geode/loader
Cooper 8c61a6fe60
Add MDTextArea link (#664)
* add level: links and mod: links

* fix errors

* fix errors 2

* fix errors 3 (hopefully)

* fix errors 4 (i think fixed?)

* fix 5 PLEASE

* fix mod links and make level links actually work

* PLEASE JUST WORK!!!!!!!!!!!!!

* change it to this

* oops forgot a )

* PLEASE HORRIBLE CODE JUST WORK!

* AHHHHHHHHHHHHHHH fix

* just work

* I DO HORRIBLE CODE

* Update ModInfoPopup.cpp

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Co-authored-by: alk <45172705+altalk23@users.noreply.github.com>
2024-04-11 20:40:04 +03:00
..
hash Improve actions build speed by using sccache, removes PCH (#493) 2024-02-11 15:58:46 -03:00
include Add MDTextArea link (#664) 2024-04-11 20:40:04 +03:00
launcher prevent updater from hanging, also copy pdb 2024-02-26 12:31:18 -03:00
resources recreate and undither base circle textures 2024-02-24 15:54:00 -03:00
src Add MDTextArea link (#664) 2024-04-11 20:40:04 +03:00
test sorry for the 2 people that manually includes the jsontest headers 2024-02-25 10:44:09 +03:00
CMakeLists.txt [Loader] Fix android build (#680) 2024-04-10 22:59:54 +02:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build