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https://github.com/geode-sdk/geode.git
synced 2024-12-17 19:32:28 -05:00
6dc6e9b418
no more std::filesystem errors from other libraries. sorry to all the 3 people still on macos 10.13, not like you can even launch the game anyways
109 lines
3.3 KiB
CMake
109 lines
3.3 KiB
CMake
include(cmake/PlatformDetect.cmake)
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if (NOT ${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
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set(GEODE_TARGET_PLATFORM GEODE_TARGET_PLATFORM PARENT_SCOPE)
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endif()
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if (GEODE_TARGET_PLATFORM STREQUAL "iOS")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME iOS
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OSX_SYSROOT ${GEODE_IOS_SDK}
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OSX_ARCHITECTURES arm64
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)
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set(GEODE_OUTPUT_NAME "GeodeIOS")
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set(GEODE_PLATFORM_BINARY "GeodeIOS.dylib")
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set(GEODE_MOD_BINARY_SUFFIX ".ios.dylib" CACHE STRING "" FORCE)
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elseif (GEODE_TARGET_PLATFORM STREQUAL "MacOS")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME MacOS
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APPLE_SILICON_PROCESSOR x86_64
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)
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# this should be set globally
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set(CMAKE_OSX_ARCHITECTURES "x86_64")
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# only exists as a global property
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15)
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find_package(CURL REQUIRED)
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target_include_directories(${PROJECT_NAME} INTERFACE
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${CURL_INCLUDE_DIR}
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)
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target_link_libraries(${PROJECT_NAME} INTERFACE
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"-framework Cocoa"
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"-framework OpenGL"
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${CURL_LIBRARIES}
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${GEODE_LOADER_PATH}/include/link/libfmod.dylib
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)
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target_compile_definitions(${PROJECT_NAME} INTERFACE
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-DCommentType=CommentTypeDummy
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)
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set(GEODE_OUTPUT_NAME "Geode")
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set(GEODE_PLATFORM_BINARY "Geode.dylib")
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set(GEODE_MOD_BINARY_SUFFIX ".dylib" CACHE STRING "" FORCE)
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elseif (GEODE_TARGET_PLATFORM STREQUAL "Win32")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME Win32
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GENERATOR_PLATFORM x86
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)
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target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
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target_link_libraries(${PROJECT_NAME} INTERFACE
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${GEODE_LOADER_PATH}/include/link/libcocos2d.lib
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${GEODE_LOADER_PATH}/include/link/libExtensions.lib
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${GEODE_LOADER_PATH}/include/link/libcurl.lib
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${GEODE_LOADER_PATH}/include/link/glew32.lib
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${GEODE_LOADER_PATH}/include/link/gdstring.lib
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${GEODE_LOADER_PATH}/include/link/fmod.lib
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opengl32
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)
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# Windows links against .lib and not .dll
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set(GEODE_OUTPUT_NAME "Geode")
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set(GEODE_PLATFORM_BINARY "Geode.lib")
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set(GEODE_MOD_BINARY_SUFFIX ".dll" CACHE STRING "" FORCE)
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elseif (GEODE_TARGET_PLATFORM STREQUAL "Android32")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME Android
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)
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target_link_libraries(${PROJECT_NAME} INTERFACE
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${GEODE_LOADER_PATH}/include/link/android32/libcurl.a
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${GEODE_LOADER_PATH}/include/link/android32/libssl.a
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${GEODE_LOADER_PATH}/include/link/android32/libcrypto.a
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${GEODE_LOADER_PATH}/include/link/android32/libcocos2dcpp.so
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${GEODE_LOADER_PATH}/include/link/android32/libfmod.so
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GLESv2
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log
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)
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set(GEODE_OUTPUT_NAME "Geode.android32")
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set(GEODE_PLATFORM_BINARY "Geode.android32.so")
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set(GEODE_MOD_BINARY_SUFFIX ".android32.so" CACHE STRING "" FORCE)
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elseif (GEODE_TARGET_PLATFORM STREQUAL "Android64")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME Android
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)
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target_link_libraries(${PROJECT_NAME} INTERFACE
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${GEODE_LOADER_PATH}/include/link/android64/libcurl.a
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${GEODE_LOADER_PATH}/include/link/android64/libssl.a
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${GEODE_LOADER_PATH}/include/link/android64/libcrypto.a
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${GEODE_LOADER_PATH}/include/link/android64/libcocos2dcpp.so
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${GEODE_LOADER_PATH}/include/link/android64/libfmod.so
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GLESv2
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log
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)
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set(GEODE_OUTPUT_NAME "Geode.android64")
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set(GEODE_PLATFORM_BINARY "Geode.android64.so")
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set(GEODE_MOD_BINARY_SUFFIX ".android64.so" CACHE STRING "" FORCE)
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else()
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message(FATAL_ERROR "Unknown platform ${GEODE_TARGET_PLATFORM}")
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endif()
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