( Control< Rule >::enable ) {
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Control< Rule >::start( in, st... );
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}
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if constexpr( State::template enable< Rule > ) {
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state.template start< Rule >( in, st... );
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}
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#if defined( _MSC_VER )
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( (void)st,
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... );
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#endif
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}
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template< typename ParseInput, typename State, typename... States >
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static void success( [[maybe_unused]] const ParseInput& in, [[maybe_unused]] State& state, [[maybe_unused]] States&&... st )
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{
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if constexpr( State::template enable< Rule > ) {
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state.template success< Rule >( in, st... );
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}
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if constexpr( Control< Rule >::enable ) {
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Control< Rule >::success( in, st... );
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}
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#if defined( _MSC_VER )
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( (void)st,
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... );
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#endif
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}
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template< typename ParseInput, typename State, typename... States >
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static void failure( [[maybe_unused]] const ParseInput& in, [[maybe_unused]] State& state, [[maybe_unused]] States&&... st )
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{
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if constexpr( State::template enable< Rule > ) {
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state.template failure< Rule >( in, st... );
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}
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if constexpr( Control< Rule >::enable ) {
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Control< Rule >::failure( in, st... );
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}
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#if defined( _MSC_VER )
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( (void)st,
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... );
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#endif
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}
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template< typename ParseInput, typename State, typename... States >
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[[noreturn]] static void raise( const ParseInput& in, [[maybe_unused]] State& state, States&&... st )
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{
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if constexpr( State::template enable< Rule > ) {
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state.template raise< Rule >( in, st... );
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}
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Control< Rule >::raise( in, st... );
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}
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template< typename ParseInput, typename State, typename... States >
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static auto unwind( [[maybe_unused]] const ParseInput& in, [[maybe_unused]] State& state, [[maybe_unused]] States&&... st )
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-> std::enable_if_t< State::template enable< Rule > || ( Control< Rule >::enable && internal::has_unwind< Control< Rule >, void, const ParseInput&, States... > ) >
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{
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if constexpr( State::template enable< Rule > ) {
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state.template unwind< Rule >( in, st... );
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}
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if constexpr( Control< Rule >::enable && internal::has_unwind< Control< Rule >, void, const ParseInput&, States... > ) {
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Control< Rule >::unwind( in, st... );
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}
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#if defined( _MSC_VER )
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( (void)st,
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... );
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#endif
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}
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template< template< typename... > class Action, typename Iterator, typename ParseInput, typename State, typename... States >
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static auto apply( const Iterator& begin, const ParseInput& in, [[maybe_unused]] State& state, States&&... st )
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-> decltype( Control< Rule >::template apply< Action >( begin, in, st... ) )
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{
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if constexpr( State::template enable< Rule > ) {
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state.template apply< Rule >( in, st... );
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}
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return Control< Rule >::template apply< Action >( begin, in, st... );
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}
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template< template< typename... > class Action, typename ParseInput, typename State, typename... States >
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static auto apply0( const ParseInput& in, [[maybe_unused]] State& state, States&&... st )
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-> decltype( Control< Rule >::template apply0< Action >( in, st... ) )
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{
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if constexpr( State::template enable< Rule > ) {
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state.template apply0< Rule >( in, st... );
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}
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return Control< Rule >::template apply0< Action >( in, st... );
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}
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};
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template< typename Rule >
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using type = rotate_states_right< control< Rule > >;
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};
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} // namespace TAO_PEGTL_NAMESPACE
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#endif
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