mirror of
https://github.com/geode-sdk/geode.git
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142 lines
4.4 KiB
C++
Vendored
142 lines
4.4 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 Valentin Milea
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TOUCH_DISPATCHER_CCTOUCH_HANDLER_H__
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#define __TOUCH_DISPATCHER_CCTOUCH_HANDLER_H__
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#include "CCTouchDelegateProtocol.h"
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#include "CCTouchDispatcher.h"
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#include "../cocoa/CCObject.h"
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#include "../cocoa/CCSet.h"
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NS_CC_BEGIN
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/**
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* @addtogroup input
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* @{
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*/
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/**
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CCTouchHandler
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Object than contains the delegate and priority of the event handler.
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@js NA
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@lua NA
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*/
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class CC_DLL CCTouchHandler : public CCObject
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{
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GEODE_FRIEND_MODIFY
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public:
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCTouchHandler, CCObject)
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inline CCTouchHandler() = default;
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virtual ~CCTouchHandler(void);
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/** delegate */
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CCTouchDelegate* getDelegate();
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void setDelegate(CCTouchDelegate *pDelegate);
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/** priority */
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int getPriority(void);
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void setPriority(int nPriority);
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/** enabled selectors */
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int getEnabledSelectors(void);
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void setEnalbedSelectors(int nValue);
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/** initializes a TouchHandler with a delegate and a priority */
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virtual bool initWithDelegate(CCTouchDelegate *pDelegate, int nPriority);
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public:
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/** allocates a TouchHandler with a delegate and a priority */
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static CCTouchHandler* handlerWithDelegate(CCTouchDelegate *pDelegate, int nPriority);
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public:
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CCTouchDelegate *m_pDelegate;
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int m_nPriority;
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int m_nEnabledSelectors;
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};
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/** CCStandardTouchHandler
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It forwards each event to the delegate.
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@js NA
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@lua NA
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*/
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class CC_DLL CCStandardTouchHandler : public CCTouchHandler
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{
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GEODE_FRIEND_MODIFY
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public:
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCStandardTouchHandler, CCTouchHandler)
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inline CCStandardTouchHandler() = default;
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~CCStandardTouchHandler(void);
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/** initializes a TouchHandler with a delegate and a priority */
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virtual bool initWithDelegate(CCTouchDelegate *pDelegate, int nPriority);
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public:
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/** allocates a TouchHandler with a delegate and a priority */
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static CCStandardTouchHandler* handlerWithDelegate(CCTouchDelegate *pDelegate, int nPriority);
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};
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/**
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CCTargetedTouchHandler
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Object than contains the claimed touches and if it swallows touches.
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Used internally by TouchDispatcher
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@js NA
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@lua NA
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*/
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class CC_DLL CCTargetedTouchHandler : public CCTouchHandler
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{
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GEODE_FRIEND_MODIFY
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public:
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCTargetedTouchHandler, CCTouchHandler)
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inline CCTargetedTouchHandler() = default;
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~CCTargetedTouchHandler(void);
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/** whether or not the touches are swallowed */
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bool isSwallowsTouches(void);
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void setSwallowsTouches(bool bSwallowsTouches);
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/** MutableSet that contains the claimed touches */
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CCSet* getClaimedTouches(void);
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/** initializes a TargetedTouchHandler with a delegate, a priority and whether or not it swallows touches or not */
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bool initWithDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallow);
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public:
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/** allocates a TargetedTouchHandler with a delegate, a priority and whether or not it swallows touches or not */
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static CCTargetedTouchHandler* handlerWithDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallow);
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protected:
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bool m_bSwallowsTouches;
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CCSet *m_pClaimedTouches;
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};
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// end of input group
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/// @}
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NS_CC_END
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#endif // __TOUCH_DISPATCHER_CCTOUCH_HANDLER_H__
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